# object

filename_base: T_Veh_Catapult_StickyBombs_C
filename_full:
  OakGame/Content/Vehicles/VehicleWeapons/_Shared/WeaponModels/Catapult_StickyBombs/T_Veh_Catapult_StickyBombs_C.uexp


filename_base: T_Veh_Catapult_TireBombs_N
filename_full:
  OakGame/Content/Vehicles/VehicleWeapons/_Shared/WeaponModels/Catapult_TireBombs/T_Veh_Catapult_TireBombs_N.uexp


filename_base: T_Veh_Catapult_TireBombs_D
filename_full:
  OakGame/Content/Vehicles/VehicleWeapons/_Shared/WeaponModels/Catapult_TireBombs/T_Veh_Catapult_TireBombs_D.uexp


filename_base: T_Veh_Catapult_TireBombs_C
filename_full:
  OakGame/Content/Vehicles/VehicleWeapons/_Shared/WeaponModels/Catapult_TireBombs/T_Veh_Catapult_TireBombs_C.uexp


filename_base: SM_MiscCube_500x500
filename_full:
  Engine/Plugins/Gearbox/GbxSharedBlockoutAssets/Content/Misc/Base/MiscCube_500x500/Model/Meshes/SM_MiscCube_500x500.uexp


filename_base: WE_Sec_Sanc3_Ship_PowerUp
filename_full:
  OakGame/Content/Audio/Events/Maps/Sanctuary3/Map_Sanc3_Sequences/Seq_Sanc3_Hull_Breach/WE_Sec_Sanc3_Ship_PowerUp.uexp


filename_base: WE_Sec_Sanc3_Ship_PowerDown
filename_full:
  OakGame/Content/Audio/Events/Maps/Sanctuary3/Map_Sanc3_Sequences/Seq_Sanc3_Hull_Breach/WE_Sec_Sanc3_Ship_PowerDown.uexp


filename_base: WE_Seq_Sanc3_CargoBayOpen_Fire_Lp_Start
filename_full:
  OakGame/Content/Audio/Events/Maps/Sanctuary3/Map_Sanc3_Sequences/Seq_Sanc3_CargoBayOpen/WE_Seq_Sanc3_CargoBayOpen_Fire_Lp_Start.uexp


filename_base: WE_Seq_Sanc3_BangOnDoor_Knock
filename_full:
  OakGame/Content/Audio/Events/Maps/Sanctuary3/Map_Sanc3_Sequences/Seq_Sanc3_BangOnDoor/WE_Seq_Sanc3_BangOnDoor_Knock.uexp


filename_base: WE_Emt_Sanc3_Structure_Pipe_02_lp
filename_full:
  OakGame/Content/Audio/Events/Maps/Sanctuary3/Map_Sanc3_Ambience/Emt/WE_Emt_Sanc3_Structure_Pipe_02_lp.uexp


filename_base: WE_Emt_Sanc3_Structure_Pipe_01_lp
filename_full:
  OakGame/Content/Audio/Events/Maps/Sanctuary3/Map_Sanc3_Ambience/Emt/WE_Emt_Sanc3_Structure_Pipe_01_lp.uexp


filename_base: WE_Emt_Sanc3_Structure_Metal_Groan_Lg
filename_full:
  OakGame/Content/Audio/Events/Maps/Sanctuary3/Map_Sanc3_Ambience/Emt/WE_Emt_Sanc3_Structure_Metal_Groan_Lg.uexp


filename_base: WE_Emt_Sanc3_Structure_Metal_Creak
filename_full:
  OakGame/Content/Audio/Events/Maps/Sanctuary3/Map_Sanc3_Ambience/Emt/WE_Emt_Sanc3_Structure_Metal_Creak.uexp


filename_base: WE_Emt_Sanc3_Prologue_AirVent_Small_Lp
filename_full:
  OakGame/Content/Audio/Events/Maps/Sanctuary3/Map_Sanc3_Ambience/Emt/WE_Emt_Sanc3_Prologue_AirVent_Small_Lp.uexp


filename_base: WE_Emt_Sanc3_Metal_Drops_Tiny
filename_full:
  OakGame/Content/Audio/Events/Maps/Sanctuary3/Map_Sanc3_Ambience/Emt/WE_Emt_Sanc3_Metal_Drops_Tiny.uexp


filename_base: WE_Emt_Sanc3_Machine_TV_Hum_01_Lp
filename_full:
  OakGame/Content/Audio/Events/Maps/Sanctuary3/Map_Sanc3_Ambience/Emt/WE_Emt_Sanc3_Machine_TV_Hum_01_Lp.uexp


filename_base: WE_Emt_Sanc3_Mach_Air_Clean_Med_04
filename_full:
  OakGame/Content/Audio/Events/Maps/Sanctuary3/Map_Sanc3_Ambience/Emt/WE_Emt_Sanc3_Mach_Air_Clean_Med_04.uexp


filename_base: WE_Emt_Sanc3_Mach_Air_Clean_Med_03
filename_full:
  OakGame/Content/Audio/Events/Maps/Sanctuary3/Map_Sanc3_Ambience/Emt/WE_Emt_Sanc3_Mach_Air_Clean_Med_03.uexp


filename_base: WE_Emt_Sanc3_Computer_Console_Idle_Lp_08
filename_full:
  OakGame/Content/Audio/Events/Maps/Sanctuary3/Map_Sanc3_Ambience/Emt/WE_Emt_Sanc3_Computer_Console_Idle_Lp_08.uexp


filename_base: WE_Emt_Sanc3_Computer_Console_Idle_Lp_07
filename_full:
  OakGame/Content/Audio/Events/Maps/Sanctuary3/Map_Sanc3_Ambience/Emt/WE_Emt_Sanc3_Computer_Console_Idle_Lp_07.uexp


filename_base: WE_Emt_Sanc3_Computer_Console_Idle_Lp_05
filename_full:
  OakGame/Content/Audio/Events/Maps/Sanctuary3/Map_Sanc3_Ambience/Emt/WE_Emt_Sanc3_Computer_Console_Idle_Lp_05.uexp


filename_base: WE_Emt_Sanc3_Computer_Console_Idle_Lp_06
filename_full:
  OakGame/Content/Audio/Events/Maps/Sanctuary3/Map_Sanc3_Ambience/Emt/WE_Emt_Sanc3_Computer_Console_Idle_Lp_06.uexp


filename_base: WE_Emt_Sanc3_Computer_Console_Idle_Lp_04
filename_full:
  OakGame/Content/Audio/Events/Maps/Sanctuary3/Map_Sanc3_Ambience/Emt/WE_Emt_Sanc3_Computer_Console_Idle_Lp_04.uexp


filename_base: WE_Emt_Sanc3_Computer_Console_Beeps_D
filename_full:
  OakGame/Content/Audio/Events/Maps/Sanctuary3/Map_Sanc3_Ambience/Emt/WE_Emt_Sanc3_Computer_Console_Beeps_D.uexp


filename_base: WE_Emt_Sanc3_Computer_Console_Beeps_B
filename_full:
  OakGame/Content/Audio/Events/Maps/Sanctuary3/Map_Sanc3_Ambience/Emt/WE_Emt_Sanc3_Computer_Console_Beeps_B.uexp


filename_base: WE_Emt_Sanc3_Computer_Console_Idle_Lp_01
filename_full:
  OakGame/Content/Audio/Events/Maps/Sanctuary3/Map_Sanc3_Ambience/Emt/WE_Emt_Sanc3_Computer_Console_Idle_Lp_01.uexp


filename_base: WE_Emt_Sanc3_Computer_Console_Beeps_A
filename_full:
  OakGame/Content/Audio/Events/Maps/Sanctuary3/Map_Sanc3_Ambience/Emt/WE_Emt_Sanc3_Computer_Console_Beeps_A.uexp


filename_base: WwiseAuxBus_GBX_Int_Cavern_Small_01
filename_full:
  OakGame/Content/Audio/AuxBuses/Default_Work_Unit/Master_Audio_Bus/World/HDR/EFX/Environmental_Reverbs/WwiseAuxBus_GBX_Int_Cavern_Small_01.uexp


filename_base: WE_IO_Door_Global_Scalable_Force_Field_Start
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Maliwan/IO_Door_Global_Scalable_Force_Field/WE_IO_Door_Global_Scalable_Force_Field_Start.uexp


filename_base: WE_IO_Door_Global_Scalable_Force_Field_PG_Stop
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Maliwan/IO_Door_Global_Scalable_Force_Field/WE_IO_Door_Global_Scalable_Force_Field_PG_Stop.uexp


filename_base: DA_NPC_MissionDeco_WallHit
filename_full:
  OakGame/Content/InteractiveObjects/NPC_MissionDeco/_Design/Maps/Sanctuary/DA_NPC_MissionDeco_WallHit.uexp


filename_base: DA_NPC_MissionDeco_Sitting_Var04
filename_full:
  OakGame/Content/InteractiveObjects/NPC_MissionDeco/_Design/Maps/Sanctuary/DA_NPC_MissionDeco_Sitting_Var04.uexp


filename_base: DA_NPC_MissionDeco_Sitting_Var03
filename_full:
  OakGame/Content/InteractiveObjects/NPC_MissionDeco/_Design/Maps/Sanctuary/DA_NPC_MissionDeco_Sitting_Var03.uexp


filename_base: DA_NPC_MissionDeco_Sitting_Var02
filename_full:
  OakGame/Content/InteractiveObjects/NPC_MissionDeco/_Design/Maps/Sanctuary/DA_NPC_MissionDeco_Sitting_Var02.uexp


filename_base: DA_NPC_MissionDeco_Sitting_Hood
filename_full:
  OakGame/Content/InteractiveObjects/NPC_MissionDeco/_Design/Maps/Sanctuary/DA_NPC_MissionDeco_Sitting_Hood.uexp


filename_base: DA_NPC_MissionDeco_Sitting_Drinking
filename_full:
  OakGame/Content/InteractiveObjects/NPC_MissionDeco/_Design/Maps/Sanctuary/DA_NPC_MissionDeco_Sitting_Drinking.uexp


filename_base: DA_NPC_MissionDeco_Sitting
filename_full:
  OakGame/Content/InteractiveObjects/NPC_MissionDeco/_Design/Maps/Sanctuary/DA_NPC_MissionDeco_Sitting.uexp


filename_base: DA_NPC_MissionDeco_LookUp_Var02
filename_full:
  OakGame/Content/InteractiveObjects/NPC_MissionDeco/_Design/Maps/Sanctuary/DA_NPC_MissionDeco_LookUp_Var02.uexp


filename_base: DA_NPC_MissionDeco_LookUp
filename_full:
  OakGame/Content/InteractiveObjects/NPC_MissionDeco/_Design/Maps/Sanctuary/DA_NPC_MissionDeco_LookUp.uexp


filename_base: DA_NPC_MissionDeco_LookGround_Var02
filename_full:
  OakGame/Content/InteractiveObjects/NPC_MissionDeco/_Design/Maps/Sanctuary/DA_NPC_MissionDeco_LookGround_Var02.uexp


filename_base: DA_NPC_MissionDeco_LookGround
filename_full:
  OakGame/Content/InteractiveObjects/NPC_MissionDeco/_Design/Maps/Sanctuary/DA_NPC_MissionDeco_LookGround.uexp


filename_base: DA_NPC_MissionDeco_LookFront_Var02
filename_full:
  OakGame/Content/InteractiveObjects/NPC_MissionDeco/_Design/Maps/Sanctuary/DA_NPC_MissionDeco_LookFront_Var02.uexp


filename_base: DA_NPC_MissionDeco_LookFront
filename_full:
  OakGame/Content/InteractiveObjects/NPC_MissionDeco/_Design/Maps/Sanctuary/DA_NPC_MissionDeco_LookFront.uexp


filename_base: DA_NPC_MissionDeco_Leaning_Var03
filename_full:
  OakGame/Content/InteractiveObjects/NPC_MissionDeco/_Design/Maps/Sanctuary/DA_NPC_MissionDeco_Leaning_Var03.uexp


filename_base: DA_NPC_MissionDeco_Leaning_Var02
filename_full:
  OakGame/Content/InteractiveObjects/NPC_MissionDeco/_Design/Maps/Sanctuary/DA_NPC_MissionDeco_Leaning_Var02.uexp


filename_base: DA_NPC_MissionDeco_Leaning_Front
filename_full:
  OakGame/Content/InteractiveObjects/NPC_MissionDeco/_Design/Maps/Sanctuary/DA_NPC_MissionDeco_Leaning_Front.uexp


filename_base: DA_NPC_MissionDeco_Keyboard
filename_full:
  OakGame/Content/InteractiveObjects/NPC_MissionDeco/_Design/Maps/Sanctuary/DA_NPC_MissionDeco_Keyboard.uexp


filename_base: DA_NPC_MissionDeco_Dancing_Var03
filename_full:
  OakGame/Content/InteractiveObjects/NPC_MissionDeco/_Design/Maps/Sanctuary/DA_NPC_MissionDeco_Dancing_Var03.uexp


filename_base: DA_NPC_MissionDeco_Dancing_Var02
filename_full:
  OakGame/Content/InteractiveObjects/NPC_MissionDeco/_Design/Maps/Sanctuary/DA_NPC_MissionDeco_Dancing_Var02.uexp


filename_base: DA_NPC_MissionDeco_Dead
filename_full:
  OakGame/Content/InteractiveObjects/NPC_MissionDeco/_Design/Maps/Sanctuary/DA_NPC_MissionDeco_Dead.uexp


filename_base: DA_NPC_MissionDeco_Dead2
filename_full:
  OakGame/Content/InteractiveObjects/NPC_MissionDeco/_Design/Maps/Sanctuary/DA_NPC_MissionDeco_Dead2.uexp


filename_base: SM_PlayerStorage
filename_full:
  OakGame/Content/InteractiveObjects/GameSystemMachines/PlayerStorage/Model/Meshes/SM_PlayerStorage.uexp


filename_base: WE_IO_Mission_Barry_Mvmt_Micro
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/Plot/Zone_2/IO_Mission_Watership/WE_IO_Mission_Barry_Mvmt_Micro.uexp


filename_base: T_ToyBear_Balex_D
filename_full:
  OakGame/Content/InteractiveObjects/MissionSpecificObjects/GrowingPains/ToyBear/_Shared/Model/Textures/T_ToyBear_Balex_D.uexp


filename_base: T_ToyBear_N
filename_full:
  OakGame/Content/InteractiveObjects/MissionSpecificObjects/GrowingPains/ToyBear/_Shared/Model/Textures/T_ToyBear_N.uexp


filename_base: T_ToyBear_D
filename_full:
  OakGame/Content/InteractiveObjects/MissionSpecificObjects/GrowingPains/ToyBear/_Shared/Model/Textures/T_ToyBear_D.uexp


filename_base: T_ToyBear_C
filename_full:
  OakGame/Content/InteractiveObjects/MissionSpecificObjects/GrowingPains/ToyBear/_Shared/Model/Textures/T_ToyBear_C.uexp


filename_base: SK_ToyBear_Skeleton
filename_full:
  OakGame/Content/InteractiveObjects/MissionSpecificObjects/GrowingPains/ToyBear/_Shared/Model/Rig/SK_ToyBear_Skeleton.uexp


filename_base: SK_ToyBear_PhysicsAsset
filename_full:
  OakGame/Content/InteractiveObjects/MissionSpecificObjects/GrowingPains/ToyBear/_Shared/Model/Rig/SK_ToyBear_PhysicsAsset.uexp


filename_base: SK_ToyBear
filename_full:
  OakGame/Content/InteractiveObjects/MissionSpecificObjects/GrowingPains/ToyBear/_Shared/Model/Rig/SK_ToyBear.uexp


filename_base: WE_IO_Mission_WizardOfNogs_Computer_Beep_Error_02
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/SideMissions/IO_Mission_WizardOfNogs/WE_IO_Mission_WizardOfNogs_Computer_Beep_Error_02.uexp


filename_base: SM_Monastery_Lantern_C
filename_full:
  OakGame/Content/LevelLighting/Environments/Promethea/Monastery/Props/Lantern/Model/Meshes/SM_Monastery_Lantern_C.uexp


filename_base: PS_Air_ZeroSpace_Suction
filename_full:
  OakGame/Content/InteractiveObjects/MissionSpecificObjects/TakingSanctuary/ClaptrapBreach/Effects/Systems/PS_Air_ZeroSpace_Suction.uexp


filename_base: T_Door_CrazyEarl_Frame_D
filename_full:
  OakGame/Content/InteractiveObjects/Doors/SpaceShips/Door_CrazyEarl/_Shared/Model/Textures/T_Door_CrazyEarl_Frame_D.uexp


filename_base: T_Door_CrazyEarl_Screen_D
filename_full:
  OakGame/Content/InteractiveObjects/Doors/SpaceShips/Door_CrazyEarl/_Shared/Model/Textures/T_Door_CrazyEarl_Screen_D.uexp


filename_base: T_Door_CrazyEarl_N
filename_full:
  OakGame/Content/InteractiveObjects/Doors/SpaceShips/Door_CrazyEarl/_Shared/Model/Textures/T_Door_CrazyEarl_N.uexp


filename_base: T_Door_CrazyEarl_D
filename_full:
  OakGame/Content/InteractiveObjects/Doors/SpaceShips/Door_CrazyEarl/_Shared/Model/Textures/T_Door_CrazyEarl_D.uexp


filename_base: T_Door_CrazyEarl_C
filename_full:
  OakGame/Content/InteractiveObjects/Doors/SpaceShips/Door_CrazyEarl/_Shared/Model/Textures/T_Door_CrazyEarl_C.uexp


filename_base: SM_Door_CrazyEarl_Slit
filename_full:
  OakGame/Content/InteractiveObjects/Doors/SpaceShips/Door_CrazyEarl/_Shared/Model/Meshes/SM_Door_CrazyEarl_Slit.uexp


filename_base: SM_Door_CrazyEarl_Bits
filename_full:
  OakGame/Content/InteractiveObjects/Doors/SpaceShips/Door_CrazyEarl/_Shared/Model/Meshes/SM_Door_CrazyEarl_Bits.uexp


filename_base: T_Door_CrazyEarl_Decals_C
filename_full:
  OakGame/Content/InteractiveObjects/Doors/SpaceShips/Door_CrazyEarl/_Shared/Model/Textures/T_Door_CrazyEarl_Decals_C.uexp


filename_base: SM_Door_CrazyEarl
filename_full:
  OakGame/Content/InteractiveObjects/Doors/SpaceShips/Door_CrazyEarl/_Shared/Model/Meshes/SM_Door_CrazyEarl.uexp


filename_base: WE_IO_Crazy_Earl_Door_Slot_Open
filename_full:
  OakGame/Content/Audio/Events/IO/IO_GameSystemMachines/Sanctuary3/WE_IO_Crazy_Earl_Door_Slot_Open.uexp


filename_base: WE_IO_Crazy_Earl_Door_Slot_Close
filename_full:
  OakGame/Content/Audio/Events/IO/IO_GameSystemMachines/Sanctuary3/WE_IO_Crazy_Earl_Door_Slot_Close.uexp


filename_base: NewDA_IO_ExplodingPipe_Cryo_Small
filename_full:
  OakGame/Content/InteractiveObjects/ExplodingPipes/_Shared/_Design/DataAssets/NewDA_IO_ExplodingPipe_Cryo_Small.uexp


filename_base: SM_Thermostat
filename_full:
  OakGame/Content/InteractiveObjects/MissionSpecificObjects/TakingSanctuary/Thermostat/Model/Meshes/SM_Thermostat.uexp


filename_base: T_Sanctuary_Engine_CoreCover_N
filename_full:
  OakGame/Content/InteractiveObjects/GameSystemMachines/Sanctuary_Engine/Model/Texture/T_Sanctuary_Engine_CoreCover_N.uexp


filename_base: T_Sanctuary_Engine_CoreCover_D
filename_full:
  OakGame/Content/InteractiveObjects/GameSystemMachines/Sanctuary_Engine/Model/Texture/T_Sanctuary_Engine_CoreCover_D.uexp


filename_base: SM_Sanctuary_Engine_CoreShield
filename_full:
  OakGame/Content/InteractiveObjects/GameSystemMachines/Sanctuary_Engine/Model/Mesh/SM_Sanctuary_Engine_CoreShield.uexp


filename_base: SM_Sanctuary_Engine_Core
filename_full:
  OakGame/Content/InteractiveObjects/GameSystemMachines/Sanctuary_Engine/Model/Mesh/SM_Sanctuary_Engine_Core.uexp


filename_base: WE_IO_Switch_Industrial_Switch_Turning_Off
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Switches/IO_Switch_Industrial_Switch/WE_IO_Switch_Industrial_Switch_Turning_Off.uexp


filename_base: WE_IO_Switch_Industrial_Switch_Turned_On
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Switches/IO_Switch_Industrial_Switch/WE_IO_Switch_Industrial_Switch_Turned_On.uexp


filename_base: WE_IO_Switch_Industrial_Switch_Turned_Off
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Switches/IO_Switch_Industrial_Switch/WE_IO_Switch_Industrial_Switch_Turned_Off.uexp


filename_base: WE_IO_Switch_Industrial_Switch_Locked_Use
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Switches/IO_Switch_Industrial_Switch/WE_IO_Switch_Industrial_Switch_Locked_Use.uexp


filename_base: WE_Char_Shared_Amin_Foley_Hand_Pat_Hands_Brush
filename_full:
  OakGame/Content/Audio/Events/Characters/Player/Char_Shared/Anim/Foley/Hands_Body/WE_Char_Shared_Amin_Foley_Hand_Pat_Hands_Brush.uexp


filename_base: WE_NPC_Marcus_Anim_Sniff
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Marcus/NPC_Marcus/NPC_Marcus_Anim/WE_NPC_Marcus_Anim_Sniff.uexp


filename_base: WE_NPC_Marcus_Anim_ScratchChest
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Marcus/NPC_Marcus/NPC_Marcus_Anim/WE_NPC_Marcus_Anim_ScratchChest.uexp


filename_base: WE_NPC_Marcus_Anim_Flick
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Marcus/NPC_Marcus/NPC_Marcus_Anim/WE_NPC_Marcus_Anim_Flick.uexp


filename_base: WE_NPC_Moxxi_Slot_Impact_Heavy_01
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Moxxi/NPC_Moxxi/Actions/WE_NPC_Moxxi_Slot_Impact_Heavy_01.uexp


filename_base: WwiseBank_IO_Mission_Shared_ElectricPanel_Fuse_Placeable
filename_full:
  OakGame/Content/Audio/SoundBanks/IO/IO_Missions/_Shared/WwiseBank_IO_Mission_Shared_ElectricPanel_Fuse_Placeable.uexp


filename_base: WE_IO_Mission_Shared_ElectricPanel_Fuse_Insert_V2
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/_Shared/IO_Missions_Shared/ElectricPanel_Fuse_Placeable/WE_IO_Mission_Shared_ElectricPanel_Fuse_Insert_V2.uexp


filename_base: T_FX_ThermostatIcons_Greypack
filename_full:
  OakGame/Content/InteractiveObjects/MissionSpecificObjects/TakingSanctuary/Thermostat/Model/Textures/T_FX_ThermostatIcons_Greypack.uexp


filename_base: T_FX_Thermostat_Mask_GP
filename_full:
  OakGame/Content/InteractiveObjects/MissionSpecificObjects/TakingSanctuary/Thermostat/Model/Textures/T_FX_Thermostat_Mask_GP.uexp


filename_base: T_Thermostat_C
filename_full:
  OakGame/Content/InteractiveObjects/MissionSpecificObjects/TakingSanctuary/Thermostat/Model/Textures/T_Thermostat_C.uexp


filename_base: PS_Sanctuary3_Smoke_RollingCeiling
filename_full:
  OakGame/Content/Missions/Plot/Ep04_Sanctuary/Effects/Systems/PS_Sanctuary3_Smoke_RollingCeiling.uexp


filename_base: IOData_MissionPlaceable_InvasionOfPrivacy_Keytar
filename_full:
  OakGame/Content/InteractiveObjects/MissionPlaceables/Data/IOData_MissionPlaceable_InvasionOfPrivacy_Keytar.uexp


filename_base: IOData_MissionPlaceable_InvasionOfPrivacy_Controller
filename_full:
  OakGame/Content/InteractiveObjects/MissionPlaceables/Data/IOData_MissionPlaceable_InvasionOfPrivacy_Controller.uexp


filename_base: IOData_MissionPlaceable_InvasionOfPrivacy_Console
filename_full:
  OakGame/Content/InteractiveObjects/MissionPlaceables/Data/IOData_MissionPlaceable_InvasionOfPrivacy_Console.uexp


filename_base: IOData_MissionPlaceable_InvasionOfPrivacy_Bowl
filename_full:
  OakGame/Content/InteractiveObjects/MissionPlaceables/Data/IOData_MissionPlaceable_InvasionOfPrivacy_Bowl.uexp


filename_base: IOData_MissionPlaceable_InvasionOfPrivacy_Bonsai
filename_full:
  OakGame/Content/InteractiveObjects/MissionPlaceables/Data/IOData_MissionPlaceable_InvasionOfPrivacy_Bonsai.uexp


filename_base: IOData_MissionPlaceable_Watership_GoodAIBear
filename_full:
  OakGame/Content/InteractiveObjects/MissionPlaceables/Data/IOData_MissionPlaceable_Watership_GoodAIBear.uexp


filename_base: IOData_MissionPlaceable_TheMachine_NekroVaultKey_Charging
filename_full:
  OakGame/Content/Missions/Plot/EP21_TheMachine/IOData_MissionPlaceable_TheMachine_NekroVaultKey_Charging.uexp


filename_base: WE_IO_Mission_Sanc3_LilithMap_RingPulse
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/Plot/Zone_0/IO_Mission_Sanctuary/WE_IO_Mission_Sanc3_LilithMap_RingPulse.uexp


filename_base: WE_IO_Mission_Sanc3_LilithMap_Projection
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/Plot/Zone_0/IO_Mission_Sanctuary/WE_IO_Mission_Sanc3_LilithMap_Projection.uexp


filename_base: WE_IO_Mission_Sanc3_LilithMap_Hawk
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/Plot/Zone_0/IO_Mission_Sanctuary/WE_IO_Mission_Sanc3_LilithMap_Hawk.uexp


filename_base: T_Monastery_Lantern_D
filename_full:
  OakGame/Content/LevelLighting/Environments/Promethea/Monastery/Props/Lantern/Model/Textures/T_Monastery_Lantern_D.uexp


filename_base: T_Monastery_Lantern_C
filename_full:
  OakGame/Content/LevelLighting/Environments/Promethea/Monastery/Props/Lantern/Model/Textures/T_Monastery_Lantern_C.uexp


filename_base: SM_BloomAle_Bottle
filename_full:
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filename_base: T_PizzaBomb_D
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filename_base: Aseteroids_Object004
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filename_base: WE_Seq_Sanc3_Tannis_Emerge_Tannis_WipeOff
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filename_base: WE_Seq_Sanc3_Tannis_Emerge_Tannis_Emergence
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filename_base: WE_Seq_Sanc3_Tannis_Emerge_Dino_Torso_Emergence
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filename_base: PS_Marcus_Fire_Extinguisher_ShortBurst
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filename_base: WE_NPC_Marcus_Fire_Extinguisher_Stop
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filename_base: WE_NPC_Marcus_Fire_Extinguisher_Start
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filename_base: T_EridianScar_new
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filename_base: Pandora_Geography
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filename_base: SM_PandoraScarGas
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filename_base: SM_PandoraZone_Vault_Of_Destroyer
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filename_base: SM_PandoraZone_Sacrifice
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filename_base: SM_PandoraZone_Recruitment
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filename_base: SM_PandoraZone_Motorcade_Interior
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filename_base: SM_PandoraZone_Motorcade_Festival
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filename_base: SM_PandoraZone_Mine
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filename_base: SM_PandoraZone_Desert
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filename_base: SM_PandoraZone_Convoy
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filename_base: SM_PandoraScarGas
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filename_base: SM_PandoraZone_Vault_Of_Destroyer
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filename_base: SM_PandoraZone_Sacrifice
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filename_base: SM_PandoraZone_Recruitment
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filename_base: SM_PandoraZone_Prologue
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filename_base: SM_PandoraZone_Motorcade_Interior
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filename_base: SM_PandoraZone_Mine
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filename_base: SM_PandoraZone_Convoy
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filename_base: T_EridianScar_new
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filename_base: Pandora_Geography
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filename_base: SM_IceBlock_Cover
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filename_base: SM_IceBlock_Cover
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filename_base: PS_RareSpawn_Poster_Projector
filename_full:
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filename_base: PS_RareSpawn_Attract
filename_full:
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filename_base: PS_OldSchool_Poster_BoormanNates
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filename_base: DA_AsyncWantedPosterParticles
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filename_base: PS_OldSchool_Poster_VicAndWarty
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filename_base: PS_OldSchool_Poster_ThreeDragons
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filename_base: PS_OldSchool_Poster_TheUnstoppable
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filename_base: PS_OldSchool_Poster_Tarantella
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filename_base: PS_OldSchool_Poster_RoadDog
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filename_base: PS_OldSchool_Poster_RedJabber
filename_full:
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filename_base: PS_OldSchool_Poster_Rakkman
filename_full:
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filename_base: PS_OldSchool_Poster_PowerTrooper
filename_full:
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filename_base: PS_OldSchool_Poster_Maxtrillion
filename_full:
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filename_base: PS_OldSchool_Poster_IndoTyrant
filename_full:
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filename_base: PS_OldSchool_Poster_EnforcerUrist
filename_full:
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filename_base: PS_OldSchool_Poster_ElDragonJr
filename_full:
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filename_base: PS_OldSchool_Poster_DinkleBot
filename_full:
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filename_base: PS_OldSchool_Poster_DemoSkag
filename_full:
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filename_base: PS_OldSchool_Poster_CaptainThunkSloth
filename_full:
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filename_base: WE_NPC_Mal_Shared_Spawn_Portal_Start
filename_full:
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filename_base: WE_NPC_Service_Bot_Warning_Alarm_Lp_Start
filename_full:
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filename_base: WE_NPC_Service_Bot_Anim_Foley_Movement_Med
filename_full:
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filename_base: WE_NPC_Service_Bot_Anim_Stagger
filename_full:
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filename_base: WE_NPC_Service_Bot_Anim_Grenade_Throw_Spin
filename_full:
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filename_base: WE_NPC_Service_Bot_Anim_Foley_Movement_Sm
filename_full:
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filename_base: WE_NPC_Service_Bot_Anim_Foley_Thruster
filename_full:
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filename_base: WE_NPC_Service_Bot_Anim_Grenade_Throw_Start
filename_full:
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filename_base: WE_NPC_Service_Bot_Melee_Swing
filename_full:
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filename_base: WE_NPC_Service_Bot_WMS_Anim_Reconstruct_Stop
filename_full:
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filename_base: WE_NPC_Service_Bot_WMS_Anim_Reconstruct_Start
filename_full:
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filename_base: WE_NPC_Service_Bot_WMS_Anim_Collect_Stop
filename_full:
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filename_base: WE_NPC_Service_Bot_WMS_Anim_Collect_Start
filename_full:
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filename_base: T_FX_ServiceBot_Trash_Gradient
filename_full:
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filename_base: WE_NPC_Service_Bot_WMS_Anim_Grenade_Catch_Start
filename_full:
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filename_base: WE_NPC_Service_Bot_WMS_Anim_Grenade_Catch
filename_full:
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filename_base: WE_NPC_Service_Bot_Mov_Rocket_Med
filename_full:
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filename_base: WE_NPC_Service_Bot_Mov_Foley_Rattle
filename_full:
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filename_base: WE_NPC_Service_Bot_Mov_Rocket_Sm
filename_full:
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filename_base: WE_NPC_Service_Bot_Anim_Spawn_Crawl_Out_Start
filename_full:
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filename_base: WE_NPC_Service_Bot_Anim_Spawn_Crawl_Out_End
filename_full:
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filename_base: WE_NPC_Service_Bot_Anim_Whistle
filename_full:
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filename_base: WE_NPC_Service_Bot_EMS_Anim_Defib_Start
filename_full:
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filename_base: WE_NPC_Service_Bot_EMS_Anim_Defib_End
filename_full:
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filename_base: WE_ASB_Wep_Grenade_Mirv_Explode
filename_full:
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filename_base: WE_ASB_Wep_Repeater_Pistol_Shot_Low
filename_full:
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filename_base: WE_ASB_Wep_Beam_Generic_Imp_Burn_Lp_Start
filename_full:
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filename_base: WwiseBank_NPC_Shared_Spawn_Mal_Portal
filename_full:
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filename_base: WE_NPC_Service_Bot_Damage_Sparks_Lp_Start
filename_full:
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filename_base: WE_NPC_Service_Bot_Engine_Lp_Start
filename_full:
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filename_base: WE_NPC_Service_Bot_Death_Exp
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filename_base: WE_Crea_Saurian_Bdss_Ham_Anim_Fidget_Claw_Grnd
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filename_base: WE_Crea_Saurian_Tyrant_SFX_Breath_Attk
filename_full:
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filename_base: WE_Crea_Saurian_Fire_Grog_Voc_Fire_Burst
filename_full:
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filename_base: WE_Crea_Saurian_Tyrant_SFX_Tail_Swipe
filename_full:
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filename_base: WE_Crea_Saurian_Grog_Voc_Tongue_Attk
filename_full:
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filename_base: WE_Crea_Saurian_Grog_SFX_Tongue_Attk
filename_full:
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filename_base: WE_Oak_VOBD_NPC_PandoraFemale1_Pain_Stagger
filename_full:
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filename_base: WE_Oak_VOBD_NPC_PandoraFemale1_Pain_Acid_LP_Break
filename_full:
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filename_base: WE_Oak_VOBD_NPC_PandoraFemale1_Pain_Acid_LP
filename_full:
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filename_base: WE_Oak_VOBD_NPC_PandoraFemale2_Pain_Stagger
filename_full:
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filename_base: WE_Oak_VOBD_NPC_PandoraFemale2_Pain_Acid_LP_Break
filename_full:
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filename_base: WE_Oak_VOBD_NPC_PandoraFemale2_Pain_Acid_LP
filename_full:
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filename_base: WE_Oak_VOBD_NPC_PandoraMale1_Pain_Stagger
filename_full:
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filename_base: WE_Oak_VOBD_NPC_PandoraMale1_Pain_Acid_LP_Break
filename_full:
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filename_base: WE_Oak_VOBD_NPC_PandoraMale1_Pain_Acid_LP
filename_full:
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filename_base: WE_Oak_VOBD_NPC_PandoraMale2_Pain_Stagger
filename_full:
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filename_base: WE_Oak_VOBD_NPC_PandoraMale2_Pain_Acid_LP_Break
filename_full:
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filename_base: WE_Oak_VOBD_NPC_PandoraMale2_Pain_Acid_LP
filename_full:
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filename_base: WE_NPC_Service_Bot_Damage_Sparks_Lp_Start
filename_full:
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filename_base: WE_NPC_Service_Bot_Engine_Lp_Start
filename_full:
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filename_base: WE_NPC_Service_Bot_Death_Exp
filename_full:
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filename_base: WwiseBank_NPC_Shared_Spawn_Mal_Portal
filename_full:
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filename_base: WE_ASB_Wep_Repeater_Pistol_Shot_Low
filename_full:
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filename_base: WE_ASB_Wep_Beam_Generic_Imp_Burn_Lp_Start
filename_full:
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filename_base: WE_ASB_Wep_Grenade_Mirv_Explode
filename_full:
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filename_base: WE_NPC_Service_Bot_EMS_Anim_Defib_Start
filename_full:
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filename_base: WE_NPC_Service_Bot_EMS_Anim_Defib_End
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filename_base: WE_NPC_Service_Bot_Anim_Whistle
filename_full:
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filename_base: WE_NPC_Service_Bot_Anim_Spawn_Crawl_Out_Start
filename_full:
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filename_base: WE_NPC_Service_Bot_Anim_Spawn_Crawl_Out_End
filename_full:
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filename_base: WE_NPC_Service_Bot_Mov_Rocket_Sm
filename_full:
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filename_base: WE_NPC_Service_Bot_Mov_Rocket_Med
filename_full:
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filename_base: WE_NPC_Service_Bot_Mov_Foley_Rattle
filename_full:
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filename_base: WE_NPC_Service_Bot_WMS_Anim_Grenade_Catch_Start
filename_full:
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filename_base: WE_NPC_Service_Bot_WMS_Anim_Grenade_Catch
filename_full:
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filename_base: T_FX_ServiceBot_Trash_Gradient
filename_full:
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filename_base: WE_NPC_Service_Bot_WMS_Anim_Collect_Stop
filename_full:
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filename_base: WE_NPC_Service_Bot_WMS_Anim_Collect_Start
filename_full:
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filename_base: WE_NPC_Service_Bot_WMS_Anim_Reconstruct_Stop
filename_full:
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filename_base: WE_NPC_Service_Bot_WMS_Anim_Reconstruct_Start
filename_full:
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filename_base: WE_NPC_Service_Bot_Anim_Grenade_Throw_Start
filename_full:
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filename_base: WE_NPC_Service_Bot_Melee_Swing
filename_full:
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filename_base: WE_NPC_Service_Bot_Anim_Foley_Thruster
filename_full:
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filename_base: WE_NPC_Service_Bot_Anim_Foley_Movement_Sm
filename_full:
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filename_base: WE_NPC_Service_Bot_Anim_Grenade_Throw_Spin
filename_full:
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filename_base: WE_NPC_Service_Bot_Anim_Foley_Movement_Med
filename_full:
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filename_base: WE_NPC_Service_Bot_Anim_Stagger
filename_full:
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filename_base: WE_NPC_Service_Bot_Warning_Alarm_Lp_Start
filename_full:
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filename_base: WE_NPC_Mal_Shared_Spawn_Portal_Start
filename_full:
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filename_base: PS_OldSchool_Poster_VicAndWarty
filename_full:
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filename_base: PS_OldSchool_Poster_ThreeDragons
filename_full:
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filename_base: PS_OldSchool_Poster_TheUnstoppable
filename_full:
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filename_base: PS_OldSchool_Poster_Tarantella
filename_full:
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filename_base: PS_OldSchool_Poster_RoadDog
filename_full:
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filename_base: PS_OldSchool_Poster_RedJabber
filename_full:
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filename_base: PS_OldSchool_Poster_Rakkman
filename_full:
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filename_base: PS_OldSchool_Poster_PowerTrooper
filename_full:
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filename_base: PS_OldSchool_Poster_Maxtrillion
filename_full:
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filename_base: PS_OldSchool_Poster_IndoTyrant
filename_full:
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filename_base: PS_OldSchool_Poster_EnforcerUrist
filename_full:
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filename_base: PS_OldSchool_Poster_ElDragonJr
filename_full:
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filename_base: PS_OldSchool_Poster_DinkleBot
filename_full:
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filename_base: PS_OldSchool_Poster_DemoSkag
filename_full:
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filename_base: PS_OldSchool_Poster_CaptainThunkSloth
filename_full:
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filename_base: PS_RareSpawn_Attract
filename_full:
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filename_base: PS_OldSchool_Poster_BoormanNates
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filename_base: DA_AsyncWantedPosterParticles
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filename_base: PS_RareSpawn_Poster_Projector
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filename_base: T_EridianScar_new
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filename_base: Pandora_Geography
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filename_base: T_PlanetBiome_Desert_D
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filename_base: T_EridianScar_Falloff
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filename_base: T_Clouds_Packed
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filename_base: T_PlanetBiome_IslandsMask
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filename_base: T_PlanetBiome_City_E
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filename_base: T_PlanetBiome_Forest_D
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filename_base: T_PlanetBiome_City_D
filename_full:
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filename_base: WE_Oak_VOBD_NPC_Eden6Male2_Pain_Acid_LP_Break
filename_full:
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filename_base: WE_Oak_VOBD_NPC_Eden6Male1_Pain_Acid_LP_Break
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filename_base: WE_Oak_VOBD_NPC_Eden6Female2_Pain_Stagger
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filename_base: WE_Oak_VOBD_NPC_Eden6Female2_Pain_Acid_LP_Break
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filename_base: WE_Oak_VOBD_NPC_Eden6Female2_Pain_Acid_LP
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filename_base: WE_Oak_VOBD_NPC_Eden6Female1_Pain_Stagger
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filename_base: WE_Oak_VOBD_NPC_Eden6Female1_Pain_Acid_LP_Break
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filename_base: WE_Oak_VOBD_NPC_Eden6Female1_Pain_Acid_LP
filename_full:
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filename_base: WE_Oak_VOBD_NPC_PrometheaMale2_Pain_Stagger
filename_full:
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filename_base: WE_Oak_VOBD_NPC_PrometheaMale2_Pain_Acid_LP_Break
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filename_base: WE_Oak_VOBD_NPC_PrometheaMale2_Pain_Acid_LP
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filename_base: WE_Oak_VOBD_NPC_PrometheaMale1_Pain_Stagger
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filename_base: WE_Oak_VOBD_NPC_PrometheaMale1_Pain_Shock_LP_Break
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filename_base: WE_Oak_VOBD_NPC_PrometheaMale1_Pain_Shock_LP
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filename_base: WE_Oak_VOBD_NPC_PrometheaMale1_Pain_Radiation_LP_Break
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filename_base: WE_Oak_VOBD_NPC_PrometheaMale1_Pain_Radiation_LP
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filename_base: WE_Oak_VOBD_NPC_PrometheaMale1_Pain_Launch
filename_full:
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filename_base: WE_Oak_VOBD_NPC_PrometheaMale1_Pain_Flinch
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filename_base: WE_Oak_VOBD_NPC_PrometheaMale1_Pain_Fire_LP_Break
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filename_base: WE_Oak_VOBD_NPC_PrometheaMale1_Pain_Fire_LP
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filename_base: WE_Oak_VOBD_NPC_PrometheaMale1_Pain_Cryo_LP_Break
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filename_base: WE_Oak_VOBD_NPC_PrometheaMale1_Pain_Cryo_LP
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filename_base: WE_Oak_VOBD_NPC_PrometheaMale1_Pain_Acid_LP_Break
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filename_base: T_WantedBoard_C
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filename_base: T_SDU_Vendor_D
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filename_base: T_FX_Vending_Guns_Marquee_Words
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filename_base: T_FX_Vending_Faceplate_Guns_AnimGun
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filename_base: T_FX_Vending_Guns_Marquee_Stars
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filename_base: T_FX_Vending_Guns_Marquee_GunsPanner
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filename_base: T_SDU_Vendor_N
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filename_base: T_SDU_Vendor_C
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filename_base: T_FX_Vending_Guns_Marquee_Grad
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filename_base: DA_IO_EchoLog_NonMission_City5_BackUp
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filename_base: DA_IO_EchoLog_NonMission_City4_Robotics
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filename_base: DA_IO_EchoLog_NonMission_City3_DailyGrind
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filename_base: DA_IO_EchoLog_NonMission_City2_MorningMeridian
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filename_base: DA_IO_EchoLog_NonMission_City1_Sitrep
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filename_base: DA_IO_EchoLog_NonMission_City5_BackUp
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filename_base: DA_IO_EchoLog_NonMission_City4_Robotics
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filename_base: DA_IO_EchoLog_NonMission_City3_DailyGrind
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filename_base: DA_IO_EchoLog_NonMission_City2_MorningMeridian
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filename_base: DA_IO_EchoLog_NonMission_City1_Sitrep
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filename_base: SM_Barrier_Cover_Tactical_Small_V2_Interior
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filename_base: PD_Barrier_Cover_Tactical_Small_V2_Pieces
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filename_base: SM_Poster_Nog_Luchador
filename_full:
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filename_base: SM_DynastyDiner_Sign
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filename_base: SM_DynastyDiner_MealBox
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filename_base: IOData_MissionPlaceable_DynastyDiner_ScorchedRatchMeat
filename_full:
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filename_base: WE_IO_Mission_DynastyDiner_Pickup_RatchMeat
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filename_base: WwiseBank_IO_Mission_DynastyDiner
filename_full:
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filename_base: T_DynastyDiner_Sign_D
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filename_base: T_Poster_Nog_Luchador_Red_D
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filename_base: T_DynastyDiner_MealBox_D
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filename_base: T_BuzzSign_D
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filename_base: T_Buzz_Sign_C
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filename_base: WE_IO_Mission_DynastyDiner_RatchMeat_Scorched
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filename_base: SM_Buzz_Sign
filename_full:
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filename_base: PS_Static_Scanned_Digistruct_Sweep
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filename_base: WE_IO_Mission_RiseAndGrind_CoffeeServiceButton_Press_01
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filename_base: WE_IO_MissionPlaceable_Static_Scanned
filename_full:
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filename_base: SM_PaperHat_SM_PaperHat
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filename_base: SM_Bowtie
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filename_base: SM_DinerBadge_SM_DinerBadge
filename_full:
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filename_base: WE_IO_Enemy_Mal_Dropship_Warp_Out_Electricity_Lp_Start
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filename_base: WE_IO_Enemy_Mal_Dropship_Warp_Out_Electricity_Lp_Stop
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filename_base: WE_IO_Enemy_Mal_Dropship_Warp_Out
filename_full:
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filename_base: WE_IO_Enemy_Mal_Dropship_Warp_In
filename_full:
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filename_base: WE_IO_Enemy_Mal_Dropship_Spawner_Start
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filename_base: WE_IO_Enemy_Mal_Dropship_Engine_Lp_Start
filename_full:
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filename_base: WE_IO_Enemy_Mal_Dropship_PassBy
filename_full:
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filename_base: WE_IO_Enemy_Mal_Dropship_Engine_Lp_Stop
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filename_base: WE_IO_Enemy_Mal_Dropship_Distant_PassBy
filename_full:
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filename_base: WE_IO_Enemy_CoV_Dropship_Propaganda
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filename_base: PD_Trashcan_MetalConcrete_Pieces
filename_full:
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filename_base: PD_Sign_Sandwichboard_Pieces
filename_full:
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filename_base: PD_Planter_Concrete_Plant_Pieces
filename_full:
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filename_base: SM_Can_Aerosol_Paint_V1
filename_full:
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filename_base: PD_Bench_Bottom_Concrete_Pieces
filename_full:
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filename_base: PD_Barrier_Traffic_Glass_Pieces
filename_full:
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filename_base: SM_Barrier_Cover_Tactical_Medium_V1_Interior
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filename_base: PD_Barrier_Traffic_Glass_Frame_Pieces
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filename_base: SM_Barrier_Cover_Tactical_Large_Interior
filename_full:
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filename_base: PD_Barrier_Cover_Tactical_Medium_V1_Pieces
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filename_base: PD_Barrier_Cover_Tactical_Large_Sides_Pieces
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filename_base: PD_Barrier_Cover_Tactical_Large_Pieces
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filename_base: PS_ENV_City_Skybox_Targeted_Tracer_And_Donut
filename_full:
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filename_base: SM_FloorStraight1000_W500
filename_full:
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filename_base: SM_Light_Exterior_Bollard
filename_full:
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filename_base: WE_IO_Lootable_RatchPile_Small_Idle_Lp_Start
filename_full:
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filename_base: SM_RiseandGrind_Menu
filename_full:
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filename_base: SM_MiscSphereQuarter_500x500
filename_full:
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filename_base: SM_MiscArch_500x500
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filename_base: SM_DynastyDiner_Billboard
filename_full:
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filename_base: Mat_Prom_DirtTrash_V2_WB_LayerInfo
filename_full:
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filename_base: Mat_Prom_Sand_Generic_V2_WB_LayerInfo
filename_full:
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filename_base: Mat_Prom_Grass_V1_WB_LayerInfo
filename_full:
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filename_base: AutoPaint_Prom_Gravel_V2_WB_LayerInfo
filename_full:
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filename_base: AutoPaint_Prom_Dirt_Rubble_V1_WB_LayerInfo
filename_full:
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filename_base: AutoPaint_Prom_Concrete_V1_WB_LayerInfo
filename_full:
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filename_base: AutoPaint_Prom_Concrete_Damaged_V1_WB_LayerInfo
filename_full:
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filename_base: SM_MiscCylinderHalf_500x500
filename_full:
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filename_base: SM_Light_Exterior_Accent_Small
filename_full:
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filename_base: SM_DynastyDiner_Basement_Trim
filename_full:
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filename_base: Mat_Prom_Concrete_V1_WB_LayerInfo
filename_full:
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filename_base: AutoPaint_Prom_Sand_Generic_V1_WB_LayerInfo
filename_full:
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filename_base: AutoPaint_Prom_Gravel_V1_WB_LayerInfo
filename_full:
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filename_base: AutoPaint_Prom_Mud_Smooth_V1_WB_LayerInfo
filename_full:
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filename_base: AutoPaint_Prom_Grass_V2_WB_LayerInfo
filename_full:
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filename_base: AutoPaint_Prom_ClumpyMud_V1_WB_LayerInfo
filename_full:
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filename_base: AutoPaint_Prom_Cliffs_V1_WB_LayerInfo
filename_full:
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filename_base: T_DynastyDiner_Billboard_E
filename_full:
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filename_base: T_DynastyDiner_Billboard_D
filename_full:
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filename_base: T_DynastyDiner_Billboard_C
filename_full:
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filename_base: WE_IO_Door_City_GiantDoor_Scraping
filename_full:
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filename_base: WE_IO_Door_City_GiantDoor_Opening_Stop
filename_full:
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filename_base: WE_IO_Door_City_GiantDoor_Opening_Start
filename_full:
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filename_base: WE_IO_Door_City_GiantDoor_Locked_Use
filename_full:
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filename_base: WE_IO_Door_City_GiantDoor_Closing_Stop
filename_full:
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filename_base: WE_IO_Door_City_GiantDoor_Closing_Start
filename_full:
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filename_base: PS_AtlasTurret_Laser
filename_full:
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filename_base: WE_IO_Mission_City_Train_Going
filename_full:
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filename_base: WE_IO_Mission_City_Train_Coming
filename_full:
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filename_base: T_RiseAndGrind_Menu_D
filename_full:
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filename_base: T_RiseAndGrind_Menu_C
filename_full:
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filename_base: T_RiseAndGrind_Billboard_D
filename_full:
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filename_base: T_RiseAndGrind_Billboard_C
filename_full:
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filename_base: PS_Agonizer_9K_Tannis_TitleCard_StompSparks_1
filename_full:
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filename_base: SM_RiseAndGrind_Billboard
filename_full:
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filename_base: WE_IO_Mission_RiseAndGrind_Sign_PowerOn
filename_full:
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filename_base: WE_IO_Mission_RiseAndGrind_Sign_PowerOff_Sparks
filename_full:
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filename_base: WE_IO_Mission_RiseAndGrind_Sign_Hum_Lp
filename_full:
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filename_base: WE_IO_Mission_RiseAndGrind_PowerOn_Full_Alt_R
filename_full:
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filename_base: WE_IO_Mission_RiseAndGrind_PowerOn_Full_Alt_L
filename_full:
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filename_base: WE_IO_Mission_RiseAndGrind_Generator_PowerDown
filename_full:
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filename_base: WwiseBank_IO_Mission_RiseAndGrind
filename_full:
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filename_base: Outrunner_VehiclePartSet_Enemy_Maliwan_Badass
filename_full:
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filename_base: WE_Veh_Outrunner_HoverWheels_Lp_Stop
filename_full:
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filename_base: WE_Veh_Outrunner_HoverWheels_Lp_Start
filename_full:
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filename_base: Revolver_VehiclePartSet_Enemy_Maliwan_Badass
filename_full:
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filename_base: PS_Veh_Revolver_HeavyBooster_Exhaust
filename_full:
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filename_base: WE_Veh_Revolver_Boost_Heavy_Lp_Stop
filename_full:
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filename_base: WE_Veh_Revolver_Boost_Heavy_Lp_Start
filename_full:
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filename_base: WE_Veh_Revolver_Engine_Boost_Lp_Stop
filename_full:
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filename_base: WE_Veh_Revolver_Engine_Boost_Lp_Start
filename_full:
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filename_base: WwiseBank_Veh_Revolver
filename_full:
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filename_base: WE_Veh_Revolver_Boost_FireStarter_Tail
filename_full:
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filename_base: WE_Veh_Revolver_Boost_FireStarter_Lp_Stop
filename_full:
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filename_base: WE_Veh_Revolver_Boost_FireStarter_Lp_Start
filename_full:
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filename_base: WE_Veh_Revolver_HoverWheel_Lp_Stop
filename_full:
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filename_base: WE_Veh_Revolver_HoverWheel_Lp_Start
filename_full:
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filename_base: WE_Veh_Revolver_HoverWheel_EngineOn_Set
filename_full:
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filename_base: WE_Veh_Revolver_HoverWheel_EngineOff_Reset
filename_full:
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filename_base: WE_Veh_Revolver_Engine_HoverWheel_Add_Lp_Start
filename_full:
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filename_base: WE_Veh_Horn_Revolver_Default_Stop
filename_full:
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filename_base: WE_Veh_Horn_Revolver_Default_Start
filename_full:
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filename_base: WE_Veh_Revolver_Impact_Small
filename_full:
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filename_base: WE_Veh_Revolver_Impact_Medium_HoverWheel
filename_full:
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filename_base: WE_Veh_Revolver_Impact_Large_HoverWheel
filename_full:
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filename_base: SM_PlayerIcon_Revolver
filename_full:
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filename_base: WE_Veh_Revolver_Wheel_Overspin_Add_Lp_Stop
filename_full:
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filename_base: WE_Veh_Revolver_Wheel_Overspin_Add_Lp_Start
filename_full:
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filename_base: WE_Veh_Revolver_Wep_Turret_Rotation_Stop
filename_full:
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filename_base: WE_Veh_Revolver_Wep_Turret_Rotation_Start
filename_full:
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filename_base: WE_Veh_Revolver_Suspension_Extension
filename_full:
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filename_base: WE_Veh_Revolver_Suspension_Compression
filename_full:
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filename_base: WE_Veh_Revolver_Impact_Med
filename_full:
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filename_base: WE_Veh_Revolver_Impact_Grinding_Start
filename_full:
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filename_base: WE_Veh_Revolver_Engine_Stop_V04
filename_full:
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filename_base: WE_Veh_Revolver_Engine_Stop_V03
filename_full:
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filename_base: WE_Veh_Revolver_Engine_Stop_V02
filename_full:
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filename_base: WE_Veh_Revolver_Engine_Stop_V01
filename_full:
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filename_base: WE_Veh_Revolver_Engine_Start_V04
filename_full:
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filename_base: WE_Veh_Revolver_Engine_Start_V03
filename_full:
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filename_base: WE_Veh_Revolver_Engine_Start_V02
filename_full:
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filename_base: WE_Veh_Revolver_Engine_Start_V01
filename_full:
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filename_base: WE_Veh_Revolver_Damage_Lp_Stop
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_Damage_Lp_Stop.uasset


filename_base: WE_Veh_Revolver_Damage_Lp_Start
filename_full:
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filename_base: WE_Veh_Revolver_Brake_Squeals_Start
filename_full:
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filename_base: WE_Veh_Revolver_Impact_Large
filename_full:
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filename_base: CurveOffsetAnimation_HeavyBooster
filename_full:
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filename_base: CurveFOVAnimation_HeavyBooster
filename_full:
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filename_base: CurveOffsetAnimation_Firestarter
filename_full:
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filename_base: CurveFOVAnimation_Firestarter
filename_full:
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filename_base: CurveOffsetAnimation_Digithruster
filename_full:
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filename_base: CurveFOVAnimation_Digithruster
filename_full:
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filename_base: CurveOffsetAnimation_CryoBooster
filename_full:
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filename_base: CurveFOVAnimation_CryoBooster
filename_full:
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filename_base: T_ElectricAirConditioner_Coil_N
filename_full:
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filename_base: T_ElectricAirConditioner_Coil_D
filename_full:
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filename_base: T_ElectricAirConditioner_Coil_C
filename_full:
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filename_base: T_ElectricAirConditioner_N
filename_full:
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filename_base: T_ElectricAirConditioner_D
filename_full:
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filename_base: T_ElectricAirConditioner_C
filename_full:
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filename_base: WE_IO_Lootable_RatchPile_Small_Damaged
filename_full:
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filename_base: SK_Ratch_Pile_Large_Open_PhysicsAsset
filename_full:
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filename_base: WE_IO_Lootable_Maliwan_Gashapon_Tray_turn
filename_full:
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filename_base: WE_IO_Lootable_Maliwan_Gashapon_Tray_slide
filename_full:
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filename_base: WE_IO_Lootable_Maliwan_Gashapon_Tray_music
filename_full:
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filename_base: WE_IO_Lootable_Maliwan_Gashapon_button
filename_full:
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filename_base: WE_IO_Lootable_Maliwan_WhiteChest_Start
filename_full:
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filename_base: WE_IO_Lootable_Maliwan_WhiteChest_Open
filename_full:
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filename_base: PD_Vase_Promethean_V2_Pieces
filename_full:
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filename_base: PD_Vase_Promethean_V1_Pieces
filename_full:
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filename_base: WE_IO_Door_Maliwan_Crate_Open_Stop
filename_full:
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filename_base: WE_IO_Door_Maliwan_Crate_Open_Start
filename_full:
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filename_base: WE_IO_Door_Maliwan_Crate_Open_AirRelease
filename_full:
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filename_base: WE_IO_Door_Maliwan_Crate_Locked_Use
filename_full:
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filename_base: WE_IO_Door_Maliwan_Crate_Close_Stop
filename_full:
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filename_base: WE_IO_Door_Maliwan_Crate_Close_Start
filename_full:
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filename_base: PD_CinderBlock_Pallet_Pieces
filename_full:
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filename_base: SM_Can_Aerosol_Paint_V2
filename_full:
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filename_base: SM_Barrier_Cover_Tactical_Small_V1_Interior
filename_full:
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filename_base: PD_Barrier_Cover_Tactical_Small_V1_Pieces
filename_full:
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filename_base: SM_Barrier_Cover_Tactical_Medium_V2_Interior
filename_full:
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filename_base: PD_Barrier_Cover_Tactical_Medium_V2_Right
filename_full:
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filename_base: PD_Barrier_Cover_Tactical_Medium_V2_Left_Pieces
filename_full:
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filename_base: SM_ElectricAirConditioner_Rings
filename_full:
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filename_base: SM_ElectricAirConditioner
filename_full:
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filename_base: PS_ElectricAirConditioner_Sparks
filename_full:
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filename_base: WE_IO_Hazard_ElectricAirConditioner_Shutdown
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Hazards/ElectricAirConditioner/WE_IO_Hazard_ElectricAirConditioner_Shutdown.uasset


filename_base: WE_IO_Hazard_ElectricAirConditioner_Recharge
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Hazards/ElectricAirConditioner/WE_IO_Hazard_ElectricAirConditioner_Recharge.uasset


filename_base: WE_IO_Hazard_ElectricAirConditioner_Lp
filename_full:
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filename_base: WE_IO_ElectricAirConditioner_Damage_State_2
filename_full:
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filename_base: WE_IO_ElectricAirConditioner_Damage_State_1
filename_full:
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filename_base: T_SM_Promethea_IronBear_Door1_D
filename_full:
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filename_base: T_SM_Promethea_IronBear_Door1_C
filename_full:
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filename_base: WE_IO_Mission_CIty_InvisibleShip_Jetwash_Lp
filename_full:
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filename_base: SM_Promethea_IronBear_Doorframe1
filename_full:
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filename_base: SM_Promethea_IronBear_Door1
filename_full:
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filename_base: WE_IO_Door_Promethea_SlideUp_Generic_IronBear_Open_Stop
filename_full:
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filename_base: WE_IO_Door_Promethea_SlideUp_Generic_IronBear_Open_Start
filename_full:
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filename_base: WE_IO_Door_Promethea_SlideUp_Generic_IronBear_Close_Stop
filename_full:
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filename_base: WE_IO_Door_Promethea_SlideUp_Generic_IronBear_Close_Start
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Promethea/IO_Door_Promethea_Slideup_IronBear/WE_IO_Door_Promethea_SlideUp_Generic_IronBear_Close_Start.uasset


filename_base: WE_IO_Mission_OrbitalPlatform_Viper_Drive_Insert
filename_full:
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filename_base: PD_Barrier_WoodenPanels2_Pieces
filename_full:
  OakGame/Content/Destructibles/Promethea/Barrier_WoodenPanels/Model/Meshes/PD_Barrier_WoodenPanels2_Pieces.uasset


filename_base: WwiseBank_IO_Mission_OrbitalPlatform
filename_full:
  OakGame/Content/Audio/SoundBanks/IO/IO_Missions/Plot/Zone_1/WwiseBank_IO_Mission_OrbitalPlatform.uasset


filename_base: WE_IO_Lootable_Maliwan_RedChest_Start
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Lootables/Maliwan_Red_Chest/WE_IO_Lootable_Maliwan_RedChest_Start.uasset


filename_base: WE_IO_Lootable_Maliwan_RedChest_Open
filename_full:
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filename_base: WE_IO_Lootable_Maliwan_Ammo_Crate_Digi
filename_full:
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filename_base: WE_IO_Lootable_Maliwan_Ammo_Crate
filename_full:
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filename_base: WwiseState_Mus_Scripted_City_Mus_City_Gigamind_Phase02
filename_full:
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filename_base: WwiseState_Mus_Scripted_City_Mus_City_Gigamind_Phase01
filename_full:
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filename_base: WE_Emt_City_Misc_Warfare_Skybox_Turret
filename_full:
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filename_base: WE_Emt_City_Misc_Warfare_Skybox_Explosion
filename_full:
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filename_base: WE_Emt_City_Misc_Warfare_Skybox_DropshipPassby
filename_full:
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filename_base: WE_Emt_VFX_City_Fire_Metal_Small_Lp
filename_full:
  OakGame/Content/Audio/Events/_Shared/Ambient/Emt_VFX/Fire/City/WE_Emt_VFX_City_Fire_Metal_Small_Lp.uasset


filename_base: WE_Emt_City_Water_Waterfall_Small_Close_Drips_Lp
filename_full:
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filename_base: WE_Oak_VOBD_NPC_Lorelei_Pain_Radiation_LP_Break
filename_full:
  OakGame/Content/Audio/Events/VO/VOBD/NPC_Lorelei/WE_Oak_VOBD_NPC_Lorelei_Pain_Radiation_LP_Break.uasset


filename_base: T_DinerBadge_D
filename_full:
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filename_base: T_DinerBadge_C
filename_full:
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filename_base: T_PaperHat_N
filename_full:
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filename_base: T_PaperHat_D
filename_full:
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filename_base: T_PaperHat_C
filename_full:
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filename_base: WE_Oak_VOBD_NEU_ServiceBotMed1_Pain_Shock
filename_full:
  OakGame/Content/Audio/Events/VO/VOBD/ServiceBot_Med_1/WE_Oak_VOBD_NEU_ServiceBotMed1_Pain_Shock.uasset


filename_base: WE_Oak_VOBD_NEU_ServiceBotMed1_Pain_Radiation
filename_full:
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filename_base: WE_Oak_VOBD_NEU_ServiceBotMed1_Pain_Fire
filename_full:
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filename_base: WE_Oak_VOBD_NEU_ServiceBotMed1_Pain_Cryo
filename_full:
  OakGame/Content/Audio/Events/VO/VOBD/ServiceBot_Med_1/WE_Oak_VOBD_NEU_ServiceBotMed1_Pain_Cryo.uasset


filename_base: WE_Oak_VOBD_NEU_ServiceBotMed1_Pain_Acid
filename_full:
  OakGame/Content/Audio/Events/VO/VOBD/ServiceBot_Med_1/WE_Oak_VOBD_NEU_ServiceBotMed1_Pain_Acid.uasset


filename_base: T_Bowtie_N
filename_full:
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filename_base: T_Bowtie_D
filename_full:
  OakGame/Content/InteractiveObjects/MissionSpecificObjects/DynastyDiner/Bowtie/Model/Textures/T_Bowtie_D.uasset


filename_base: T_Bowtie_C
filename_full:
  OakGame/Content/InteractiveObjects/MissionSpecificObjects/DynastyDiner/Bowtie/Model/Textures/T_Bowtie_C.uasset


filename_base: WE_NPC_Service_Bot_Spawner_Anim_Start_FX
filename_full:
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filename_base: WE_NPC_Service_Bot_Spawner_Anim_Start
filename_full:
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filename_base: SM_Thermos
filename_full:
  OakGame/Content/InteractiveObjects/MissionSpecificObjects/RiseAndGrind/Model/Meshes/SM_Thermos.uasset


filename_base: IOData_MissionPlaceable_ElectricPanel_ElectricFuse
filename_full:
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filename_base: T_Thermos_GalaxysBestCommander_M
filename_full:
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filename_base: T_Thermos_GalaxysBestCommander_D
filename_full:
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filename_base: T_Thermos_GalaxysBestCommander_C
filename_full:
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filename_base: SM_ServiceBot_Barrista_Ponytail
filename_full:
  OakGame/Content/InteractiveObjects/MissionSpecificObjects/RiseAndGrind/Model/Meshes/SM_ServiceBot_Barrista_Ponytail.uasset


filename_base: SM_ServiceBot_Barrista_Nosering
filename_full:
  OakGame/Content/InteractiveObjects/MissionSpecificObjects/RiseAndGrind/Model/Meshes/SM_ServiceBot_Barrista_Nosering.uasset


filename_base: WE_IO_Mission_RiseAndGrind_BaristaBot_BoilWater
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/SideMissions/IO_Mission_RiseAndGrind/WE_IO_Mission_RiseAndGrind_BaristaBot_BoilWater.uasset


filename_base: WE_IO_Mission_RiseAndGrind_Thermos_Full_Pickup
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/SideMissions/IO_Mission_RiseAndGrind/WE_IO_Mission_RiseAndGrind_Thermos_Full_Pickup.uasset


filename_base: WE_IO_Mission_RiseAndGrind_BaristaBot_PourCoffee
filename_full:
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filename_base: IOData_MissionPlaceable_RiseAndGrind_3Thermos
filename_full:
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filename_base: WE_NPC_Zero_Energy_Field_Shatter
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Zero/NPC_Zero/Anim/WE_NPC_Zero_Energy_Field_Shatter.uasset


filename_base: WE_NPC_Zero_Energy_Field_Disrupt
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Zero/NPC_Zero/Anim/WE_NPC_Zero_Energy_Field_Disrupt.uasset


filename_base: BroadcastSpeaker_Visual_LoudSpeaker
filename_full:
  OakGame/Content/InteractiveObjects/GameSystemMachines/BroadcastRadio/_Design/BroadcastSpeaker_Visual_LoudSpeaker.uasset


filename_base: WE_Veh_Horn_Police_Lp_B_Stop
filename_full:
  OakGame/Content/Audio/Events/Vehicles/_Vehicles_Shared/Veh_Shared_Misc/Horns/WE_Veh_Horn_Police_Lp_B_Stop.uasset


filename_base: WE_Veh_Horn_Police_Lp_B_Start
filename_full:
  OakGame/Content/Audio/Events/Vehicles/_Vehicles_Shared/Veh_Shared_Misc/Horns/WE_Veh_Horn_Police_Lp_B_Start.uasset


filename_base: WE_Veh_Revolver_Boost_Sonic_Tail
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_Boost_Sonic_Tail.uasset


filename_base: WE_Veh_Revolver_Boost_Sonic_Lp_Stop
filename_full:
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filename_base: WE_Veh_Revolver_Boost_Sonic_Lp_Start
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_Boost_Sonic_Lp_Start.uasset


filename_base: SM_Panel_Electrical_Clean
filename_full:
  OakGame/Content/InteractiveObjects/Switches/Panel_Electrical/_Shared/Model/Meshes/SM_Panel_Electrical_Clean.uasset


filename_base: WE_IO_Door_Maliwan_Gate_Pylon_PowerDown
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Maliwan/IO_Door_Maliwan_Gate/WE_IO_Door_Maliwan_Gate_Pylon_PowerDown.uasset


filename_base: WE_IO_Door_Maliwan_Gate_Pylon_Hum_02_Lp
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Maliwan/IO_Door_Maliwan_Gate/WE_IO_Door_Maliwan_Gate_Pylon_Hum_02_Lp.uasset


filename_base: WE_IO_Door_Maliwan_Gate_FField_PowerDown
filename_full:
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filename_base: WE_IO_Door_Maliwan_Gate_FField_Hum_Lp
filename_full:
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filename_base: PS_Generator_ElectricityShort
filename_full:
  OakGame/Content/InteractiveObjects/Switches/_Shared/Effects/Systems/PS_Generator_ElectricityShort.uasset


filename_base: PS_Generator_ElectricityLong
filename_full:
  OakGame/Content/InteractiveObjects/Switches/_Shared/Effects/Systems/PS_Generator_ElectricityLong.uasset


filename_base: WE_IO_ElectricGenerator_Lp
filename_full:
  OakGame/Content/Audio/Events/IO/IO_ElectricalSystems/ElectricGenerator/WE_IO_ElectricGenerator_Lp.uasset


filename_base: WE_IO_Mission_RiseAndGrind_Thermos_Empty_Placement
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/SideMissions/IO_Mission_RiseAndGrind/WE_IO_Mission_RiseAndGrind_Thermos_Empty_Placement.uasset


filename_base: WE_IO_Mission_City_OvercomeBlockade_AtlasComputer_Connect
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/Plot/Zone_1/IO_Mission_City/WE_IO_Mission_City_OvercomeBlockade_AtlasComputer_Connect.uasset


filename_base: WE_IO_Mission_City_OvercomeBlockade_AtlasComputer_Call_Start
filename_full:
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filename_base: WE_IO_Mission_City_OvercomeBlockade_AtlasComputer_Call_End
filename_full:
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filename_base: WE_Exp_Elemental_Shock_Med
filename_full:
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filename_base: IOData_MissionPlaceable_ZeroForceFive_DataStick
filename_full:
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filename_base: WE_IO_ElectricWire_Lp_Start
filename_full:
  OakGame/Content/Audio/Events/IO/IO_ElectricalSystems/ElectricWire/WE_IO_ElectricWire_Lp_Start.uasset


filename_base: SM_Cinematic_Letter_Countach_J
filename_full:
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filename_base: WE_Seq_City_TC_Rhys
filename_full:
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filename_base: SM_Cinematic_Letter_Posterama_I
filename_full:
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filename_base: WE_Seq_TC_Gigamind
filename_full:
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filename_base: WE_NPC_Mal_Nog_Anim_Drone_Mov_Sm_Spin_Lp_Stop
filename_full:
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filename_base: WE_NPC_Mal_Nog_Anim_Drone_Mov_Sm_Spin_Lp_Start
filename_full:
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filename_base: WE_NPC_Mal_Nog_Anim_Drone_Mov_Sm
filename_full:
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filename_base: WE_NPC_Mal_Nog_Drone_Anim_Combat_Idle_Lp_Stop
filename_full:
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filename_base: WE_NPC_Mal_Nog_Drone_Anim_Combat_Idle_Lp_Start
filename_full:
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filename_base: WE_IO_MissionPlaceable_ZeroForceFive_DataStick
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/Plot/Zone_1/IO_Mission_City/WE_IO_MissionPlaceable_ZeroForceFive_DataStick.uasset


filename_base: WE_IO_Mission_CIty_ForcefieldDome_Machine_PowerDown
filename_full:
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filename_base: WE_IO_Mission_CIty_ForcefieldDome_Machine_Lp
filename_full:
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filename_base: WE_IO_Mission_CIty_ForcefieldDome_Dome_PowerDown
filename_full:
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filename_base: WE_IO_Mission_CIty_ForcefieldDome_Dome_Lp
filename_full:
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filename_base: WE_IO_Mission_CIty_ForcefieldDome_Beam_PowerDown
filename_full:
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filename_base: WE_IO_Mission_CIty_ForcefieldDome_Beam_Lp
filename_full:
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filename_base: WE_IO_Mission_City_ExtendingBridge_Stop
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/Plot/Zone_1/IO_Mission_City/WE_IO_Mission_City_ExtendingBridge_Stop.uasset


filename_base: WE_IO_Mission_City_ExtendingBridge_Start
filename_full:
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filename_base: WE_IO_Mission_City_OvercomeBlockade_AtlasComputer_Active_Start
filename_full:
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filename_base: WE_IO_Door_Promethea_SlideUp_Vehicle_Open
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Promethea/IO_Door_Promethea_SlideUp_Vehicle/WE_IO_Door_Promethea_SlideUp_Vehicle_Open.uasset


filename_base: WE_IO_Door_Promethea_SlideUp_Vehicle_Close
filename_full:
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filename_base: SM_Maliwan_OvercomeBlockade_Hole
filename_full:
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filename_base: WE_IO_Mission_City_OvercomeBlockade_MaliwanBarrier_Screen_Lp
filename_full:
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filename_base: WE_IO_Mission_City_OvercomeBlockade_MaliwanBarrier_Destroy
filename_full:
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filename_base: SM_Light_Exterior_Flat_Rectangular
filename_full:
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filename_base: SM_Lamppost_Light_V2
filename_full:
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filename_base: PD_Display_Glass_Frame_Pieces
filename_full:
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filename_base: WE_Emt_VFX_Electric_Low_Sparks_Lp
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/City/Map_City_Ambience/Emt/WE_Emt_VFX_Electric_Low_Sparks_Lp.uasset


filename_base: WE_Emt_City_Water_Ocean_Waves_Rolling_02
filename_full:
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filename_base: WE_Emt_City_Water_Ocean_Distant_Lp
filename_full:
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filename_base: WE_Emt_City_Water_Lapping_Pool_02_Lp
filename_full:
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filename_base: WE_Emt_City_Water_Lapping_Pool_01_Lp
filename_full:
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filename_base: WE_Emt_City_Terrain_Wind_Gusts_Dust
filename_full:
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filename_base: WE_Emt_City_Terrain_Rocks_Crumble_Distant
filename_full:
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filename_base: WE_Emt_City_Terrain_ConcreteMisc_Falling_Debris
filename_full:
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filename_base: WE_Emt_City_Structure_Pipe_03_lp
filename_full:
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filename_base: WE_Emt_City_Structure_Pipe_02_lp
filename_full:
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filename_base: WE_Emt_City_Structure_MetalFence
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/City/Map_City_Ambience/Emt/WE_Emt_City_Structure_MetalFence.uasset


filename_base: WE_Emt_City_Structure_Metal_Groans
filename_full:
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filename_base: WE_Emt_City_Structure_Metal_Groan_Lg
filename_full:
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filename_base: WE_Emt_City_Structure_Metal_Falling_Small
filename_full:
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filename_base: WE_Emt_City_Structure_Metal_Creak
filename_full:
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filename_base: WE_Emt_City_Structure_Concrete_Crumble
filename_full:
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filename_base: WE_Emt_City_Misc_Warfare_DistantWarzone_Lp
filename_full:
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filename_base: WE_Emt_City_Misc_Warfare_DistantWarzone_Explosions
filename_full:
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filename_base: WE_Emt_City_Mal_Dropship_Idle_Lp
filename_full:
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filename_base: WE_Emt_City_Machine_Light_Hum_05_Lp
filename_full:
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filename_base: WE_Emt_City_Machine_Light_Hum_04_Lp
filename_full:
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filename_base: WE_Emt_City_Machine_Light_Hum_03_Lp
filename_full:
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filename_base: WE_Emt_City_Machine_Light_Hum_01_Lp
filename_full:
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filename_base: WE_Emt_City_Machine_IdleVehicle_Lp_03
filename_full:
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filename_base: WE_Emt_City_Machine_IdleVehicle_Lp_01
filename_full:
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filename_base: WE_Emt_City_Machine_Display_Glass_Lp_03
filename_full:
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filename_base: WE_Emt_City_Machine_Display_Glass_Lp_02
filename_full:
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filename_base: WE_Emt_City_Machine_ComputerConsole_Idle_Lp
filename_full:
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filename_base: WE_Emt_City_Machine_Alarm_Far
filename_full:
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filename_base: WE_Emt_City_Mach_Air_Dirty_01
filename_full:
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filename_base: WE_Emt_City_Mach_Air_Clean_Med_04
filename_full:
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filename_base: WE_Emt_City_Mach_Air_Clean_Med_03
filename_full:
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filename_base: WE_Emt_City_Mach_Air_Clean_Heavy_02
filename_full:
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filename_base: WE_Emt_City_Mach_Air_Clean_Heavy_01
filename_full:
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filename_base: WE_Emt_City_Flora_Promethea_Tree_Rustling_High
filename_full:
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filename_base: WE_Emt_City_Flora_Promethea_Tree_Rustling_Dry_Lp
filename_full:
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filename_base: WE_Emt_City_Flora_Generic_WindFoliage_Soft_Lp_02
filename_full:
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filename_base: WE_Emt_City_Flora_Generic_WindFoliage_Soft_Lp_01
filename_full:
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filename_base: WE_Emt_City_Flora_Generic_CrispyPlant_Large_Lp_01
filename_full:
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filename_base: WE_Emt_City_Deco_MaliFlags_Flap
filename_full:
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filename_base: WE_Amb_City_Int_Sewers_Large
filename_full:
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filename_base: WE_Amb_City_Int_Bld_Indus_Med
filename_full:
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filename_base: WE_Amb_City_Int_Bld_Clean_Lrg
filename_full:
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filename_base: WE_Amb_City_Ext_InnerCity_Open
filename_full:
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filename_base: WE_Amb_City_Ext_InnerCity_Covered
filename_full:
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filename_base: WE_Emt_VFX_City_Machine_Steam_Lp
filename_full:
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filename_base: WE_Emt_VFX_City_Air_Clean_Heavy_02
filename_full:
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filename_base: WwiseAuxBus_GBX_Ext_Urban_Two_Houses_50m
filename_full:
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filename_base: WwiseAuxBus_GBX_Ext_Urban_Two_Houses_30m
filename_full:
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filename_base: WwiseBank_GBX_Ext_Urban_Two_Houses_50m
filename_full:
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filename_base: WwiseBank_GBX_Ext_Urban_Two_Houses_30m
filename_full:
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filename_base: WwiseBank_GBX_Ext_Urban_Two_Houses_30m
filename_full:
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filename_base: WwiseBank_GBX_Ext_Urban_Two_Houses_50m
filename_full:
  OakGame/Content/Audio/SoundBanks/Environmental_Effects/Environmental_Effects/WwiseBank_GBX_Ext_Urban_Two_Houses_50m.uexp


filename_base: WE_Emt_City_Terrain_Rocks_Crumble_Distant
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/City/Map_City_Ambience/Emt/WE_Emt_City_Terrain_Rocks_Crumble_Distant.uexp


filename_base: WE_Emt_City_Flora_Promethea_Tree_Rustling_Dry_Lp
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/City/Map_City_Ambience/Emt/WE_Emt_City_Flora_Promethea_Tree_Rustling_Dry_Lp.uexp


filename_base: WE_Emt_VFX_City_Air_Clean_Heavy_02
filename_full:
  OakGame/Content/Audio/Events/_Shared/Ambient/Emt_VFX/Air/City/WE_Emt_VFX_City_Air_Clean_Heavy_02.uexp


filename_base: WwiseAuxBus_GBX_Ext_Urban_Two_Houses_50m
filename_full:
  OakGame/Content/Audio/AuxBuses/Default_Work_Unit/Master_Audio_Bus/World/HDR/EFX/Environmental_Reverbs/WwiseAuxBus_GBX_Ext_Urban_Two_Houses_50m.uexp


filename_base: WwiseAuxBus_GBX_Ext_Urban_Two_Houses_30m
filename_full:
  OakGame/Content/Audio/AuxBuses/Default_Work_Unit/Master_Audio_Bus/World/HDR/EFX/Environmental_Reverbs/WwiseAuxBus_GBX_Ext_Urban_Two_Houses_30m.uexp


filename_base: SM_Light_Exterior_Flat_Rectangular
filename_full:
  OakGame/Content/LevelLighting/Environments/Promethea/Lights_Exterior/Meshes/SM_Light_Exterior_Flat_Rectangular.uexp


filename_base: SM_Lamppost_Light_V2
filename_full:
  OakGame/Content/LevelLighting/Environments/Promethea/Lights_Exterior/Meshes/SM_Lamppost_Light_V2.uexp


filename_base: SM_Maliwan_OvercomeBlockade_Hole
filename_full:
  OakGame/Content/Destructibles/Maliwan/Maliwan_OvercomeBlockade/Model/Mesh/SM_Maliwan_OvercomeBlockade_Hole.uexp


filename_base: WE_IO_Door_Promethea_SlideUp_Vehicle_Open
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Promethea/IO_Door_Promethea_SlideUp_Vehicle/WE_IO_Door_Promethea_SlideUp_Vehicle_Open.uexp


filename_base: WE_NPC_Mal_Nog_Drone_Anim_Combat_Idle_Lp_Stop
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Nog/NPC_Mal_Nog/Drones/Combat/WE_NPC_Mal_Nog_Drone_Anim_Combat_Idle_Lp_Stop.uexp


filename_base: WE_NPC_Mal_Nog_Drone_Anim_Combat_Idle_Lp_Start
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Nog/NPC_Mal_Nog/Drones/Combat/WE_NPC_Mal_Nog_Drone_Anim_Combat_Idle_Lp_Start.uexp


filename_base: WE_NPC_Mal_Nog_Anim_Drone_Mov_Sm_Spin_Lp_Stop
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Nog/NPC_Mal_Nog/Drones/Passive/WE_NPC_Mal_Nog_Anim_Drone_Mov_Sm_Spin_Lp_Stop.uexp


filename_base: WE_NPC_Mal_Nog_Anim_Drone_Mov_Sm_Spin_Lp_Start
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Nog/NPC_Mal_Nog/Drones/Passive/WE_NPC_Mal_Nog_Anim_Drone_Mov_Sm_Spin_Lp_Start.uexp


filename_base: WE_NPC_Mal_Nog_Anim_Drone_Mov_Sm
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Nog/NPC_Mal_Nog/Drones/Passive/WE_NPC_Mal_Nog_Anim_Drone_Mov_Sm.uexp


filename_base: SM_Cinematic_Letter_Posterama_I
filename_full:
  OakGame/Content/Cinematics/Props/Characters_TitleCard/Model/Meshes/Posterama/SM_Cinematic_Letter_Posterama_I.uexp


filename_base: SM_Cinematic_Letter_Countach_J
filename_full:
  OakGame/Content/Cinematics/Props/Characters_TitleCard/Model/Meshes/Countach/SM_Cinematic_Letter_Countach_J.uexp


filename_base: WE_Exp_Elemental_Shock_Med
filename_full:
  OakGame/Content/Audio/Events/_Shared/Elemental/Elemental_Explosion/Explosion/Shock/02_Medium/WE_Exp_Elemental_Shock_Med.uexp


filename_base: PS_Generator_ElectricityShort
filename_full:
  OakGame/Content/InteractiveObjects/Switches/_Shared/Effects/Systems/PS_Generator_ElectricityShort.uexp


filename_base: PS_Generator_ElectricityLong
filename_full:
  OakGame/Content/InteractiveObjects/Switches/_Shared/Effects/Systems/PS_Generator_ElectricityLong.uexp


filename_base: SM_Panel_Electrical_Clean
filename_full:
  OakGame/Content/InteractiveObjects/Switches/Panel_Electrical/_Shared/Model/Meshes/SM_Panel_Electrical_Clean.uexp


filename_base: WE_Veh_Horn_Police_Lp_B_Stop
filename_full:
  OakGame/Content/Audio/Events/Vehicles/_Vehicles_Shared/Veh_Shared_Misc/Horns/WE_Veh_Horn_Police_Lp_B_Stop.uexp


filename_base: WE_Veh_Horn_Police_Lp_B_Start
filename_full:
  OakGame/Content/Audio/Events/Vehicles/_Vehicles_Shared/Veh_Shared_Misc/Horns/WE_Veh_Horn_Police_Lp_B_Start.uexp


filename_base: WE_NPC_Zero_Energy_Field_Shatter
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Zero/NPC_Zero/Anim/WE_NPC_Zero_Energy_Field_Shatter.uexp


filename_base: WE_NPC_Zero_Energy_Field_Disrupt
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Zero/NPC_Zero/Anim/WE_NPC_Zero_Energy_Field_Disrupt.uexp


filename_base: WE_NPC_Service_Bot_Spawner_Anim_Start
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Service_Bots/NPC_Service_Bots/Shared/Anim/WE_NPC_Service_Bot_Spawner_Anim_Start.uexp


filename_base: WE_Oak_VOBD_NEU_ServiceBotMed1_Pain_Shock
filename_full:
  OakGame/Content/Audio/Events/VO/VOBD/ServiceBot_Med_1/WE_Oak_VOBD_NEU_ServiceBotMed1_Pain_Shock.uexp


filename_base: T_PaperHat_N
filename_full:
  OakGame/Content/InteractiveObjects/MissionSpecificObjects/DynastyDiner/PaperHat/Model/Textures/T_PaperHat_N.uexp


filename_base: WE_IO_Lootable_Maliwan_RedChest_Start
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Lootables/Maliwan_Red_Chest/WE_IO_Lootable_Maliwan_RedChest_Start.uexp


filename_base: WwiseBank_IO_Mission_OrbitalPlatform
filename_full:
  OakGame/Content/Audio/SoundBanks/IO/IO_Missions/Plot/Zone_1/WwiseBank_IO_Mission_OrbitalPlatform.uexp


filename_base: PD_Barrier_WoodenPanels2_Pieces
filename_full:
  OakGame/Content/Destructibles/Promethea/Barrier_WoodenPanels/Model/Meshes/PD_Barrier_WoodenPanels2_Pieces.uexp


filename_base: WE_IO_Mission_OrbitalPlatform_Viper_Drive_Insert
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/Plot/Zone_1/IO_Mission_OrbitalPlatform/WE_IO_Mission_OrbitalPlatform_Viper_Drive_Insert.uexp


filename_base: T_SM_Promethea_IronBear_Door1_D
filename_full:
  OakGame/Content/InteractiveObjects/Doors/Promethea/Iron_Bear_Door/_Shared/Model/Textures/T_SM_Promethea_IronBear_Door1_D.uexp


filename_base: T_SM_Promethea_IronBear_Door1_C
filename_full:
  OakGame/Content/InteractiveObjects/Doors/Promethea/Iron_Bear_Door/_Shared/Model/Textures/T_SM_Promethea_IronBear_Door1_C.uexp


filename_base: SM_ElectricAirConditioner_Rings
filename_full:
  OakGame/Content/InteractiveObjects/ElectricAirConditioner/Model/MEsh/SM_ElectricAirConditioner_Rings.uexp


filename_base: PD_Barrier_Cover_Tactical_Medium_V2_Right
filename_full:
  OakGame/Content/Destructibles/Maliwan/Barrier_Cover_Tactical_Medium/Model/Meshes/PD_Barrier_Cover_Tactical_Medium_V2_Right.uexp


filename_base: WE_IO_Door_Maliwan_Crate_Open_Start
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Maliwan/IO_Door_Maliwan_Crate/WE_IO_Door_Maliwan_Crate_Open_Start.uexp


filename_base: WE_IO_Door_Maliwan_Crate_Close_Stop
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Maliwan/IO_Door_Maliwan_Crate/WE_IO_Door_Maliwan_Crate_Close_Stop.uexp


filename_base: CurveOffsetAnimation_HeavyBooster
filename_full:
  OakGame/Content/Vehicles/Revolver/Design/Parts/CoreMod/HeavyBooster/CurveOffsetAnimation_HeavyBooster.uexp


filename_base: WE_Veh_Horn_Revolver_Default_Start
filename_full:
  OakGame/Content/Audio/Events/Vehicles/_Vehicles_Shared/Veh_Shared_Misc/Horns/Defaults/WE_Veh_Horn_Revolver_Default_Start.uexp


filename_base: WE_Veh_Revolver_HoverWheel_Lp_Stop
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_HoverWheel_Lp_Stop.uexp


filename_base: WE_Veh_Revolver_HoverWheel_Lp_Start
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_HoverWheel_Lp_Start.uexp


filename_base: PS_Agonizer_9K_Tannis_TitleCard_StompSparks_1
filename_full:
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filename_base: T_RiseAndGrind_Billboard_D
filename_full:
  OakGame/Content/InteractiveObjects/MissionSpecificObjects/RiseAndGrind/Billboard/Model/Textures/T_RiseAndGrind_Billboard_D.uexp


filename_base: WE_IO_Mission_City_Train_Coming
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/Plot/Zone_1/IO_Mission_City/WE_IO_Mission_City_Train_Coming.uexp


filename_base: PS_AtlasTurret_Laser
filename_full:
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filename_base: AutoPaint_Prom_Gravel_V1_WB_LayerInfo
filename_full:
  OakGame/Content/Common/Materials/Landscape_LayerInfo/Promethea/AutoPaint_Prom_Gravel_V1_WB_LayerInfo.uexp


filename_base: Mat_Prom_DirtTrash_V2_WB_LayerInfo
filename_full:
  OakGame/Content/Common/Materials/Landscape_LayerInfo/Promethea/Mat_Prom_DirtTrash_V2_WB_LayerInfo.uexp


filename_base: WE_IO_Mission_DynastyDiner_Pickup_RatchMeat
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/SideMissions/IO_Mission_DynastyDiner/WE_IO_Mission_DynastyDiner_Pickup_RatchMeat.uexp


filename_base: SM_Poster_Nog_Luchador
filename_full:
  OakGame/Content/InteractiveObjects/MissionSpecificObjects/WizardofNOGS/Poster/Model/Meshes/SM_Poster_Nog_Luchador.uexp


filename_base: IOData_MissionPlaceable_ZeroForceFive_DataStick
filename_full:
  OakGame/Content/InteractiveObjects/MissionPlaceables/Data/IOData_MissionPlaceable_ZeroForceFive_DataStick.uexp


filename_base: IOData_MissionPlaceable_RiseAndGrind_3Thermos
filename_full:
  OakGame/Content/Missions/Side/Zone_1/City/RiseAndGrind/IOData_MissionPlaceable_RiseAndGrind_3Thermos.uexp


filename_base: IOData_MissionPlaceable_ElectricPanel_ElectricFuse
filename_full:
  OakGame/Content/InteractiveObjects/MissionPlaceables/Data/IOData_MissionPlaceable_ElectricPanel_ElectricFuse.uexp


filename_base: IOData_MissionPlaceable_DynastyDiner_ScorchedRatchMeat
filename_full:
  OakGame/Content/Missions/Side/Zone_1/Athenas/DynastyDiner/IOData_MissionPlaceable_DynastyDiner_ScorchedRatchMeat.uexp


filename_base: SM_Barrier_Cover_Tactical_Small_V2_Interior
filename_full:
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filename_base: WE_Emt_VFX_Electric_Low_Sparks_Lp
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/City/Map_City_Ambience/Emt/WE_Emt_VFX_Electric_Low_Sparks_Lp.uexp


filename_base: WE_Emt_City_Water_Ocean_Waves_Rolling_02
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/City/Map_City_Ambience/Emt/WE_Emt_City_Water_Ocean_Waves_Rolling_02.uexp


filename_base: WE_Emt_City_Water_Ocean_Distant_Lp
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/City/Map_City_Ambience/Emt/WE_Emt_City_Water_Ocean_Distant_Lp.uexp


filename_base: WE_Emt_City_Water_Lapping_Pool_02_Lp
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/City/Map_City_Ambience/Emt/WE_Emt_City_Water_Lapping_Pool_02_Lp.uexp


filename_base: WE_Emt_City_Water_Lapping_Pool_01_Lp
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/City/Map_City_Ambience/Emt/WE_Emt_City_Water_Lapping_Pool_01_Lp.uexp


filename_base: WE_Emt_City_Terrain_Wind_Gusts_Dust
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/City/Map_City_Ambience/Emt/WE_Emt_City_Terrain_Wind_Gusts_Dust.uexp


filename_base: WE_Emt_City_Terrain_ConcreteMisc_Falling_Debris
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/City/Map_City_Ambience/Emt/WE_Emt_City_Terrain_ConcreteMisc_Falling_Debris.uexp


filename_base: WE_Emt_City_Structure_Pipe_03_lp
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/City/Map_City_Ambience/Emt/WE_Emt_City_Structure_Pipe_03_lp.uexp


filename_base: WE_Emt_City_Structure_Pipe_02_lp
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/City/Map_City_Ambience/Emt/WE_Emt_City_Structure_Pipe_02_lp.uexp


filename_base: WE_Emt_City_Structure_MetalFence
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/City/Map_City_Ambience/Emt/WE_Emt_City_Structure_MetalFence.uexp


filename_base: WE_Emt_City_Structure_Metal_Groans
filename_full:
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filename_base: WE_Emt_City_Structure_Metal_Groan_Lg
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/City/Map_City_Ambience/Emt/WE_Emt_City_Structure_Metal_Groan_Lg.uexp


filename_base: WE_Emt_City_Structure_Metal_Falling_Small
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/City/Map_City_Ambience/Emt/WE_Emt_City_Structure_Metal_Falling_Small.uexp


filename_base: WE_Emt_City_Structure_Metal_Creak
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/City/Map_City_Ambience/Emt/WE_Emt_City_Structure_Metal_Creak.uexp


filename_base: WE_Emt_City_Structure_Concrete_Crumble
filename_full:
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filename_base: WE_Emt_City_Misc_Warfare_DistantWarzone_Lp
filename_full:
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filename_base: WE_Emt_City_Misc_Warfare_DistantWarzone_Explosions
filename_full:
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filename_base: WE_Emt_City_Mal_Dropship_Idle_Lp
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/City/Map_City_Ambience/Emt/WE_Emt_City_Mal_Dropship_Idle_Lp.uexp


filename_base: WE_Emt_City_Machine_Light_Hum_05_Lp
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/City/Map_City_Ambience/Emt/WE_Emt_City_Machine_Light_Hum_05_Lp.uexp


filename_base: WE_Emt_City_Machine_Light_Hum_04_Lp
filename_full:
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filename_base: WE_Emt_City_Machine_Light_Hum_03_Lp
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/City/Map_City_Ambience/Emt/WE_Emt_City_Machine_Light_Hum_03_Lp.uexp


filename_base: WE_Emt_City_Machine_Light_Hum_01_Lp
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/City/Map_City_Ambience/Emt/WE_Emt_City_Machine_Light_Hum_01_Lp.uexp


filename_base: WE_Emt_City_Machine_IdleVehicle_Lp_03
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/City/Map_City_Ambience/Emt/WE_Emt_City_Machine_IdleVehicle_Lp_03.uexp


filename_base: WE_Emt_City_Machine_IdleVehicle_Lp_01
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/City/Map_City_Ambience/Emt/WE_Emt_City_Machine_IdleVehicle_Lp_01.uexp


filename_base: WE_Emt_City_Machine_Display_Glass_Lp_03
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/City/Map_City_Ambience/Emt/WE_Emt_City_Machine_Display_Glass_Lp_03.uexp


filename_base: WE_Emt_City_Machine_Display_Glass_Lp_02
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/City/Map_City_Ambience/Emt/WE_Emt_City_Machine_Display_Glass_Lp_02.uexp


filename_base: WE_Emt_City_Machine_ComputerConsole_Idle_Lp
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/City/Map_City_Ambience/Emt/WE_Emt_City_Machine_ComputerConsole_Idle_Lp.uexp


filename_base: WE_Emt_City_Machine_Alarm_Far
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/City/Map_City_Ambience/Emt/WE_Emt_City_Machine_Alarm_Far.uexp


filename_base: WE_Emt_City_Mach_Air_Dirty_01
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/City/Map_City_Ambience/Emt/WE_Emt_City_Mach_Air_Dirty_01.uexp


filename_base: WE_Emt_City_Mach_Air_Clean_Med_04
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/City/Map_City_Ambience/Emt/WE_Emt_City_Mach_Air_Clean_Med_04.uexp


filename_base: WE_Emt_City_Mach_Air_Clean_Med_03
filename_full:
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filename_base: WE_Emt_City_Mach_Air_Clean_Heavy_02
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/City/Map_City_Ambience/Emt/WE_Emt_City_Mach_Air_Clean_Heavy_02.uexp


filename_base: WE_Emt_City_Mach_Air_Clean_Heavy_01
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/City/Map_City_Ambience/Emt/WE_Emt_City_Mach_Air_Clean_Heavy_01.uexp


filename_base: WE_Emt_City_Flora_Promethea_Tree_Rustling_High
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/City/Map_City_Ambience/Emt/WE_Emt_City_Flora_Promethea_Tree_Rustling_High.uexp


filename_base: WE_Emt_City_Flora_Generic_WindFoliage_Soft_Lp_02
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/City/Map_City_Ambience/Emt/WE_Emt_City_Flora_Generic_WindFoliage_Soft_Lp_02.uexp


filename_base: WE_Emt_City_Flora_Generic_WindFoliage_Soft_Lp_01
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/City/Map_City_Ambience/Emt/WE_Emt_City_Flora_Generic_WindFoliage_Soft_Lp_01.uexp


filename_base: WE_Emt_City_Flora_Generic_CrispyPlant_Large_Lp_01
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/City/Map_City_Ambience/Emt/WE_Emt_City_Flora_Generic_CrispyPlant_Large_Lp_01.uexp


filename_base: WE_Emt_City_Deco_MaliFlags_Flap
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/City/Map_City_Ambience/Emt/WE_Emt_City_Deco_MaliFlags_Flap.uexp


filename_base: WE_Amb_City_Int_Sewers_Large
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/City/Map_City_Ambience/Amb/WE_Amb_City_Int_Sewers_Large.uexp


filename_base: WE_Amb_City_Int_Bld_Indus_Med
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/City/Map_City_Ambience/Amb/WE_Amb_City_Int_Bld_Indus_Med.uexp


filename_base: WE_Amb_City_Int_Bld_Clean_Lrg
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/City/Map_City_Ambience/Amb/WE_Amb_City_Int_Bld_Clean_Lrg.uexp


filename_base: WE_Amb_City_Ext_InnerCity_Open
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/City/Map_City_Ambience/Amb/WE_Amb_City_Ext_InnerCity_Open.uexp


filename_base: WE_Amb_City_Ext_InnerCity_Covered
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/City/Map_City_Ambience/Amb/WE_Amb_City_Ext_InnerCity_Covered.uexp


filename_base: PD_Display_Glass_Frame_Pieces
filename_full:
  OakGame/Content/Destructibles/Promethea/Display_Glass/Model/Meshes/PD_Display_Glass_Frame_Pieces.uexp


filename_base: WE_IO_Mission_City_OvercomeBlockade_MaliwanBarrier_Screen_Lp
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/Plot/Zone_1/IO_Mission_City/WE_IO_Mission_City_OvercomeBlockade_MaliwanBarrier_Screen_Lp.uexp


filename_base: WE_IO_Mission_City_OvercomeBlockade_MaliwanBarrier_Destroy
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/Plot/Zone_1/IO_Mission_City/WE_IO_Mission_City_OvercomeBlockade_MaliwanBarrier_Destroy.uexp


filename_base: WE_IO_Door_Promethea_SlideUp_Vehicle_Close
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Promethea/IO_Door_Promethea_SlideUp_Vehicle/WE_IO_Door_Promethea_SlideUp_Vehicle_Close.uexp


filename_base: WE_IO_Mission_City_OvercomeBlockade_AtlasComputer_Active_Start
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/Plot/Zone_1/IO_Mission_City/WE_IO_Mission_City_OvercomeBlockade_AtlasComputer_Active_Start.uexp


filename_base: WE_IO_Mission_City_ExtendingBridge_Stop
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/Plot/Zone_1/IO_Mission_City/WE_IO_Mission_City_ExtendingBridge_Stop.uexp


filename_base: WE_IO_Mission_City_ExtendingBridge_Start
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/Plot/Zone_1/IO_Mission_City/WE_IO_Mission_City_ExtendingBridge_Start.uexp


filename_base: WE_IO_Mission_CIty_ForcefieldDome_Machine_PowerDown
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/Plot/Zone_1/IO_Mission_City/WE_IO_Mission_CIty_ForcefieldDome_Machine_PowerDown.uexp


filename_base: WE_IO_Mission_CIty_ForcefieldDome_Machine_Lp
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/Plot/Zone_1/IO_Mission_City/WE_IO_Mission_CIty_ForcefieldDome_Machine_Lp.uexp


filename_base: WE_IO_Mission_CIty_ForcefieldDome_Dome_PowerDown
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/Plot/Zone_1/IO_Mission_City/WE_IO_Mission_CIty_ForcefieldDome_Dome_PowerDown.uexp


filename_base: WE_IO_Mission_CIty_ForcefieldDome_Dome_Lp
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/Plot/Zone_1/IO_Mission_City/WE_IO_Mission_CIty_ForcefieldDome_Dome_Lp.uexp


filename_base: WE_IO_Mission_CIty_ForcefieldDome_Beam_PowerDown
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/Plot/Zone_1/IO_Mission_City/WE_IO_Mission_CIty_ForcefieldDome_Beam_PowerDown.uexp


filename_base: WE_IO_Mission_CIty_ForcefieldDome_Beam_Lp
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/Plot/Zone_1/IO_Mission_City/WE_IO_Mission_CIty_ForcefieldDome_Beam_Lp.uexp


filename_base: WE_IO_MissionPlaceable_ZeroForceFive_DataStick
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/Plot/Zone_1/IO_Mission_City/WE_IO_MissionPlaceable_ZeroForceFive_DataStick.uexp


filename_base: WE_Seq_TC_Gigamind
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/City/Map_City_Sequences/Sequence_TC/WE_Seq_TC_Gigamind.uexp


filename_base: WE_Seq_City_TC_Rhys
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/City/Map_City_Sequences/Sequence_TC/WE_Seq_City_TC_Rhys.uexp


filename_base: WE_IO_Mission_City_OvercomeBlockade_AtlasComputer_Connect
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/Plot/Zone_1/IO_Mission_City/WE_IO_Mission_City_OvercomeBlockade_AtlasComputer_Connect.uexp


filename_base: WE_IO_Mission_City_OvercomeBlockade_AtlasComputer_Call_Start
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/Plot/Zone_1/IO_Mission_City/WE_IO_Mission_City_OvercomeBlockade_AtlasComputer_Call_Start.uexp


filename_base: WE_IO_Mission_City_OvercomeBlockade_AtlasComputer_Call_End
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/Plot/Zone_1/IO_Mission_City/WE_IO_Mission_City_OvercomeBlockade_AtlasComputer_Call_End.uexp


filename_base: WE_IO_Mission_RiseAndGrind_Thermos_Empty_Placement
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/SideMissions/IO_Mission_RiseAndGrind/WE_IO_Mission_RiseAndGrind_Thermos_Empty_Placement.uexp


filename_base: WE_IO_ElectricGenerator_Lp
filename_full:
  OakGame/Content/Audio/Events/IO/IO_ElectricalSystems/ElectricGenerator/WE_IO_ElectricGenerator_Lp.uexp


filename_base: WE_IO_Door_Maliwan_Gate_Pylon_PowerDown
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Maliwan/IO_Door_Maliwan_Gate/WE_IO_Door_Maliwan_Gate_Pylon_PowerDown.uexp


filename_base: WE_IO_Door_Maliwan_Gate_Pylon_Hum_02_Lp
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Maliwan/IO_Door_Maliwan_Gate/WE_IO_Door_Maliwan_Gate_Pylon_Hum_02_Lp.uexp


filename_base: WE_IO_Door_Maliwan_Gate_FField_PowerDown
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Maliwan/IO_Door_Maliwan_Gate/WE_IO_Door_Maliwan_Gate_FField_PowerDown.uexp


filename_base: WE_IO_Door_Maliwan_Gate_FField_Hum_Lp
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Maliwan/IO_Door_Maliwan_Gate/WE_IO_Door_Maliwan_Gate_FField_Hum_Lp.uexp


filename_base: BroadcastSpeaker_Visual_LoudSpeaker
filename_full:
  OakGame/Content/InteractiveObjects/GameSystemMachines/BroadcastRadio/_Design/BroadcastSpeaker_Visual_LoudSpeaker.uexp


filename_base: WE_Veh_Revolver_Boost_Sonic_Tail
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_Boost_Sonic_Tail.uexp


filename_base: WE_Veh_Revolver_Boost_Sonic_Lp_Stop
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_Boost_Sonic_Lp_Stop.uexp


filename_base: WE_Veh_Revolver_Boost_Sonic_Lp_Start
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_Boost_Sonic_Lp_Start.uexp


filename_base: WE_IO_Mission_RiseAndGrind_BaristaBot_PourCoffee
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/SideMissions/IO_Mission_RiseAndGrind/WE_IO_Mission_RiseAndGrind_BaristaBot_PourCoffee.uexp


filename_base: WE_IO_Mission_RiseAndGrind_Thermos_Full_Pickup
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/SideMissions/IO_Mission_RiseAndGrind/WE_IO_Mission_RiseAndGrind_Thermos_Full_Pickup.uexp


filename_base: SM_ServiceBot_Barrista_Nosering
filename_full:
  OakGame/Content/InteractiveObjects/MissionSpecificObjects/RiseAndGrind/Model/Meshes/SM_ServiceBot_Barrista_Nosering.uexp


filename_base: SM_ServiceBot_Barrista_Ponytail
filename_full:
  OakGame/Content/InteractiveObjects/MissionSpecificObjects/RiseAndGrind/Model/Meshes/SM_ServiceBot_Barrista_Ponytail.uexp


filename_base: WE_IO_Mission_RiseAndGrind_BaristaBot_BoilWater
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/SideMissions/IO_Mission_RiseAndGrind/WE_IO_Mission_RiseAndGrind_BaristaBot_BoilWater.uexp


filename_base: T_Thermos_GalaxysBestCommander_M
filename_full:
  OakGame/Content/InteractiveObjects/MissionSpecificObjects/RiseAndGrind/Model/Textures/T_Thermos_GalaxysBestCommander_M.uexp


filename_base: T_Thermos_GalaxysBestCommander_D
filename_full:
  OakGame/Content/InteractiveObjects/MissionSpecificObjects/RiseAndGrind/Model/Textures/T_Thermos_GalaxysBestCommander_D.uexp


filename_base: T_Thermos_GalaxysBestCommander_C
filename_full:
  OakGame/Content/InteractiveObjects/MissionSpecificObjects/RiseAndGrind/Model/Textures/T_Thermos_GalaxysBestCommander_C.uexp


filename_base: WE_NPC_Service_Bot_Spawner_Anim_Start_FX
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Service_Bots/NPC_Service_Bots/Shared/Anim/WE_NPC_Service_Bot_Spawner_Anim_Start_FX.uexp


filename_base: T_Bowtie_N
filename_full:
  OakGame/Content/InteractiveObjects/MissionSpecificObjects/DynastyDiner/Bowtie/Model/Textures/T_Bowtie_N.uexp


filename_base: T_Bowtie_D
filename_full:
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filename_base: T_Bowtie_C
filename_full:
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filename_base: WE_Oak_VOBD_NEU_ServiceBotMed1_Pain_Radiation
filename_full:
  OakGame/Content/Audio/Events/VO/VOBD/ServiceBot_Med_1/WE_Oak_VOBD_NEU_ServiceBotMed1_Pain_Radiation.uexp


filename_base: T_PaperHat_D
filename_full:
  OakGame/Content/InteractiveObjects/MissionSpecificObjects/DynastyDiner/PaperHat/Model/Textures/T_PaperHat_D.uexp


filename_base: T_PaperHat_C
filename_full:
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filename_base: T_DinerBadge_D
filename_full:
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filename_base: T_DinerBadge_C
filename_full:
  OakGame/Content/InteractiveObjects/MissionSpecificObjects/DynastyDiner/DinerBadge/Model/Texture/T_DinerBadge_C.uexp


filename_base: WE_Oak_VOBD_NPC_Lorelei_Pain_Radiation_LP_Break
filename_full:
  OakGame/Content/Audio/Events/VO/VOBD/NPC_Lorelei/WE_Oak_VOBD_NPC_Lorelei_Pain_Radiation_LP_Break.uexp


filename_base: WE_Emt_City_Water_Waterfall_Small_Close_Drips_Lp
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/City/Map_City_Ambience/Emt/WE_Emt_City_Water_Waterfall_Small_Close_Drips_Lp.uexp


filename_base: WE_Emt_VFX_City_Fire_Metal_Small_Lp
filename_full:
  OakGame/Content/Audio/Events/_Shared/Ambient/Emt_VFX/Fire/City/WE_Emt_VFX_City_Fire_Metal_Small_Lp.uexp


filename_base: WE_Emt_City_Misc_Warfare_Skybox_Turret
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/City/Map_City_Ambience/Emt/WE_Emt_City_Misc_Warfare_Skybox_Turret.uexp


filename_base: WE_Emt_City_Misc_Warfare_Skybox_Explosion
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/City/Map_City_Ambience/Emt/WE_Emt_City_Misc_Warfare_Skybox_Explosion.uexp


filename_base: WE_Emt_City_Misc_Warfare_Skybox_DropshipPassby
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/City/Map_City_Ambience/Emt/WE_Emt_City_Misc_Warfare_Skybox_DropshipPassby.uexp


filename_base: WwiseState_Mus_Scripted_City_Mus_City_Gigamind_Phase02
filename_full:
  OakGame/Content/Audio/States/Music_States/Level_Specific/WwiseState_Mus_Scripted_City_Mus_City_Gigamind_Phase02.uexp


filename_base: WwiseState_Mus_Scripted_City_Mus_City_Gigamind_Phase01
filename_full:
  OakGame/Content/Audio/States/Music_States/Level_Specific/WwiseState_Mus_Scripted_City_Mus_City_Gigamind_Phase01.uexp


filename_base: WE_IO_Lootable_Maliwan_Ammo_Crate_Digi
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Lootables/Maliwan_AmmoCrate/WE_IO_Lootable_Maliwan_Ammo_Crate_Digi.uexp


filename_base: WE_IO_Lootable_Maliwan_Ammo_Crate
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Lootables/Maliwan_AmmoCrate/WE_IO_Lootable_Maliwan_Ammo_Crate.uexp


filename_base: WE_IO_Lootable_Maliwan_RedChest_Open
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Lootables/Maliwan_Red_Chest/WE_IO_Lootable_Maliwan_RedChest_Open.uexp


filename_base: SM_Promethea_IronBear_Doorframe1
filename_full:
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filename_base: SM_Promethea_IronBear_Door1
filename_full:
  OakGame/Content/InteractiveObjects/Doors/Promethea/Iron_Bear_Door/_Shared/Model/Meshes/SM_Promethea_IronBear_Door1.uexp


filename_base: WE_IO_Door_Promethea_SlideUp_Generic_IronBear_Open_Stop
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Promethea/IO_Door_Promethea_Slideup_IronBear/WE_IO_Door_Promethea_SlideUp_Generic_IronBear_Open_Stop.uexp


filename_base: WE_IO_Door_Promethea_SlideUp_Generic_IronBear_Open_Start
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Promethea/IO_Door_Promethea_Slideup_IronBear/WE_IO_Door_Promethea_SlideUp_Generic_IronBear_Open_Start.uexp


filename_base: WE_IO_Door_Promethea_SlideUp_Generic_IronBear_Close_Stop
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Promethea/IO_Door_Promethea_Slideup_IronBear/WE_IO_Door_Promethea_SlideUp_Generic_IronBear_Close_Stop.uexp


filename_base: WE_IO_Door_Promethea_SlideUp_Generic_IronBear_Close_Start
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Promethea/IO_Door_Promethea_Slideup_IronBear/WE_IO_Door_Promethea_SlideUp_Generic_IronBear_Close_Start.uexp


filename_base: WE_IO_Mission_CIty_InvisibleShip_Jetwash_Lp
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/Plot/Zone_1/IO_Mission_City/WE_IO_Mission_CIty_InvisibleShip_Jetwash_Lp.uexp


filename_base: PS_ElectricAirConditioner_Sparks
filename_full:
  OakGame/Content/InteractiveObjects/ElectricAirConditioner/Effects/Systems/PS_ElectricAirConditioner_Sparks.uexp


filename_base: WE_IO_Hazard_ElectricAirConditioner_Shutdown
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Hazards/ElectricAirConditioner/WE_IO_Hazard_ElectricAirConditioner_Shutdown.uexp


filename_base: SM_Barrier_Cover_Tactical_Medium_V2_Interior
filename_full:
  OakGame/Content/Destructibles/Maliwan/Barrier_Cover_Tactical_Medium/Model/Meshes/SM_Barrier_Cover_Tactical_Medium_V2_Interior.uexp


filename_base: WE_IO_Hazard_ElectricAirConditioner_Recharge
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Hazards/ElectricAirConditioner/WE_IO_Hazard_ElectricAirConditioner_Recharge.uexp


filename_base: WE_IO_Hazard_ElectricAirConditioner_Lp
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Hazards/ElectricAirConditioner/WE_IO_Hazard_ElectricAirConditioner_Lp.uexp


filename_base: WE_IO_ElectricAirConditioner_Damage_State_2
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Hazards/ElectricAirConditioner/WE_IO_ElectricAirConditioner_Damage_State_2.uexp


filename_base: WE_IO_ElectricAirConditioner_Damage_State_1
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Hazards/ElectricAirConditioner/WE_IO_ElectricAirConditioner_Damage_State_1.uexp


filename_base: SM_Barrier_Cover_Tactical_Small_V1_Interior
filename_full:
  OakGame/Content/Destructibles/Maliwan/Barrier_Cover_Tactical_Small/Model/Meshes/SM_Barrier_Cover_Tactical_Small_V1_Interior.uexp


filename_base: PD_Barrier_Cover_Tactical_Medium_V2_Left_Pieces
filename_full:
  OakGame/Content/Destructibles/Maliwan/Barrier_Cover_Tactical_Medium/Model/Meshes/PD_Barrier_Cover_Tactical_Medium_V2_Left_Pieces.uexp


filename_base: PD_Barrier_Cover_Tactical_Small_V1_Pieces
filename_full:
  OakGame/Content/Destructibles/Maliwan/Barrier_Cover_Tactical_Small/Model/Meshes/PD_Barrier_Cover_Tactical_Small_V1_Pieces.uexp


filename_base: PD_CinderBlock_Pallet_Pieces
filename_full:
  OakGame/Content/Destructibles/Promethea/CinderBlock_Pallet/Model/Meshes/PD_CinderBlock_Pallet_Pieces.uexp


filename_base: WE_IO_Door_Maliwan_Crate_Open_Stop
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Maliwan/IO_Door_Maliwan_Crate/WE_IO_Door_Maliwan_Crate_Open_Stop.uexp


filename_base: WE_IO_Door_Maliwan_Crate_Open_AirRelease
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Maliwan/IO_Door_Maliwan_Crate/WE_IO_Door_Maliwan_Crate_Open_AirRelease.uexp


filename_base: WE_IO_Door_Maliwan_Crate_Locked_Use
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Maliwan/IO_Door_Maliwan_Crate/WE_IO_Door_Maliwan_Crate_Locked_Use.uexp


filename_base: WE_IO_Door_Maliwan_Crate_Close_Start
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Maliwan/IO_Door_Maliwan_Crate/WE_IO_Door_Maliwan_Crate_Close_Start.uexp


filename_base: PD_Vase_Promethean_V1_Pieces
filename_full:
  OakGame/Content/Destructibles/Promethea/Vase_Promethean/Model/Meshes/PD_Vase_Promethean_V1_Pieces.uexp


filename_base: PD_Vase_Promethean_V2_Pieces
filename_full:
  OakGame/Content/Destructibles/Promethea/Vase_Promethean/Model/Meshes/PD_Vase_Promethean_V2_Pieces.uexp


filename_base: WE_IO_Lootable_Maliwan_WhiteChest_Start
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Lootables/Maliwan_White_Chest/WE_IO_Lootable_Maliwan_WhiteChest_Start.uexp


filename_base: WE_IO_Lootable_Maliwan_WhiteChest_Open
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Lootables/Maliwan_White_Chest/WE_IO_Lootable_Maliwan_WhiteChest_Open.uexp


filename_base: WE_IO_Lootable_Maliwan_Gashapon_Tray_turn
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Lootables/Maliwan_Gashapon/WE_IO_Lootable_Maliwan_Gashapon_Tray_turn.uexp


filename_base: WE_IO_Lootable_Maliwan_Gashapon_Tray_slide
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Lootables/Maliwan_Gashapon/WE_IO_Lootable_Maliwan_Gashapon_Tray_slide.uexp


filename_base: WE_IO_Lootable_Maliwan_Gashapon_Tray_music
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Lootables/Maliwan_Gashapon/WE_IO_Lootable_Maliwan_Gashapon_Tray_music.uexp


filename_base: WE_IO_Lootable_Maliwan_Gashapon_button
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Lootables/Maliwan_Gashapon/WE_IO_Lootable_Maliwan_Gashapon_button.uexp


filename_base: T_ElectricAirConditioner_D
filename_full:
  OakGame/Content/InteractiveObjects/ElectricAirConditioner/Model/Texture/T_ElectricAirConditioner_D.uexp


filename_base: T_ElectricAirConditioner_N
filename_full:
  OakGame/Content/InteractiveObjects/ElectricAirConditioner/Model/Texture/T_ElectricAirConditioner_N.uexp


filename_base: T_ElectricAirConditioner_Coil_N
filename_full:
  OakGame/Content/InteractiveObjects/ElectricAirConditioner/Model/Texture/T_ElectricAirConditioner_Coil_N.uexp


filename_base: T_ElectricAirConditioner_C
filename_full:
  OakGame/Content/InteractiveObjects/ElectricAirConditioner/Model/Texture/T_ElectricAirConditioner_C.uexp


filename_base: T_ElectricAirConditioner_Coil_D
filename_full:
  OakGame/Content/InteractiveObjects/ElectricAirConditioner/Model/Texture/T_ElectricAirConditioner_Coil_D.uexp


filename_base: T_ElectricAirConditioner_Coil_C
filename_full:
  OakGame/Content/InteractiveObjects/ElectricAirConditioner/Model/Texture/T_ElectricAirConditioner_Coil_C.uexp


filename_base: CurveFOVAnimation_HeavyBooster
filename_full:
  OakGame/Content/Vehicles/Revolver/Design/Parts/CoreMod/HeavyBooster/CurveFOVAnimation_HeavyBooster.uexp


filename_base: CurveOffsetAnimation_Firestarter
filename_full:
  OakGame/Content/Vehicles/Revolver/Design/Parts/CoreMod/Firestarter/CurveOffsetAnimation_Firestarter.uexp


filename_base: CurveFOVAnimation_Firestarter
filename_full:
  OakGame/Content/Vehicles/Revolver/Design/Parts/CoreMod/Firestarter/CurveFOVAnimation_Firestarter.uexp


filename_base: CurveOffsetAnimation_Digithruster
filename_full:
  OakGame/Content/Vehicles/Revolver/Design/Parts/CoreMod/DigiThruster/CurveOffsetAnimation_Digithruster.uexp


filename_base: CurveFOVAnimation_Digithruster
filename_full:
  OakGame/Content/Vehicles/Revolver/Design/Parts/CoreMod/DigiThruster/CurveFOVAnimation_Digithruster.uexp


filename_base: CurveOffsetAnimation_CryoBooster
filename_full:
  OakGame/Content/Vehicles/Revolver/Design/Parts/CoreMod/CryoBooster/CurveOffsetAnimation_CryoBooster.uexp


filename_base: CurveFOVAnimation_CryoBooster
filename_full:
  OakGame/Content/Vehicles/Revolver/Design/Parts/CoreMod/CryoBooster/CurveFOVAnimation_CryoBooster.uexp


filename_base: WE_Veh_Revolver_Impact_Large
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_Impact_Large.uexp


filename_base: WE_Veh_Revolver_Wheel_Overspin_Add_Lp_Stop
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_Wheel_Overspin_Add_Lp_Stop.uexp


filename_base: SM_PlayerIcon_Revolver
filename_full:
  OakGame/Content/InteractiveObjects/GameSystemMachines/ZoneMap/Meshes/VehicleIconMeshes/SM_PlayerIcon_Revolver.uexp


filename_base: WE_Veh_Revolver_Wheel_Overspin_Add_Lp_Start
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_Wheel_Overspin_Add_Lp_Start.uexp


filename_base: WE_Veh_Revolver_Wep_Turret_Rotation_Stop
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_Wep_Turret_Rotation_Stop.uexp


filename_base: WE_Veh_Revolver_Wep_Turret_Rotation_Start
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_Wep_Turret_Rotation_Start.uexp


filename_base: WE_Veh_Revolver_Suspension_Extension
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_Suspension_Extension.uexp


filename_base: WE_Veh_Revolver_Suspension_Compression
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_Suspension_Compression.uexp


filename_base: WE_Veh_Revolver_Impact_Med
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_Impact_Med.uexp


filename_base: WE_Veh_Revolver_Impact_Grinding_Start
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_Impact_Grinding_Start.uexp


filename_base: WE_Veh_Revolver_Engine_Stop_V04
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_Engine_Stop_V04.uexp


filename_base: WE_Veh_Revolver_Engine_Stop_V03
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_Engine_Stop_V03.uexp


filename_base: WE_Veh_Revolver_Engine_Stop_V02
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_Engine_Stop_V02.uexp


filename_base: WE_Veh_Revolver_Engine_Stop_V01
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_Engine_Stop_V01.uexp


filename_base: WE_Veh_Revolver_Engine_Start_V04
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_Engine_Start_V04.uexp


filename_base: WE_Veh_Revolver_Engine_Start_V03
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_Engine_Start_V03.uexp


filename_base: WE_Veh_Revolver_Engine_Start_V02
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_Engine_Start_V02.uexp


filename_base: WE_Veh_Revolver_Engine_Start_V01
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_Engine_Start_V01.uexp


filename_base: WE_Veh_Revolver_Damage_Lp_Stop
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_Damage_Lp_Stop.uexp


filename_base: WE_Veh_Revolver_Damage_Lp_Start
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_Damage_Lp_Start.uexp


filename_base: WE_Veh_Revolver_Brake_Squeals_Start
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_Brake_Squeals_Start.uexp


filename_base: WE_Veh_Revolver_Impact_Large_HoverWheel
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_Impact_Large_HoverWheel.uexp


filename_base: WE_Veh_Revolver_Impact_Medium_HoverWheel
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_Impact_Medium_HoverWheel.uexp


filename_base: WE_Veh_Revolver_Impact_Small
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_Impact_Small.uexp


filename_base: WE_Veh_Horn_Revolver_Default_Stop
filename_full:
  OakGame/Content/Audio/Events/Vehicles/_Vehicles_Shared/Veh_Shared_Misc/Horns/Defaults/WE_Veh_Horn_Revolver_Default_Stop.uexp


filename_base: WE_Veh_Revolver_HoverWheel_EngineOn_Set
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_HoverWheel_EngineOn_Set.uexp


filename_base: WE_Veh_Revolver_HoverWheel_EngineOff_Reset
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_HoverWheel_EngineOff_Reset.uexp


filename_base: WE_Veh_Revolver_Engine_HoverWheel_Add_Lp_Start
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_Engine_HoverWheel_Add_Lp_Start.uexp


filename_base: WE_Veh_Revolver_Boost_FireStarter_Tail
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_Boost_FireStarter_Tail.uexp


filename_base: WE_Veh_Revolver_Boost_FireStarter_Lp_Stop
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_Boost_FireStarter_Lp_Stop.uexp


filename_base: WE_Veh_Revolver_Boost_FireStarter_Lp_Start
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_Boost_FireStarter_Lp_Start.uexp


filename_base: WE_Veh_Revolver_Boost_Heavy_Lp_Stop
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_Boost_Heavy_Lp_Stop.uexp


filename_base: WE_Veh_Revolver_Boost_Heavy_Lp_Start
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_Boost_Heavy_Lp_Start.uexp


filename_base: WE_Veh_Revolver_Engine_Boost_Lp_Stop
filename_full:
  OakGame/Content/Audio/Events/Vehicles/_Vehicles_Shared/Veh_Shared_Misc/Boost/WE_Veh_Revolver_Engine_Boost_Lp_Stop.uexp


filename_base: WE_Veh_Revolver_Engine_Boost_Lp_Start
filename_full:
  OakGame/Content/Audio/Events/Vehicles/_Vehicles_Shared/Veh_Shared_Misc/Boost/WE_Veh_Revolver_Engine_Boost_Lp_Start.uexp


filename_base: WE_Veh_Outrunner_HoverWheels_Lp_Stop
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Outrunner/WE_Veh_Outrunner_HoverWheels_Lp_Stop.uexp


filename_base: WE_Veh_Outrunner_HoverWheels_Lp_Start
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Outrunner/WE_Veh_Outrunner_HoverWheels_Lp_Start.uexp


filename_base: Outrunner_VehiclePartSet_Enemy_Maliwan_Badass
filename_full:
  OakGame/Content/Vehicles/Outrunner/Design/PartSets/Outrunner_VehiclePartSet_Enemy_Maliwan_Badass.uexp


filename_base: SM_RiseAndGrind_Billboard
filename_full:
  OakGame/Content/InteractiveObjects/MissionSpecificObjects/RiseAndGrind/Billboard/Model/Meshes/SM_RiseAndGrind_Billboard.uexp


filename_base: WE_IO_Mission_RiseAndGrind_Sign_PowerOn
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/SideMissions/IO_Mission_RiseAndGrind/WE_IO_Mission_RiseAndGrind_Sign_PowerOn.uexp


filename_base: WE_IO_Mission_RiseAndGrind_Sign_PowerOff_Sparks
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/SideMissions/IO_Mission_RiseAndGrind/WE_IO_Mission_RiseAndGrind_Sign_PowerOff_Sparks.uexp


filename_base: WE_IO_Mission_RiseAndGrind_Sign_Hum_Lp
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/SideMissions/IO_Mission_RiseAndGrind/WE_IO_Mission_RiseAndGrind_Sign_Hum_Lp.uexp


filename_base: WE_IO_Mission_RiseAndGrind_PowerOn_Full_Alt_R
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/SideMissions/IO_Mission_RiseAndGrind/WE_IO_Mission_RiseAndGrind_PowerOn_Full_Alt_R.uexp


filename_base: WE_IO_Mission_RiseAndGrind_PowerOn_Full_Alt_L
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/SideMissions/IO_Mission_RiseAndGrind/WE_IO_Mission_RiseAndGrind_PowerOn_Full_Alt_L.uexp


filename_base: WE_IO_Mission_RiseAndGrind_Generator_PowerDown
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/SideMissions/IO_Mission_RiseAndGrind/WE_IO_Mission_RiseAndGrind_Generator_PowerDown.uexp


filename_base: T_RiseAndGrind_Billboard_C
filename_full:
  OakGame/Content/InteractiveObjects/MissionSpecificObjects/RiseAndGrind/Billboard/Model/Textures/T_RiseAndGrind_Billboard_C.uexp


filename_base: T_RiseAndGrind_Menu_D
filename_full:
  OakGame/Content/InteractiveObjects/MissionSpecificObjects/RiseAndGrind/Menu/Model/Textures/T_RiseAndGrind_Menu_D.uexp


filename_base: T_RiseAndGrind_Menu_C
filename_full:
  OakGame/Content/InteractiveObjects/MissionSpecificObjects/RiseAndGrind/Menu/Model/Textures/T_RiseAndGrind_Menu_C.uexp


filename_base: WE_IO_Mission_City_Train_Going
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/Plot/Zone_1/IO_Mission_City/WE_IO_Mission_City_Train_Going.uexp


filename_base: WE_IO_Door_City_GiantDoor_Scraping
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Promethea/IO_Door_City_GiantDoor/WE_IO_Door_City_GiantDoor_Scraping.uexp


filename_base: WE_IO_Door_City_GiantDoor_Opening_Stop
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Promethea/IO_Door_City_GiantDoor/WE_IO_Door_City_GiantDoor_Opening_Stop.uexp


filename_base: WE_IO_Door_City_GiantDoor_Opening_Start
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Promethea/IO_Door_City_GiantDoor/WE_IO_Door_City_GiantDoor_Opening_Start.uexp


filename_base: WE_IO_Door_City_GiantDoor_Locked_Use
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Promethea/IO_Door_City_GiantDoor/WE_IO_Door_City_GiantDoor_Locked_Use.uexp


filename_base: WE_IO_Door_City_GiantDoor_Closing_Stop
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Promethea/IO_Door_City_GiantDoor/WE_IO_Door_City_GiantDoor_Closing_Stop.uexp


filename_base: WE_IO_Door_City_GiantDoor_Closing_Start
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Promethea/IO_Door_City_GiantDoor/WE_IO_Door_City_GiantDoor_Closing_Start.uexp


filename_base: T_DynastyDiner_Billboard_E
filename_full:
  OakGame/Content/InteractiveObjects/MissionSpecificObjects/DynastyDiner/Billboard/Model/Textures/T_DynastyDiner_Billboard_E.uexp


filename_base: T_DynastyDiner_Billboard_D
filename_full:
  OakGame/Content/InteractiveObjects/MissionSpecificObjects/DynastyDiner/Billboard/Model/Textures/T_DynastyDiner_Billboard_D.uexp


filename_base: T_DynastyDiner_Billboard_C
filename_full:
  OakGame/Content/InteractiveObjects/MissionSpecificObjects/DynastyDiner/Billboard/Model/Textures/T_DynastyDiner_Billboard_C.uexp


filename_base: SM_Light_Exterior_Accent_Small
filename_full:
  OakGame/Content/LevelLighting/Environments/Promethea/Lights_Exterior/Meshes/SM_Light_Exterior_Accent_Small.uexp


filename_base: SM_DynastyDiner_Basement_Trim
filename_full:
  OakGame/Content/InteractiveObjects/MissionSpecificObjects/DynastyDiner/Billboard/Model/Meshes/SM_DynastyDiner_Basement_Trim.uexp


filename_base: Mat_Prom_Concrete_V1_WB_LayerInfo
filename_full:
  OakGame/Content/Common/Materials/Landscape_LayerInfo/Promethea/Mat_Prom_Concrete_V1_WB_LayerInfo.uexp


filename_base: AutoPaint_Prom_Sand_Generic_V1_WB_LayerInfo
filename_full:
  OakGame/Content/Common/Materials/Landscape_LayerInfo/Promethea/AutoPaint_Prom_Sand_Generic_V1_WB_LayerInfo.uexp


filename_base: AutoPaint_Prom_Mud_Smooth_V1_WB_LayerInfo
filename_full:
  OakGame/Content/Common/Materials/Landscape_LayerInfo/Promethea/AutoPaint_Prom_Mud_Smooth_V1_WB_LayerInfo.uexp


filename_base: AutoPaint_Prom_Grass_V2_WB_LayerInfo
filename_full:
  OakGame/Content/Common/Materials/Landscape_LayerInfo/Promethea/AutoPaint_Prom_Grass_V2_WB_LayerInfo.uexp


filename_base: AutoPaint_Prom_ClumpyMud_V1_WB_LayerInfo
filename_full:
  OakGame/Content/Common/Materials/Landscape_LayerInfo/Promethea/AutoPaint_Prom_ClumpyMud_V1_WB_LayerInfo.uexp


filename_base: AutoPaint_Prom_Cliffs_V1_WB_LayerInfo
filename_full:
  OakGame/Content/Common/Materials/Landscape_LayerInfo/Promethea/AutoPaint_Prom_Cliffs_V1_WB_LayerInfo.uexp


filename_base: SM_MiscCylinderHalf_500x500
filename_full:
  Engine/Plugins/Gearbox/GbxSharedBlockoutAssets/Content/Misc/Base/MiscCylinderHalf_500x500/Model/Meshes/SM_MiscCylinderHalf_500x500.uexp


filename_base: SM_MiscArch_500x500
filename_full:
  Engine/Plugins/Gearbox/GbxSharedBlockoutAssets/Content/Misc/Base/Arch_500x500/Model/Meshes/SM_MiscArch_500x500.uexp


filename_base: SM_MiscSphereQuarter_500x500
filename_full:
  Engine/Plugins/Gearbox/GbxSharedBlockoutAssets/Content/Misc/Base/MiscSphereQuarter_500x500/Folder/Meshes/SM_MiscSphereQuarter_500x500.uexp


filename_base: SM_DynastyDiner_Billboard
filename_full:
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filename_base: Mat_Prom_Sand_Generic_V2_WB_LayerInfo
filename_full:
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filename_base: AutoPaint_Prom_Gravel_V2_WB_LayerInfo
filename_full:
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filename_base: AutoPaint_Prom_Dirt_Rubble_V1_WB_LayerInfo
filename_full:
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filename_base: AutoPaint_Prom_Concrete_V1_WB_LayerInfo
filename_full:
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filename_base: AutoPaint_Prom_Concrete_Damaged_V1_WB_LayerInfo
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filename_base: SM_RiseandGrind_Menu
filename_full:
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filename_base: SM_FloorStraight1000_W500
filename_full:
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filename_base: SM_Light_Exterior_Bollard
filename_full:
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filename_base: WE_IO_Lootable_RatchPile_Small_Idle_Lp_Start
filename_full:
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filename_base: SM_Barrier_Cover_Tactical_Large_Interior
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filename_base: SM_Barrier_Cover_Tactical_Medium_V1_Interior
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filename_base: SM_DinerBadge_SM_DinerBadge
filename_full:
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filename_base: PD_Barrier_Cover_Tactical_Large_Sides_Pieces
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filename_base: PD_Barrier_Cover_Tactical_Large_Pieces
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filename_base: PD_Barrier_Cover_Tactical_Medium_V1_Pieces
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filename_base: PD_Barrier_Traffic_Glass_Pieces
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filename_base: PD_Barrier_Traffic_Glass_Frame_Pieces
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filename_base: PD_Bench_Bottom_Concrete_Pieces
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filename_base: PD_Planter_Concrete_Plant_Pieces
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filename_base: PD_Sign_Sandwichboard_Pieces
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filename_base: PD_Trashcan_MetalConcrete_Pieces
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filename_base: WE_IO_Enemy_Mal_Dropship_Warp_Out_Electricity_Lp_Stop
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filename_base: WE_IO_Enemy_Mal_Dropship_Warp_Out_Electricity_Lp_Start
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filename_base: WE_IO_Enemy_Mal_Dropship_Warp_Out
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filename_base: WE_IO_Enemy_Mal_Dropship_Warp_In
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filename_base: WE_IO_Enemy_Mal_Dropship_Spawner_Start
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filename_base: WE_IO_Enemy_Mal_Dropship_Engine_Lp_Stop
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filename_base: WE_IO_Enemy_Mal_Dropship_Engine_Lp_Start
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filename_base: WE_IO_Enemy_Mal_Dropship_Distant_PassBy
filename_full:
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filename_base: WE_IO_Enemy_CoV_Dropship_Propaganda
filename_full:
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filename_base: SM_PaperHat_SM_PaperHat
filename_full:
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filename_base: SM_Bowtie
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filename_base: PS_Static_Scanned_Digistruct_Sweep
filename_full:
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filename_base: WE_IO_MissionPlaceable_Static_Scanned
filename_full:
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filename_base: SM_Buzz_Sign
filename_full:
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filename_base: WE_IO_Mission_RiseAndGrind_CoffeeServiceButton_Press_01
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filename_base: WE_IO_Mission_DynastyDiner_RatchMeat_Scorched
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filename_base: T_BuzzSign_D
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filename_base: T_Buzz_Sign_C
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filename_base: T_DynastyDiner_MealBox_D
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filename_base: T_DynastyDiner_MealBox_C
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filename_base: T_Poster_Nog_Luchador_Red_D
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filename_base: T_Poster_Nog_Luchador_C
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filename_base: T_DynastyDiner_Sign_D
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filename_base: T_DynastyDiner_Sign_C
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filename_base: SM_DynastyDiner_Sign
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filename_base: SM_DynastyDiner_MealBox
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filename_base: PD_Barrier_Cover_Tactical_Small_V2_Pieces
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filename_base: SEQ_City_RhysHologram_BlockadeTurnInConvo_01
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filename_base: SEQ_City_RhysHologram_BlockadeTurnInConvo_02
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filename_base: SEQ_City_RhysHologram_MonasteryKickoff
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filename_base: SEQ_City_RhysHologram_MonasteryKickoff
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filename_base: SM_Veh_Technical_Armor_SteelPlates
filename_full:
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filename_base: Curve_BoostForce_CryoBooster
filename_full:
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filename_base: WE_NPC_Mal_Nog_Shield_Imp
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filename_base: WE_Oak_VOBD_NPC_BaronNoggin_Pain_Stagger
filename_full:
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filename_base: WE_Oak_VOBD_NPC_BaronNoggin_Pain_Acid_LP_Break
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filename_base: WE_Oak_VOBD_NPC_BaronNoggin_Pain_Acid_LP
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filename_base: WE_NPC_Mal_Nog_Drone_Anim_Nav_Vault
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filename_base: WE_NPC_Mal_Nog_Drone_Anim_Fidget_v2_Mov_02
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filename_base: WE_NPC_Mal_Nog_Drone_Anim_Nav_Drop_Down
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filename_base: WE_NPC_Mal_Nog_Drone_Anim_Combat_Nav_DropDown
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filename_base: WE_NPC_Mal_Nog_Drone_Anim_Combat_Nav_Jump_Exit
filename_full:
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filename_base: WE_NPC_Mal_Nog_Drone_Anim_Combat_Nav_Jump_Enter
filename_full:
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filename_base: WE_NPC_Mal_Nog_Surfer_Engine_Lp_Stop
filename_full:
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filename_base: WE_NPC_Mal_Nog_Surfer_Engine_Lp_Start
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filename_base: WE_NPC_Mal_Nog_Drone_Anim_Combat_Replenish_Drones_v2
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filename_base: WE_NPC_Mal_Nog_Badass_Proj_LaserWire_Lp
filename_full:
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filename_base: WE_NPC_Mal_Nog_Badass_Proj_LaserWire_Exp
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filename_base: WE_NPC_Mal_Nog_Drone_Projectile_Throw_Lp_Start
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filename_base: WE_NPC_Mal_Nog_Drone_Exp
filename_full:
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filename_base: WE_NPC_Mal_Nog_Drone_Engine_DeathDrone
filename_full:
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filename_base: WE_NPC_Mal_Nog_Taunt04_Part03
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filename_base: WE_NPC_Mal_Nog_Taunt04_Part02_Music_Stop
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filename_base: WE_NPC_Mal_Nog_Taunt05_Swing
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filename_base: WE_NPC_Mal_Nog_Taunt05_Part02
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filename_base: WE_NPC_Mal_Nog_Taunt02_Part03
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filename_base: WE_NPC_Mal_Nog_Taunt02_Part01
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filename_base: WE_NPC_Mal_Nog_Taunt03_Part02
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filename_base: WE_NPC_Mal_Nog_Taunt03_Part01
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filename_base: WE_NPC_Mal_Nog_Taunt01_Part03
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filename_base: WE_NPC_Mal_Nog_Taunt01_Part02
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filename_base: WE_NPC_Mal_Nog_Taunt01_Part01
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filename_base: WE_NPC_Mal_Nog_Drone_Anim_Fidget_v5_Start
filename_full:
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filename_base: WE_NPC_Mal_Nog_Drone_Anim_Fidget_v5_DroneMov_02
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filename_base: WE_NPC_Mal_Nog_Drone_Anim_Fidget_v2_Spin
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filename_base: WE_NPC_Mal_Heavy_Ice_Backpack_Pool
filename_full:
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filename_base: WE_NPC_Mal_Heavy_BackPack_Imp
filename_full:
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filename_base: WE_NPC_Mal_Heavy_Badass_Melee_Imp
filename_full:
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filename_base: PS_Screen_Claw_Generic_Impact_3_Finger_Right
filename_full:
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filename_base: WE_Crea_Ratch_Damage_Swipe
filename_full:
  OakGame/Content/Audio/Events/Creatures/Crea_Ratches/Crea_Ratch_Base/WE_Crea_Ratch_Damage_Swipe.uasset


filename_base: WE_Crea_Ratch_Hive_Voc_Pain
filename_full:
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filename_base: WE_Crea_Ratch_Hive_Voc_Launch_Mini
filename_full:
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filename_base: WE_Crea_Ratch_Hive_Voc_Death
filename_full:
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filename_base: WE_Crea_Ratch_Hive_Voc_Bite
filename_full:
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filename_base: WE_Crea_Ratch_Hive_Voc_Birth_Vomit
filename_full:
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filename_base: WE_Crea_Ratch_Hive_Voc_Birth_Start
filename_full:
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filename_base: WE_Crea_Ratch_Hive_Voc_Birth_Gasp
filename_full:
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filename_base: WE_Crea_Ratch_Voc_Puke_Lp_LG_Stop
filename_full:
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filename_base: WE_Crea_Ratch_Voc_Puke_Lp_LG_Start
filename_full:
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filename_base: WE_Crea_Ratch_Voc_Breath_Back_LG
filename_full:
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filename_base: WE_Crea_Ratch_Voc_Breath_Attack_LG
filename_full:
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filename_base: WE_Crea_Ratch_LG_Voc_Bark_Short
filename_full:
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filename_base: WE_Crea_Ratch_LG_Voc_Aggro
filename_full:
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filename_base: WE_Crea_Ratch_JabShared_Egg_Proj_Stop
filename_full:
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filename_base: WE_Crea_Ratch_JabShared_Egg_Proj_Start
filename_full:
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filename_base: WE_Crea_Ratch_Hive_Egg_Imp
filename_full:
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filename_base: WE_Crea_Ratch_Hive_Egg_Throw
filename_full:
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filename_base: WE_Crea_Ratch_Hive_MiniRatch_Proj_Stop
filename_full:
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filename_base: WE_Crea_Ratch_Hive_MiniRatch_Proj
filename_full:
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filename_base: WE_Oak_VOBD_NEU_ServiceBotLaw1_Pain_Shock
filename_full:
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filename_base: WE_Oak_VOBD_NEU_ServiceBotLaw1_Pain_Radiation
filename_full:
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filename_base: WE_Oak_VOBD_NEU_ServiceBotLaw1_Pain_Fire
filename_full:
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filename_base: WE_Oak_VOBD_NEU_ServiceBotLaw1_Pain_Cryo
filename_full:
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filename_base: WE_Oak_VOBD_NEU_ServiceBotLaw1_Pain_Acid
filename_full:
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filename_base: WE_Oak_VOBD_NEU_ServiceBotWMS1_Pain_Shock
filename_full:
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filename_base: WE_Oak_VOBD_NEU_ServiceBotWMS1_Pain_Radiation
filename_full:
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filename_base: WE_Oak_VOBD_NEU_ServiceBotWMS1_Pain_Fire
filename_full:
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filename_base: WE_Oak_VOBD_NEU_ServiceBotWMS1_Pain_Cryo
filename_full:
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filename_base: WE_Oak_VOBD_NEU_ServiceBotWMS1_Pain_Acid
filename_full:
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filename_base: WE_NPC_Service_Bot_Turret_Spawn
filename_full:
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filename_base: WE_NPC_Service_Bot_WMS_Wep_Proj_Lp_Stop
filename_full:
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filename_base: WE_NPC_Service_Bot_WMS_Wep_Proj_Lp_Start
filename_full:
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filename_base: WE_NPC_Service_Bot_WMS_Wep_Proj_Imp
filename_full:
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filename_base: WE_NPC_Service_Bot_Turret_Engine_Idle
filename_full:
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filename_base: WE_NPC_Service_Bot_Turret_Death
filename_full:
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filename_base: WE_NPC_Service_Bot_Turret_FS
filename_full:
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filename_base: WE_NPC_Service_Bot_WMS_Wep_Shot
filename_full:
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filename_base: WE_NPC_Service_Bot_SWAT_Forcefield_Start
filename_full:
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filename_base: WE_NPC_Service_Bot_SWAT_Forcefield_Imp
filename_full:
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filename_base: WE_Oak_VOBD_NEU_ServiceBotSWAT1_Pain_Shock
filename_full:
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filename_base: WE_Oak_VOBD_NEU_ServiceBotSWAT1_Pain_Radiation
filename_full:
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filename_base: WE_Oak_VOBD_NEU_ServiceBotSWAT1_Pain_Fire
filename_full:
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filename_base: WE_Oak_VOBD_NEU_ServiceBotSWAT1_Pain_Cryo
filename_full:
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filename_base: WE_Oak_VOBD_NEU_ServiceBotSWAT1_Pain_Acid
filename_full:
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filename_base: WE_NPC_Service_Bot_SWAT_Wep_Tesla_Start
filename_full:
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filename_base: WE_NPC_Service_Bot_SWAT_Wep_Tesla_Imp
filename_full:
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filename_base: WE_NPC_Service_Bot_Grenade_Smoke_Stop
filename_full:
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filename_base: WE_NPC_Service_Bot_Grenade_Smoke_Start
filename_full:
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filename_base: WE_NPC_Mal_Heavy_Gun_JumpJet_Stop
filename_full:
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filename_base: WE_NPC_Mal_Heavy_Gun_JumpJet_Start
filename_full:
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filename_base: WE_NPC_Mal_Heavy_Gun_Rocket_Fire
filename_full:
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filename_base: WE_NPC_Mal_Nog_Gigamind_Death
filename_full:
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filename_base: WE_NPC_Mal_Nog_Badass_Proj_DroneBomb_Start
filename_full:
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filename_base: WE_NPC_Mal_Nog_Badass_Proj_DroneBomb_Idle_Lp
filename_full:
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filename_base: WE_NPC_Mal_Nog_Badass_Proj_DroneBomb_Exp
filename_full:
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filename_base: WE_NPC_Mal_Nog_Badass_Proj_DroneBomb_Bounce
filename_full:
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filename_base: WE_NPC_Mal_Nog_Drone_Anim_Combat_DroneDeathLaser_Exit
filename_full:
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filename_base: WE_NPC_Mal_Nog_Drone_Anim_Combat_DroneDeathLaser_Enter
filename_full:
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filename_base: WE_NPC_Mal_Nog_Drone_Anim_Combat_Droneshield_Enter
filename_full:
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filename_base: WE_Oak_VOBD_NPC_ArcherRowe_Pain_Acid_LP_Break
filename_full:
  OakGame/Content/Audio/Events/VO/VOBD/NPC_Archer_Rowe/WE_Oak_VOBD_NPC_ArcherRowe_Pain_Acid_LP_Break.uasset


filename_base: WE_NPC_Mal_Heavy_Badass_Melee_Forward
filename_full:
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filename_base: WE_NPC_Mal_Heavy_Badass_Melee_Clunk
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Badass/WE_NPC_Mal_Heavy_Badass_Melee_Clunk.uasset


filename_base: WE_NPC_Mal_Heavy_Badass_Melee_PullBack
filename_full:
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filename_base: WE_NPC_Mal_Heavy_Badass_Shock_Fist_PwrUp
filename_full:
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filename_base: WE_NPC_Mal_Heavy_Badass_Shock_Fire_PwrUp
filename_full:
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filename_base: WE_NPC_Mal_Heavy_Badass_Ice_Fist_PwrUp
filename_full:
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filename_base: WE_NPC_Mal_Heavy_Badass_Ice_AoE_Exp
filename_full:
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filename_base: WE_NPC_Mal_Heavy_Badass_Fire_AoE_Exp
filename_full:
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filename_base: WE_NPC_Mal_Heavy_Badass_Acid_Fist_PwrUp
filename_full:
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filename_base: WE_NPC_Mal_Heavy_Acid_GroundPound_Expl
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Acid/WE_NPC_Mal_Heavy_Acid_GroundPound_Expl.uasset


filename_base: WE_NPC_Enforcer_Killavolt_Melee_Shield_Imp
filename_full:
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filename_base: WE_NPC_Mal_Heavy_Badass_Fist_Jump
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Badass/WE_NPC_Mal_Heavy_Badass_Fist_Jump.uasset


filename_base: WwiseBank_NPC_Enforcer_Killavolt
filename_full:
  OakGame/Content/Audio/SoundBanks/Characters/NPC/NPC_CoV_Enforcers/WwiseBank_NPC_Enforcer_Killavolt.uasset


filename_base: WE_NPC_Service_Bot_Siren_Lp_Stop
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Service_Bots/NPC_Service_Bots/LAW/WE_NPC_Service_Bot_Siren_Lp_Stop.uasset


filename_base: WE_NPC_Service_Bot_Siren_Lp_Start
filename_full:
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filename_base: WE_NPC_Service_Bot_Warning_Beep
filename_full:
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filename_base: WE_NPC_Service_Bot_Fire_Wep_Extinguisher_Stop
filename_full:
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filename_base: WE_NPC_Service_Bot_Fire_Wep_Extinguisher_Start
filename_full:
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filename_base: WE_Oak_VOBD_NEU_ServiceBotFire1_Pain_Shock
filename_full:
  OakGame/Content/Audio/Events/VO/VOBD/ServiceBot_Fire_1/WE_Oak_VOBD_NEU_ServiceBotFire1_Pain_Shock.uasset


filename_base: WE_Oak_VOBD_NEU_ServiceBotFire1_Pain_Radiation
filename_full:
  OakGame/Content/Audio/Events/VO/VOBD/ServiceBot_Fire_1/WE_Oak_VOBD_NEU_ServiceBotFire1_Pain_Radiation.uasset


filename_base: WE_Oak_VOBD_NEU_ServiceBotFire1_Pain_Fire
filename_full:
  OakGame/Content/Audio/Events/VO/VOBD/ServiceBot_Fire_1/WE_Oak_VOBD_NEU_ServiceBotFire1_Pain_Fire.uasset


filename_base: WE_Oak_VOBD_NEU_ServiceBotFire1_Pain_Cryo
filename_full:
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filename_base: WE_Oak_VOBD_NEU_ServiceBotFire1_Pain_Acid
filename_full:
  OakGame/Content/Audio/Events/VO/VOBD/ServiceBot_Fire_1/WE_Oak_VOBD_NEU_ServiceBotFire1_Pain_Acid.uasset


filename_base: WE_NPC_Service_Bot_Fire_Wep_AOE_Proj
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Service_Bots/NPC_Service_Bots/Fire/WE_NPC_Service_Bot_Fire_Wep_AOE_Proj.uasset


filename_base: WE_NPC_Service_Bot_Fire_Wep_AOE_Obj_Lp_Stop
filename_full:
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filename_base: WE_NPC_Service_Bot_Fire_Wep_AOE_Obj_Lp_Start
filename_full:
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filename_base: WE_NPC_Service_Bot_Fire_Wep_AOE_Launch
filename_full:
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filename_base: WE_NPC_Service_Bot_Fire_Wep_AOE_Blast
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Service_Bots/NPC_Service_Bots/Fire/WE_NPC_Service_Bot_Fire_Wep_AOE_Blast.uasset


filename_base: WE_NPC_Mal_Nog_Shield_Lp_Stop
filename_full:
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filename_base: WE_NPC_Mal_Nog_Shield_Lp_Start
filename_full:
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filename_base: WE_NPC_Mal_Nog_DeathLaser_Wep_Laser_Shot
filename_full:
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filename_base: WE_NPC_Mal_Nog_DeathLaser_Lp_Stop
filename_full:
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filename_base: WE_NPC_Mal_Nog_DeathLaser_Lp_Start
filename_full:
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filename_base: WE_NPC_Mal_Nog_Surfer_Anim_Dronenado_Proj
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Nog/NPC_Mal_Nog/Nog/Surfer/WE_NPC_Mal_Nog_Surfer_Anim_Dronenado_Proj.uasset


filename_base: WE_NPC_Mal_Nog_Drone_Anim_Combat_Droneshield_Exit
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Nog/NPC_Mal_Nog/Drones/Combat/WE_NPC_Mal_Nog_Drone_Anim_Combat_Droneshield_Exit.uasset


filename_base: WE_NPC_Mal_Nog_Drone_Anim_Combat_DroneLaserWire_Exit
filename_full:
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filename_base: WE_NPC_Mal_Nog_Drone_Anim_Combat_DroneLaserWire_Enter
filename_full:
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filename_base: WE_NPC_Aura_Mechanical_Ice_Lp_Stop
filename_full:
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filename_base: WE_NPC_Aura_Mechanical_Ice_Lp
filename_full:
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filename_base: WE_NPC_Mal_Heavy_Fire_Bomb_ChargeUp
filename_full:
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filename_base: WE_NPC_Aura_Mechanical_Fire_Lp_Stop
filename_full:
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filename_base: WE_NPC_Aura_Mechanical_Fire_Lp
filename_full:
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filename_base: WE_NPC_Aura_Mechanical_Acid_Lp_Stop
filename_full:
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filename_base: WE_NPC_Aura_Mechanical_Acid_Lp
filename_full:
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filename_base: WE_NPC_Mal_Heavy_Acid_Blast_Cloud_Burst_Proj
filename_full:
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filename_base: WE_NPC_Mal_Trooper_Melee_Shield_Imp_Ground
filename_full:
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filename_base: WE_NPC_Mal_Trooper_Melee_Baton_Idle_Lp
filename_full:
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filename_base: WE_ASB_Wep_Grenade_Projectile_Shock_Lp_Stop
filename_full:
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filename_base: WE_ASB_Wep_Grenade_Projectile_Shock_Lp_Start
filename_full:
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filename_base: WE_NPC_Mal_Trooper_Melee_Dash_Start
filename_full:
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filename_base: WE_NPC_Mal_Heavy_Ice_Thrower_Stop
filename_full:
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filename_base: WE_NPC_Mal_Heavy_Ice_Thrower_Start
filename_full:
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filename_base: WE_NPC_Mal_Heavy_Ice_Thrower_PwrUp
filename_full:
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filename_base: WE_NPC_Mal_Heavy_Ice_Jump_Stop
filename_full:
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filename_base: WE_NPC_Mal_Heavy_Ice_Jump_Start
filename_full:
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filename_base: WE_NPC_Mal_Heavy_Fire_Thrower_PwrUp
filename_full:
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filename_base: WE_NPC_Mal_Heavy_Fire_Jump_Start
filename_full:
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filename_base: WE_NPC_Mal_Heavy_Fire_Flamethrower_Stop
filename_full:
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filename_base: WE_NPC_Mal_Heavy_Fire_Flamethrower_Start
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Fire/WE_NPC_Mal_Heavy_Fire_Flamethrower_Start.uasset


filename_base: WE_NPC_Mal_Nog_Drone_Engine_Formation_Lp_Start
filename_full:
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filename_base: WE_IO_Lootable_Eridian_WhiteChest
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Lootables/IO_Lootable_Eridian_WhiteChest/WE_IO_Lootable_Eridian_WhiteChest.uasset


filename_base: PD_Medium_Eridium_Pile_02_Pieces
filename_full:
  OakGame/Content/InteractiveObjects/Eridium_Piles/_Shared/Model/Meshes/PD_Medium_Eridium_Pile_02_Pieces.uasset


filename_base: PD_Medium_Eridium_Pile_Pieces
filename_full:
  OakGame/Content/InteractiveObjects/Eridium_Piles/_Shared/Model/Meshes/PD_Medium_Eridium_Pile_Pieces.uasset


filename_base: SK_Veh_Revolver_FireStarter_Skeleton
filename_full:
  OakGame/Content/Vehicles/Revolver/Parts/Boosters/FireStarter/SK_Veh_Revolver_FireStarter_Skeleton.uasset


filename_base: Curve_BoostForce_Firestarter
filename_full:
  OakGame/Content/Vehicles/Revolver/Design/Parts/CoreMod/Firestarter/Curve_BoostForce_Firestarter.uasset


filename_base: WE_Veh_Revolver_Boost_FireCloud
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_Boost_FireCloud.uasset


filename_base: Curve_BoostForce_HeavyBooster
filename_full:
  OakGame/Content/Vehicles/Revolver/Design/Parts/CoreMod/HeavyBooster/Curve_BoostForce_HeavyBooster.uasset


filename_base: SK_Veh_Turret_RodLauncher
filename_full:
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filename_base: SK_Veh_RevolverWeaponSupport
filename_full:
  OakGame/Content/Vehicles/VehicleWeapons/_Shared/WeaponModels/DualWeaponArm/SK_Veh_RevolverWeaponSupport.uasset


filename_base: WE_Veh_Revolver_Wep_MachineGun_PreFire
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_Wep_MachineGun_PreFire.uasset


filename_base: WE_Veh_Revolver_Wep_BlazeRodLauncher_Shot
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_Wep_BlazeRodLauncher_Shot.uasset


filename_base: WE_Veh_Revolver_Wep_BlazeRodLauncher_PostFire
filename_full:
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filename_base: SK_Veh_Turret_RodLauncher_Skeleton
filename_full:
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filename_base: SK_Veh_Turret_DualWeapon_Skeleton
filename_full:
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filename_base: SM_Veh_Turret_RodLauncher_Projectile
filename_full:
  OakGame/Content/Vehicles/VehicleWeapons/_Shared/ProjectileModels/SM_Veh_Turret_RodLauncher_Projectile.uasset


filename_base: WE_Veh_Revolver_Wep_BlazeRodLauncher_Stick
filename_full:
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filename_base: WE_Veh_Revolver_Wep_BlazeRodLauncher_Fuse_Lp
filename_full:
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filename_base: SK_Veh_Turret_DualFlakCannon
filename_full:
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filename_base: WE_Veh_Revolver_Wep_MachineGun_Shot
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_Wep_MachineGun_Shot.uasset


filename_base: WE_Veh_Revolver_Wep_MachineGun_PostFire
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_Wep_MachineGun_PostFire.uasset


filename_base: SK_Veh_Turret_DualFlakCannon_Skeleton
filename_full:
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filename_base: T_Veh_DualFlakCanon_N
filename_full:
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filename_base: T_Veh_DualFlakCanon_D
filename_full:
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filename_base: T_Veh_DualFlakCanon_C
filename_full:
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filename_base: T_Veh_DualFlakCanon_N
filename_full:
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filename_base: T_Veh_DualFlakCanon_D
filename_full:
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filename_base: T_Veh_DualFlakCanon_C
filename_full:
  OakGame/Content/Vehicles/VehicleWeapons/_Shared/WeaponModels/DualFlakCanon/T_Veh_DualFlakCanon_C.uexp


filename_base: SK_Veh_Turret_DualFlakCannon_Skeleton
filename_full:
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filename_base: SK_Veh_Turret_DualFlakCannon
filename_full:
  OakGame/Content/Vehicles/VehicleWeapons/_Shared/WeaponModels/DualFlakCanon/SK_Veh_Turret_DualFlakCannon.uexp


filename_base: WE_Veh_Revolver_Wep_MachineGun_Shot
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_Wep_MachineGun_Shot.uexp


filename_base: WE_Veh_Revolver_Wep_MachineGun_PostFire
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_Wep_MachineGun_PostFire.uexp


filename_base: SM_Veh_Turret_RodLauncher_Projectile
filename_full:
  OakGame/Content/Vehicles/VehicleWeapons/_Shared/ProjectileModels/SM_Veh_Turret_RodLauncher_Projectile.uexp


filename_base: WE_Veh_Revolver_Wep_BlazeRodLauncher_Stick
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_Wep_BlazeRodLauncher_Stick.uexp


filename_base: WE_Veh_Revolver_Wep_BlazeRodLauncher_Fuse_Lp
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_Wep_BlazeRodLauncher_Fuse_Lp.uexp


filename_base: SK_Veh_Turret_DualWeapon_Skeleton
filename_full:
  OakGame/Content/Vehicles/VehicleWeapons/_Shared/WeaponModels/DualWeaponArm/SK_Veh_Turret_DualWeapon_Skeleton.uexp


filename_base: SK_Veh_Turret_RodLauncher_Skeleton
filename_full:
  OakGame/Content/Vehicles/VehicleWeapons/_Shared/WeaponModels/RodLauncher/SK_Veh_Turret_RodLauncher_Skeleton.uexp


filename_base: SK_Veh_Turret_RodLauncher
filename_full:
  OakGame/Content/Vehicles/VehicleWeapons/_Shared/WeaponModels/RodLauncher/SK_Veh_Turret_RodLauncher.uexp


filename_base: SK_Veh_RevolverWeaponSupport
filename_full:
  OakGame/Content/Vehicles/VehicleWeapons/_Shared/WeaponModels/DualWeaponArm/SK_Veh_RevolverWeaponSupport.uexp


filename_base: WE_Veh_Revolver_Wep_MachineGun_PreFire
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_Wep_MachineGun_PreFire.uexp


filename_base: WE_Veh_Revolver_Wep_BlazeRodLauncher_Shot
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_Wep_BlazeRodLauncher_Shot.uexp


filename_base: WE_Veh_Revolver_Wep_BlazeRodLauncher_PostFire
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_Wep_BlazeRodLauncher_PostFire.uexp


filename_base: Curve_BoostForce_HeavyBooster
filename_full:
  OakGame/Content/Vehicles/Revolver/Design/Parts/CoreMod/HeavyBooster/Curve_BoostForce_HeavyBooster.uexp


filename_base: WE_Veh_Revolver_Boost_FireCloud
filename_full:
  OakGame/Content/Audio/Events/Vehicles/Vehicles_Variants/Veh_Revolver/WE_Veh_Revolver_Boost_FireCloud.uexp


filename_base: Curve_BoostForce_Firestarter
filename_full:
  OakGame/Content/Vehicles/Revolver/Design/Parts/CoreMod/Firestarter/Curve_BoostForce_Firestarter.uexp


filename_base: SK_Veh_Revolver_FireStarter_Skeleton
filename_full:
  OakGame/Content/Vehicles/Revolver/Parts/Boosters/FireStarter/SK_Veh_Revolver_FireStarter_Skeleton.uexp


filename_base: PD_Medium_Eridium_Pile_Pieces
filename_full:
  OakGame/Content/InteractiveObjects/Eridium_Piles/_Shared/Model/Meshes/PD_Medium_Eridium_Pile_Pieces.uexp


filename_base: PD_Medium_Eridium_Pile_02_Pieces
filename_full:
  OakGame/Content/InteractiveObjects/Eridium_Piles/_Shared/Model/Meshes/PD_Medium_Eridium_Pile_02_Pieces.uexp


filename_base: WE_IO_Lootable_Eridian_WhiteChest
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Lootables/IO_Lootable_Eridian_WhiteChest/WE_IO_Lootable_Eridian_WhiteChest.uexp


filename_base: WE_NPC_Mal_Nog_Drone_Engine_Formation_Lp_Start
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Nog/NPC_Mal_Nog/Drones/Engine/WE_NPC_Mal_Nog_Drone_Engine_Formation_Lp_Start.uexp


filename_base: WE_NPC_Mal_Heavy_Fire_Thrower_PwrUp
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Fire/WE_NPC_Mal_Heavy_Fire_Thrower_PwrUp.uexp


filename_base: WE_NPC_Mal_Heavy_Fire_Jump_Start
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Fire/WE_NPC_Mal_Heavy_Fire_Jump_Start.uexp


filename_base: WE_NPC_Mal_Heavy_Fire_Flamethrower_Stop
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Fire/WE_NPC_Mal_Heavy_Fire_Flamethrower_Stop.uexp


filename_base: WE_NPC_Mal_Heavy_Fire_Flamethrower_Start
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Fire/WE_NPC_Mal_Heavy_Fire_Flamethrower_Start.uexp


filename_base: WE_NPC_Mal_Heavy_Ice_Thrower_Stop
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Ice/WE_NPC_Mal_Heavy_Ice_Thrower_Stop.uexp


filename_base: WE_NPC_Mal_Heavy_Ice_Thrower_Start
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Ice/WE_NPC_Mal_Heavy_Ice_Thrower_Start.uexp


filename_base: WE_NPC_Mal_Heavy_Ice_Thrower_PwrUp
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Ice/WE_NPC_Mal_Heavy_Ice_Thrower_PwrUp.uexp


filename_base: WE_NPC_Mal_Heavy_Ice_Jump_Stop
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Ice/WE_NPC_Mal_Heavy_Ice_Jump_Stop.uexp


filename_base: WE_NPC_Mal_Heavy_Ice_Jump_Start
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Ice/WE_NPC_Mal_Heavy_Ice_Jump_Start.uexp


filename_base: WE_NPC_Mal_Trooper_Melee_Dash_Start
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Troopers/NPC_Mal_Troopers/Melee/WE_NPC_Mal_Trooper_Melee_Dash_Start.uexp


filename_base: WE_NPC_Mal_Trooper_Melee_Baton_Idle_Lp
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Troopers/NPC_Mal_Troopers/Melee/WE_NPC_Mal_Trooper_Melee_Baton_Idle_Lp.uexp


filename_base: WE_ASB_Wep_Grenade_Projectile_Shock_Lp_Stop
filename_full:
  OakGame/Content/Audio/Audio_Sandbox/ASB_Wep/Wep_Grenades/WE_ASB_Wep_Grenade_Projectile_Shock_Lp_Stop.uexp


filename_base: WE_ASB_Wep_Grenade_Projectile_Shock_Lp_Start
filename_full:
  OakGame/Content/Audio/Audio_Sandbox/ASB_Wep/Wep_Grenades/WE_ASB_Wep_Grenade_Projectile_Shock_Lp_Start.uexp


filename_base: WE_NPC_Mal_Heavy_Acid_Blast_Cloud_Burst_Proj
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Acid/WE_NPC_Mal_Heavy_Acid_Blast_Cloud_Burst_Proj.uexp


filename_base: WE_NPC_Aura_Mechanical_Ice_Lp_Stop
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Ice/WE_NPC_Aura_Mechanical_Ice_Lp_Stop.uexp


filename_base: WE_NPC_Aura_Mechanical_Ice_Lp
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Ice/WE_NPC_Aura_Mechanical_Ice_Lp.uexp


filename_base: WE_NPC_Mal_Heavy_Fire_Bomb_ChargeUp
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Fire/WE_NPC_Mal_Heavy_Fire_Bomb_ChargeUp.uexp


filename_base: WE_NPC_Aura_Mechanical_Fire_Lp_Stop
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Fire/WE_NPC_Aura_Mechanical_Fire_Lp_Stop.uexp


filename_base: WE_NPC_Aura_Mechanical_Fire_Lp
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Fire/WE_NPC_Aura_Mechanical_Fire_Lp.uexp


filename_base: WE_NPC_Aura_Mechanical_Acid_Lp_Stop
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Acid/WE_NPC_Aura_Mechanical_Acid_Lp_Stop.uexp


filename_base: WE_NPC_Aura_Mechanical_Acid_Lp
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Acid/WE_NPC_Aura_Mechanical_Acid_Lp.uexp


filename_base: WE_NPC_Mal_Nog_Drone_Anim_Combat_DroneLaserWire_Enter
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Nog/NPC_Mal_Nog/Drones/Combat/WE_NPC_Mal_Nog_Drone_Anim_Combat_DroneLaserWire_Enter.uexp


filename_base: WE_NPC_Mal_Nog_Drone_Anim_Combat_DroneLaserWire_Exit
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Nog/NPC_Mal_Nog/Drones/Combat/WE_NPC_Mal_Nog_Drone_Anim_Combat_DroneLaserWire_Exit.uexp


filename_base: WE_NPC_Mal_Nog_Drone_Anim_Combat_Droneshield_Exit
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Nog/NPC_Mal_Nog/Drones/Combat/WE_NPC_Mal_Nog_Drone_Anim_Combat_Droneshield_Exit.uexp


filename_base: WE_NPC_Mal_Nog_Surfer_Anim_Dronenado_Proj
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Nog/NPC_Mal_Nog/Nog/Surfer/WE_NPC_Mal_Nog_Surfer_Anim_Dronenado_Proj.uexp


filename_base: WE_NPC_Mal_Nog_Shield_Lp_Stop
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Nog/NPC_Mal_Nog/Nog/Abilities_Shared/WE_NPC_Mal_Nog_Shield_Lp_Stop.uexp


filename_base: WE_NPC_Mal_Nog_Shield_Lp_Start
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Nog/NPC_Mal_Nog/Nog/Abilities_Shared/WE_NPC_Mal_Nog_Shield_Lp_Start.uexp


filename_base: WE_NPC_Mal_Nog_DeathLaser_Wep_Laser_Shot
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Nog/NPC_Mal_Nog/Nog/Abilities_Shared/WE_NPC_Mal_Nog_DeathLaser_Wep_Laser_Shot.uexp


filename_base: WE_NPC_Mal_Nog_DeathLaser_Lp_Stop
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Nog/NPC_Mal_Nog/Nog/Abilities_Shared/WE_NPC_Mal_Nog_DeathLaser_Lp_Stop.uexp


filename_base: WE_NPC_Mal_Nog_DeathLaser_Lp_Start
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Nog/NPC_Mal_Nog/Nog/Abilities_Shared/WE_NPC_Mal_Nog_DeathLaser_Lp_Start.uexp


filename_base: WE_NPC_Service_Bot_Fire_Wep_AOE_Blast
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Service_Bots/NPC_Service_Bots/Fire/WE_NPC_Service_Bot_Fire_Wep_AOE_Blast.uexp


filename_base: WE_NPC_Service_Bot_Fire_Wep_AOE_Proj
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Service_Bots/NPC_Service_Bots/Fire/WE_NPC_Service_Bot_Fire_Wep_AOE_Proj.uexp


filename_base: WE_NPC_Service_Bot_Fire_Wep_AOE_Obj_Lp_Stop
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Service_Bots/NPC_Service_Bots/Fire/WE_NPC_Service_Bot_Fire_Wep_AOE_Obj_Lp_Stop.uexp


filename_base: WE_NPC_Service_Bot_Fire_Wep_AOE_Obj_Lp_Start
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Service_Bots/NPC_Service_Bots/Fire/WE_NPC_Service_Bot_Fire_Wep_AOE_Obj_Lp_Start.uexp


filename_base: WE_NPC_Service_Bot_Fire_Wep_AOE_Launch
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Service_Bots/NPC_Service_Bots/Fire/WE_NPC_Service_Bot_Fire_Wep_AOE_Launch.uexp


filename_base: WE_Oak_VOBD_NEU_ServiceBotFire1_Pain_Shock
filename_full:
  OakGame/Content/Audio/Events/VO/VOBD/ServiceBot_Fire_1/WE_Oak_VOBD_NEU_ServiceBotFire1_Pain_Shock.uexp


filename_base: WE_Oak_VOBD_NEU_ServiceBotFire1_Pain_Radiation
filename_full:
  OakGame/Content/Audio/Events/VO/VOBD/ServiceBot_Fire_1/WE_Oak_VOBD_NEU_ServiceBotFire1_Pain_Radiation.uexp


filename_base: WE_Oak_VOBD_NEU_ServiceBotFire1_Pain_Fire
filename_full:
  OakGame/Content/Audio/Events/VO/VOBD/ServiceBot_Fire_1/WE_Oak_VOBD_NEU_ServiceBotFire1_Pain_Fire.uexp


filename_base: WE_Oak_VOBD_NEU_ServiceBotFire1_Pain_Cryo
filename_full:
  OakGame/Content/Audio/Events/VO/VOBD/ServiceBot_Fire_1/WE_Oak_VOBD_NEU_ServiceBotFire1_Pain_Cryo.uexp


filename_base: WE_Oak_VOBD_NEU_ServiceBotFire1_Pain_Acid
filename_full:
  OakGame/Content/Audio/Events/VO/VOBD/ServiceBot_Fire_1/WE_Oak_VOBD_NEU_ServiceBotFire1_Pain_Acid.uexp


filename_base: WE_NPC_Service_Bot_Fire_Wep_Extinguisher_Stop
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Service_Bots/NPC_Service_Bots/Fire/WE_NPC_Service_Bot_Fire_Wep_Extinguisher_Stop.uexp


filename_base: WE_NPC_Service_Bot_Fire_Wep_Extinguisher_Start
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Service_Bots/NPC_Service_Bots/Fire/WE_NPC_Service_Bot_Fire_Wep_Extinguisher_Start.uexp


filename_base: WE_NPC_Service_Bot_Warning_Beep
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Service_Bots/NPC_Service_Bots/Shared/WE_NPC_Service_Bot_Warning_Beep.uexp


filename_base: WE_NPC_Service_Bot_Siren_Lp_Stop
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Service_Bots/NPC_Service_Bots/LAW/WE_NPC_Service_Bot_Siren_Lp_Stop.uexp


filename_base: WE_NPC_Service_Bot_Siren_Lp_Start
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Service_Bots/NPC_Service_Bots/LAW/WE_NPC_Service_Bot_Siren_Lp_Start.uexp


filename_base: WwiseBank_NPC_Enforcer_Killavolt
filename_full:
  OakGame/Content/Audio/SoundBanks/Characters/NPC/NPC_CoV_Enforcers/WwiseBank_NPC_Enforcer_Killavolt.uexp


filename_base: WE_NPC_Mal_Heavy_Badass_Fist_Jump
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Badass/WE_NPC_Mal_Heavy_Badass_Fist_Jump.uexp


filename_base: WE_NPC_Enforcer_Killavolt_Melee_Shield_Imp
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_CoV_Enforcers/NPC_Enforcer_Killavolt/Abilities/Melee/WE_NPC_Enforcer_Killavolt_Melee_Shield_Imp.uexp


filename_base: WE_NPC_Mal_Heavy_Badass_Shock_Fist_PwrUp
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Badass/WE_NPC_Mal_Heavy_Badass_Shock_Fist_PwrUp.uexp


filename_base: WE_NPC_Mal_Heavy_Badass_Shock_Fire_PwrUp
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Badass/WE_NPC_Mal_Heavy_Badass_Shock_Fire_PwrUp.uexp


filename_base: WE_NPC_Mal_Heavy_Badass_Ice_Fist_PwrUp
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Badass/WE_NPC_Mal_Heavy_Badass_Ice_Fist_PwrUp.uexp


filename_base: WE_NPC_Mal_Heavy_Badass_Ice_AoE_Exp
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Badass/WE_NPC_Mal_Heavy_Badass_Ice_AoE_Exp.uexp


filename_base: WE_NPC_Mal_Heavy_Badass_Fire_AoE_Exp
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Badass/WE_NPC_Mal_Heavy_Badass_Fire_AoE_Exp.uexp


filename_base: WE_NPC_Mal_Heavy_Badass_Acid_Fist_PwrUp
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Badass/WE_NPC_Mal_Heavy_Badass_Acid_Fist_PwrUp.uexp


filename_base: WE_NPC_Mal_Heavy_Acid_GroundPound_Expl
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Acid/WE_NPC_Mal_Heavy_Acid_GroundPound_Expl.uexp


filename_base: WE_NPC_Mal_Heavy_Badass_Melee_PullBack
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Badass/WE_NPC_Mal_Heavy_Badass_Melee_PullBack.uexp


filename_base: WE_NPC_Mal_Heavy_Badass_Melee_Forward
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Badass/WE_NPC_Mal_Heavy_Badass_Melee_Forward.uexp


filename_base: WE_NPC_Mal_Heavy_Badass_Melee_Clunk
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Badass/WE_NPC_Mal_Heavy_Badass_Melee_Clunk.uexp


filename_base: WE_Oak_VOBD_NPC_ArcherRowe_Pain_Acid_LP_Break
filename_full:
  OakGame/Content/Audio/Events/VO/VOBD/NPC_Archer_Rowe/WE_Oak_VOBD_NPC_ArcherRowe_Pain_Acid_LP_Break.uexp


filename_base: WE_NPC_Mal_Nog_Drone_Anim_Combat_Droneshield_Enter
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Nog/NPC_Mal_Nog/Drones/Combat/WE_NPC_Mal_Nog_Drone_Anim_Combat_Droneshield_Enter.uexp


filename_base: WE_NPC_Mal_Nog_Drone_Anim_Combat_DroneDeathLaser_Enter
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Nog/NPC_Mal_Nog/Drones/Combat/WE_NPC_Mal_Nog_Drone_Anim_Combat_DroneDeathLaser_Enter.uexp


filename_base: WE_NPC_Mal_Nog_Drone_Anim_Combat_DroneDeathLaser_Exit
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Nog/NPC_Mal_Nog/Drones/Combat/WE_NPC_Mal_Nog_Drone_Anim_Combat_DroneDeathLaser_Exit.uexp


filename_base: WE_NPC_Mal_Nog_Badass_Proj_DroneBomb_Start
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Nog/NPC_Mal_Nog/Nog/Badass/WE_NPC_Mal_Nog_Badass_Proj_DroneBomb_Start.uexp


filename_base: WE_NPC_Mal_Nog_Badass_Proj_DroneBomb_Idle_Lp
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Nog/NPC_Mal_Nog/Nog/Badass/WE_NPC_Mal_Nog_Badass_Proj_DroneBomb_Idle_Lp.uexp


filename_base: WE_NPC_Mal_Nog_Badass_Proj_DroneBomb_Exp
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Nog/NPC_Mal_Nog/Nog/Badass/WE_NPC_Mal_Nog_Badass_Proj_DroneBomb_Exp.uexp


filename_base: WE_NPC_Mal_Nog_Badass_Proj_DroneBomb_Bounce
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Nog/NPC_Mal_Nog/Nog/Badass/WE_NPC_Mal_Nog_Badass_Proj_DroneBomb_Bounce.uexp


filename_base: WE_NPC_Mal_Nog_Gigamind_Death
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Nog/NPC_Mal_Nog/Nog/Gigamind/WE_NPC_Mal_Nog_Gigamind_Death.uexp


filename_base: WE_NPC_Mal_Heavy_Gun_Rocket_Fire
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Badass/WE_NPC_Mal_Heavy_Gun_Rocket_Fire.uexp


filename_base: WE_NPC_Mal_Heavy_Gun_JumpJet_Stop
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Badass/WE_NPC_Mal_Heavy_Gun_JumpJet_Stop.uexp


filename_base: WE_NPC_Mal_Heavy_Gun_JumpJet_Start
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Badass/WE_NPC_Mal_Heavy_Gun_JumpJet_Start.uexp


filename_base: WE_NPC_Service_Bot_Grenade_Smoke_Stop
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Service_Bots/NPC_Service_Bots/LAW/WE_NPC_Service_Bot_Grenade_Smoke_Stop.uexp


filename_base: WE_NPC_Service_Bot_Grenade_Smoke_Start
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Service_Bots/NPC_Service_Bots/LAW/WE_NPC_Service_Bot_Grenade_Smoke_Start.uexp


filename_base: WE_NPC_Service_Bot_SWAT_Wep_Tesla_Start
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Service_Bots/NPC_Service_Bots/SWAT/WE_NPC_Service_Bot_SWAT_Wep_Tesla_Start.uexp


filename_base: WE_NPC_Service_Bot_SWAT_Wep_Tesla_Imp
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Service_Bots/NPC_Service_Bots/SWAT/WE_NPC_Service_Bot_SWAT_Wep_Tesla_Imp.uexp


filename_base: WE_Oak_VOBD_NEU_ServiceBotSWAT1_Pain_Shock
filename_full:
  OakGame/Content/Audio/Events/VO/VOBD/ServiceBot_SWAT/WE_Oak_VOBD_NEU_ServiceBotSWAT1_Pain_Shock.uexp


filename_base: WE_Oak_VOBD_NEU_ServiceBotSWAT1_Pain_Radiation
filename_full:
  OakGame/Content/Audio/Events/VO/VOBD/ServiceBot_SWAT/WE_Oak_VOBD_NEU_ServiceBotSWAT1_Pain_Radiation.uexp


filename_base: WE_NPC_Service_Bot_SWAT_Forcefield_Start
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Service_Bots/NPC_Service_Bots/SWAT/WE_NPC_Service_Bot_SWAT_Forcefield_Start.uexp


filename_base: WE_NPC_Service_Bot_SWAT_Forcefield_Imp
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Service_Bots/NPC_Service_Bots/SWAT/WE_NPC_Service_Bot_SWAT_Forcefield_Imp.uexp


filename_base: WE_NPC_Service_Bot_WMS_Wep_Shot
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Service_Bots/NPC_Service_Bots/WMS/WE_NPC_Service_Bot_WMS_Wep_Shot.uexp


filename_base: WE_NPC_Service_Bot_Turret_FS
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Service_Bots/NPC_Service_Bots/Turrets/WE_NPC_Service_Bot_Turret_FS.uexp


filename_base: WE_NPC_Service_Bot_Turret_Engine_Idle
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Service_Bots/NPC_Service_Bots/Turrets/WE_NPC_Service_Bot_Turret_Engine_Idle.uexp


filename_base: WE_NPC_Service_Bot_Turret_Death
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Service_Bots/NPC_Service_Bots/Turrets/WE_NPC_Service_Bot_Turret_Death.uexp


filename_base: WE_NPC_Service_Bot_WMS_Wep_Proj_Lp_Stop
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Service_Bots/NPC_Service_Bots/WMS/WE_NPC_Service_Bot_WMS_Wep_Proj_Lp_Stop.uexp


filename_base: WE_NPC_Service_Bot_WMS_Wep_Proj_Lp_Start
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Service_Bots/NPC_Service_Bots/WMS/WE_NPC_Service_Bot_WMS_Wep_Proj_Lp_Start.uexp


filename_base: WE_NPC_Service_Bot_WMS_Wep_Proj_Imp
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Service_Bots/NPC_Service_Bots/WMS/WE_NPC_Service_Bot_WMS_Wep_Proj_Imp.uexp


filename_base: WE_NPC_Service_Bot_Turret_Spawn
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Service_Bots/NPC_Service_Bots/Turrets/WE_NPC_Service_Bot_Turret_Spawn.uexp


filename_base: WE_Oak_VOBD_NEU_ServiceBotWMS1_Pain_Shock
filename_full:
  OakGame/Content/Audio/Events/VO/VOBD/ServiceBot_WMS_1/WE_Oak_VOBD_NEU_ServiceBotWMS1_Pain_Shock.uexp


filename_base: WE_Oak_VOBD_NEU_ServiceBotWMS1_Pain_Radiation
filename_full:
  OakGame/Content/Audio/Events/VO/VOBD/ServiceBot_WMS_1/WE_Oak_VOBD_NEU_ServiceBotWMS1_Pain_Radiation.uexp


filename_base: WE_Oak_VOBD_NEU_ServiceBotLaw1_Pain_Shock
filename_full:
  OakGame/Content/Audio/Events/VO/VOBD/ServiceBot_Law_1/WE_Oak_VOBD_NEU_ServiceBotLaw1_Pain_Shock.uexp


filename_base: WE_Oak_VOBD_NEU_ServiceBotLaw1_Pain_Radiation
filename_full:
  OakGame/Content/Audio/Events/VO/VOBD/ServiceBot_Law_1/WE_Oak_VOBD_NEU_ServiceBotLaw1_Pain_Radiation.uexp


filename_base: WE_Crea_Ratch_Hive_MiniRatch_Proj_Stop
filename_full:
  OakGame/Content/Audio/Events/Creatures/Crea_Ratches/Crea_Ratch_Variants/WE_Crea_Ratch_Hive_MiniRatch_Proj_Stop.uexp


filename_base: WE_Crea_Ratch_Hive_MiniRatch_Proj
filename_full:
  OakGame/Content/Audio/Events/Creatures/Crea_Ratches/Crea_Ratch_Variants/WE_Crea_Ratch_Hive_MiniRatch_Proj.uexp


filename_base: WE_Crea_Ratch_Hive_Egg_Throw
filename_full:
  OakGame/Content/Audio/Events/Creatures/Crea_Ratches/Crea_Ratch_Base/WE_Crea_Ratch_Hive_Egg_Throw.uexp


filename_base: WE_Crea_Ratch_JabShared_Egg_Proj_Stop
filename_full:
  OakGame/Content/Audio/Events/Creatures/Crea_Ratches/Crea_Ratch_Base/WE_Crea_Ratch_JabShared_Egg_Proj_Stop.uexp


filename_base: WE_Crea_Ratch_JabShared_Egg_Proj_Start
filename_full:
  OakGame/Content/Audio/Events/Creatures/Crea_Ratches/Crea_Ratch_Base/WE_Crea_Ratch_JabShared_Egg_Proj_Start.uexp


filename_base: WE_Crea_Ratch_Hive_Voc_Pain
filename_full:
  OakGame/Content/Audio/Events/Creatures/Crea_Ratches/Crea_Ratch_Variants/WE_Crea_Ratch_Hive_Voc_Pain.uexp


filename_base: WE_Crea_Ratch_Hive_Voc_Launch_Mini
filename_full:
  OakGame/Content/Audio/Events/Creatures/Crea_Ratches/Crea_Ratch_Variants/WE_Crea_Ratch_Hive_Voc_Launch_Mini.uexp


filename_base: WE_Crea_Ratch_Hive_Voc_Death
filename_full:
  OakGame/Content/Audio/Events/Creatures/Crea_Ratches/Crea_Ratch_Variants/WE_Crea_Ratch_Hive_Voc_Death.uexp


filename_base: WE_Crea_Ratch_Hive_Voc_Bite
filename_full:
  OakGame/Content/Audio/Events/Creatures/Crea_Ratches/Crea_Ratch_Variants/WE_Crea_Ratch_Hive_Voc_Bite.uexp


filename_base: WE_Crea_Ratch_Hive_Voc_Birth_Vomit
filename_full:
  OakGame/Content/Audio/Events/Creatures/Crea_Ratches/Crea_Ratch_Variants/WE_Crea_Ratch_Hive_Voc_Birth_Vomit.uexp


filename_base: WE_Crea_Ratch_Hive_Voc_Birth_Start
filename_full:
  OakGame/Content/Audio/Events/Creatures/Crea_Ratches/Crea_Ratch_Variants/WE_Crea_Ratch_Hive_Voc_Birth_Start.uexp


filename_base: WE_Crea_Ratch_Hive_Voc_Birth_Gasp
filename_full:
  OakGame/Content/Audio/Events/Creatures/Crea_Ratches/Crea_Ratch_Variants/WE_Crea_Ratch_Hive_Voc_Birth_Gasp.uexp


filename_base: WE_Crea_Ratch_Voc_Puke_Lp_LG_Stop
filename_full:
  OakGame/Content/Audio/Events/Creatures/Crea_Ratches/Crea_Ratch_Base/WE_Crea_Ratch_Voc_Puke_Lp_LG_Stop.uexp


filename_base: WE_Crea_Ratch_Voc_Puke_Lp_LG_Start
filename_full:
  OakGame/Content/Audio/Events/Creatures/Crea_Ratches/Crea_Ratch_Base/WE_Crea_Ratch_Voc_Puke_Lp_LG_Start.uexp


filename_base: WE_Crea_Ratch_Voc_Breath_Back_LG
filename_full:
  OakGame/Content/Audio/Events/Creatures/Crea_Ratches/Crea_Ratch_Base/WE_Crea_Ratch_Voc_Breath_Back_LG.uexp


filename_base: WE_Crea_Ratch_Voc_Breath_Attack_LG
filename_full:
  OakGame/Content/Audio/Events/Creatures/Crea_Ratches/Crea_Ratch_Base/WE_Crea_Ratch_Voc_Breath_Attack_LG.uexp


filename_base: WE_Crea_Ratch_LG_Voc_Bark_Short
filename_full:
  OakGame/Content/Audio/Events/Creatures/Crea_Ratches/Crea_Ratch_Base/WE_Crea_Ratch_LG_Voc_Bark_Short.uexp


filename_base: WE_NPC_Mal_Heavy_Badass_Melee_Imp
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Badass/WE_NPC_Mal_Heavy_Badass_Melee_Imp.uexp


filename_base: WE_NPC_Mal_Heavy_BackPack_Imp
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Shock/WE_NPC_Mal_Heavy_BackPack_Imp.uexp


filename_base: WE_NPC_Mal_Heavy_Ice_Backpack_Pool_Stop
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Shared/WE_NPC_Mal_Heavy_Ice_Backpack_Pool_Stop.uexp


filename_base: WE_NPC_Mal_Heavy_Shock_Backpack_Idle
filename_full:
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filename_base: WE_NPC_Mal_Heavy_Shock_BackPack_Critical
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Shock/WE_NPC_Mal_Heavy_Shock_BackPack_Critical.uexp


filename_base: WE_NPC_Mal_Heavy_Ice_Backpack_Critical
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Ice/WE_NPC_Mal_Heavy_Ice_Backpack_Critical.uexp


filename_base: WE_NPC_Mal_Heavy_Ice_Backpack_Amb
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Ice/WE_NPC_Mal_Heavy_Ice_Backpack_Amb.uexp


filename_base: WE_NPC_Mal_Heavy_Fire_Backpack_Critical
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Fire/WE_NPC_Mal_Heavy_Fire_Backpack_Critical.uexp


filename_base: WE_NPC_Mal_Heavy_Fire_Backpack_Amb
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Fire/WE_NPC_Mal_Heavy_Fire_Backpack_Amb.uexp


filename_base: WE_NPC_Mal_Heavy_Acid_Backpack_Critical
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Acid/WE_NPC_Mal_Heavy_Acid_Backpack_Critical.uexp


filename_base: WE_NPC_Mal_Heavy_Acid_Backpack_Amb
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Acid/WE_NPC_Mal_Heavy_Acid_Backpack_Amb.uexp


filename_base: WE_NPC_Mal_Heavy_Ice_Bomb_Proj_Stop
filename_full:
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filename_base: WE_NPC_Mal_Heavy_Ice_Bomb_Proj
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Ice/WE_NPC_Mal_Heavy_Ice_Bomb_Proj.uexp


filename_base: WE_NPC_Mal_Heavy_Fire_Bomb_Proj_Stop
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Fire/WE_NPC_Mal_Heavy_Fire_Bomb_Proj_Stop.uexp


filename_base: WE_NPC_Mal_Heavy_Fire_Bomb_Proj
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Fire/WE_NPC_Mal_Heavy_Fire_Bomb_Proj.uexp


filename_base: WE_NPC_Mal_Heavy_Fire_Death_Special_Seq
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Fire/WE_NPC_Mal_Heavy_Fire_Death_Special_Seq.uexp


filename_base: WE_NPC_Mal_Heavy_Fire_Backpack_Stage3_Expl
filename_full:
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filename_base: WE_NPC_Mal_Heavy_Fire_Backpack_Dmg_Loops_Stop
filename_full:
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filename_base: WE_NPC_Mal_Heavy_Ice_Bomb_Fire
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Ice/WE_NPC_Mal_Heavy_Ice_Bomb_Fire.uexp


filename_base: WE_NPC_Mal_Heavy_Fire_Bomb_Fire
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Fire/WE_NPC_Mal_Heavy_Fire_Bomb_Fire.uexp


filename_base: WE_NPC_Mal_Heavy_Acid_Blast_Fire
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Acid/WE_NPC_Mal_Heavy_Acid_Blast_Fire.uexp


filename_base: WE_NPC_Mal_Heavy_Fire_Melee_Whoosh
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Fire/WE_NPC_Mal_Heavy_Fire_Melee_Whoosh.uexp


filename_base: WE_NPC_Mal_Heavy_Fire_Melee_Kick_ChargeUp
filename_full:
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filename_base: WE_NPC_Mal_Heavy_Anim_IceWall_Slam_Leather
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Ice/WE_NPC_Mal_Heavy_Anim_IceWall_Slam_Leather.uexp


filename_base: WE_NPC_Mal_Heavy_Anim_IceWall_Slam_Imp
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Ice/WE_NPC_Mal_Heavy_Anim_IceWall_Slam_Imp.uexp


filename_base: WE_NPC_Mal_Heavy_BigBomb_Start
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Fire/WE_NPC_Mal_Heavy_BigBomb_Start.uexp


filename_base: WwiseBank_NPC_Mal_Heavy_Badass
filename_full:
  OakGame/Content/Audio/SoundBanks/Characters/NPC/NPC_Mal_Heavy_Badass/WwiseBank_NPC_Mal_Heavy_Badass.uexp


filename_base: WE_NPC_Mal_Heavy_Ice_Bomb_Pwr_Up
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Ice/WE_NPC_Mal_Heavy_Ice_Bomb_Pwr_Up.uexp


filename_base: WE_NPC_Mal_Heavy_Badass_Landing
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Badass/WE_NPC_Mal_Heavy_Badass_Landing.uexp


filename_base: WE_NPC_Mal_Heavy_Acid_Blast_Cloud_imp
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Acid/WE_NPC_Mal_Heavy_Acid_Blast_Cloud_imp.uexp


filename_base: WE_NPC_Mal_Heavy_Shock_ZigZag_Proj_Stop
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Shock/WE_NPC_Mal_Heavy_Shock_ZigZag_Proj_Stop.uexp


filename_base: WE_NPC_Mal_Heavy_Shock_ZigZag_Proj
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Shock/WE_NPC_Mal_Heavy_Shock_ZigZag_Proj.uexp


filename_base: WE_NPC_Mal_Heavy_Ice_Backpack_Exp
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Ice/WE_NPC_Mal_Heavy_Ice_Backpack_Exp.uexp


filename_base: WE_NPC_Mal_Heavy_Fire_Death_Special_Expl
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Fire/WE_NPC_Mal_Heavy_Fire_Death_Special_Expl.uexp


filename_base: WE_NPC_Mal_Heavy_Acid_Backpack_Exp
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Acid/WE_NPC_Mal_Heavy_Acid_Backpack_Exp.uexp


filename_base: WE_NPC_Mal_Heavy_Shock_BackPack_Expl
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Shock/WE_NPC_Mal_Heavy_Shock_BackPack_Expl.uexp


filename_base: WE_NPC_Mal_Heavy_Shock_Pole_Beam_Amb_Stop
filename_full:
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filename_base: WE_NPC_Mal_Heavy_Shock_Pole_Beam_Amb
filename_full:
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filename_base: WE_NPC_Mal_Heavy_Shock_Pole_Ladder_Beam_Lp_Stop
filename_full:
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filename_base: WE_NPC_Mal_Heavy_Shock_Pole_Ladder_Beam_Lp
filename_full:
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filename_base: WE_NPC_Mal_Heavy_Shock_Pole_Imp
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Shock/WE_NPC_Mal_Heavy_Shock_Pole_Imp.uexp


filename_base: WwiseBank_NPC_Mal_Heavy_Shock
filename_full:
  OakGame/Content/Audio/SoundBanks/Characters/NPC/NPC_Mal_Heavy_Shock/WwiseBank_NPC_Mal_Heavy_Shock.uexp


filename_base: WE_NPC_Mal_Heavy_Shock_ZigZag_PwrUp
filename_full:
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filename_base: WE_NPC_Mal_Heavy_Shock_ZigZag_Expl
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Shock/WE_NPC_Mal_Heavy_Shock_ZigZag_Expl.uexp


filename_base: WE_NPC_Mal_Heavy_Shock_Stream_PwrUp
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Shock/WE_NPC_Mal_Heavy_Shock_Stream_PwrUp.uexp


filename_base: WE_NPC_Mal_Heavy_Shock_Stream_Off
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Shock/WE_NPC_Mal_Heavy_Shock_Stream_Off.uexp


filename_base: WE_NPC_Mal_Heavy_Shock_Stream_Fire
filename_full:
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filename_base: WE_NPC_Mal_Heavy_Shock_Pole_PwrUp
filename_full:
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filename_base: WE_NPC_Mal_Heavy_Shock_Pole_Fire
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Shock/WE_NPC_Mal_Heavy_Shock_Pole_Fire.uexp


filename_base: WE_NPC_Mal_Heavy_Shock_Jump_Jet
filename_full:
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filename_base: WE_NPC_Aura_Mechanical_Shock_Lp_Stop
filename_full:
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filename_base: WE_NPC_Aura_Mechanical_Shock_Lp
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Shock/WE_NPC_Aura_Mechanical_Shock_Lp.uexp


filename_base: WE_NPC_Mal_Heavy_Fire_Jump_Stop
filename_full:
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filename_base: WE_NPC_Mal_Heavy_Fire_Backpack_Stage2_Expl
filename_full:
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filename_base: WE_NPC_Mal_Heavy_Fire_Backpack_Stage1_Expl
filename_full:
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filename_base: WE_NPC_Mal_Trooper_Flash_Dash_Stop
filename_full:
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filename_base: WE_NPC_Mal_Trooper_Flash_Dash_Start
filename_full:
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filename_base: WE_NPC_Mal_Trooper_Melee_Damage_State_Start_Imp
filename_full:
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filename_base: WE_NPC_Mal_Trooper_Damage_State_Stop
filename_full:
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filename_base: WE_NPC_Mal_Trooper_Damage_State_Start
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Troopers/NPC_Mal_Troopers/Basic/WE_NPC_Mal_Trooper_Damage_State_Start.uexp


filename_base: WE_ASB_Wep_Grenade_Homing_Lp_Stop
filename_full:
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filename_base: WE_ASB_Wep_Grenade_Homing_Lp_Start
filename_full:
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filename_base: WE_NPC_Mal_Nog_Surfer_Anim_Dronenado_Stop
filename_full:
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filename_base: WE_NPC_Mal_Nog_Surfer_Anim_Dronenado
filename_full:
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filename_base: WE_NPC_Mal_Nog_DeathLaser_Wep_Laser_Proj
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Nog/NPC_Mal_Nog/Nog/Abilities_Shared/WE_NPC_Mal_Nog_DeathLaser_Wep_Laser_Proj.uexp


filename_base: WE_NPC_Mal_Nog_Drone_Wep_Laser_Shot
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Nog/NPC_Mal_Nog/Drones/Wep/WE_NPC_Mal_Nog_Drone_Wep_Laser_Shot.uexp


filename_base: WE_NPC_Mal_Nog_Drone_Beam_Invincibility_Lp_Stop
filename_full:
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filename_base: WE_NPC_Mal_Nog_Drone_Engine_A_Lp_Start
filename_full:
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filename_base: WE_NPC_Mal_Nog_Drone_Anim_DeployBuff_Idle_Lp_Stop
filename_full:
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filename_base: WE_NPC_Mal_Nog_Drone_Anim_DeployBuff_Idle_Lp_Start
filename_full:
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filename_base: WE_NPC_Mal_Nog_Drone_Anim_Combat_Melee_Swing
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Nog/NPC_Mal_Nog/Drones/Combat/WE_NPC_Mal_Nog_Drone_Anim_Combat_Melee_Swing.uexp


filename_base: WE_NPC_Mal_Nog_Drone_Anim_Fidget_v1_Start
filename_full:
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filename_base: WE_NPC_Mal_Nog_Drone_Anim_Fidget_v4_Start
filename_full:
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filename_base: WE_NPC_Mal_Nog_Drone_Anim_Fidget_v2_Spin
filename_full:
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filename_base: WE_NPC_Mal_Nog_Drone_Anim_Fidget_v5_Start
filename_full:
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filename_base: WE_NPC_Mal_Nog_Taunt05_Part02
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Nog/NPC_Mal_Nog/Nog/Taunts/WE_NPC_Mal_Nog_Taunt05_Part02.uexp


filename_base: WE_NPC_Mal_Nog_Drone_Engine_DeathDrone
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Nog/NPC_Mal_Nog/Drones/Engine/WE_NPC_Mal_Nog_Drone_Engine_DeathDrone.uexp


filename_base: WE_NPC_Mal_Nog_Drone_Projectile_Throw_Lp_Start
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Nog/NPC_Mal_Nog/Drones/Engine/WE_NPC_Mal_Nog_Drone_Projectile_Throw_Lp_Start.uexp


filename_base: WE_NPC_Mal_Nog_Badass_Proj_LaserWire_Lp
filename_full:
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filename_base: WE_NPC_Mal_Nog_Badass_Proj_LaserWire_Exp
filename_full:
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filename_base: WE_NPC_Mal_Nog_Drone_Anim_Combat_Replenish_Drones_v2
filename_full:
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filename_base: WE_NPC_Mal_Nog_Surfer_Engine_Lp_Stop
filename_full:
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filename_base: WE_NPC_Mal_Nog_Surfer_Engine_Lp_Start
filename_full:
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filename_base: WE_NPC_Mal_Nog_Drone_Anim_Combat_Nav_Jump_Enter
filename_full:
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filename_base: WE_NPC_Mal_Nog_Drone_Anim_Combat_Nav_Jump_Exit
filename_full:
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filename_base: WE_NPC_Mal_Nog_Drone_Anim_Combat_Nav_DropDown
filename_full:
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filename_base: WE_NPC_Mal_Nog_Drone_Anim_Nav_Drop_Down
filename_full:
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filename_base: WE_NPC_Mal_Nog_Shield_Imp
filename_full:
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filename_base: Curve_BoostForce_CryoBooster
filename_full:
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filename_base: WE_NPC_Mal_Trooper_Melee_Shield_Imp_Ground
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Troopers/NPC_Mal_Troopers/Melee/WE_NPC_Mal_Trooper_Melee_Shield_Imp_Ground.uexp


filename_base: PS_Screen_Claw_Generic_Impact_3_Finger_Right
filename_full:
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filename_base: WE_NPC_Mal_Heavy_Ice_Backpack_Pool
filename_full:
  OakGame/Content/Audio/Events/Characters/NPC/NPC_Mal_Heavy/NPC_Mal_Heavy_Shared/WE_NPC_Mal_Heavy_Ice_Backpack_Pool.uexp


filename_base: WE_NPC_Mal_Trooper_Medic_Anim_Heal
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filename_base: WE_NPC_Mal_Trooper_Jetpack_Engine_Rocket_Sm
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filename_base: WE_NPC_Mal_Trooper_Jetpack_Engine_Rocket_Med
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filename_base: WE_NPC_Mal_Trooper_Melee_Baton_Melee_Swing
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filename_base: T_Thermos_D
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filename_base: T_Thermos_C
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filename_base: WE_NPC_Mal_Nog_Drone_Beam_Invincibility_Lp_Start
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filename_base: WE_NPC_Mal_Nog_Drone_Anim_Combat_Replenish_Drones_v1
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filename_base: WE_NPC_Mal_Nog_Drone_Anim_Combat_Melee_Stop
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filename_base: WE_NPC_Mal_Nog_Drone_Anim_Fidget_v1_Hacking
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filename_base: WE_NPC_Mal_Nog_Drone_Anim_Fidget_v1_End
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filename_base: WE_NPC_Mal_Nog_Drone_Anim_Fidget_v1_Drone_Up
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filename_base: WE_NPC_Mal_Nog_Drone_Anim_Fidget_v2_Reassemble
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filename_base: WE_Oak_VOBD_NPC_BaronNoggin_Pain_Acid_LP_Break
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filename_base: T_FlareDetail
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filename_base: WE_IO_Prop_RiverSpline_Water_Fast_Lp
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  OakGame/Content/Audio/Events/IO/IO_Prop/IO_Prop_RiverSpline/WE_IO_Prop_RiverSpline_Water_Fast_Lp.uexp


filename_base: Mat_Prom_CobbleStone_V1_WB_LayerInfo
filename_full:
  OakGame/Content/Common/Materials/Landscape_LayerInfo/Promethea/Mat_Prom_CobbleStone_V1_WB_LayerInfo.uexp


filename_base: Mat_Global_RubblePile_V1_WB_LayerInfo
filename_full:
  OakGame/Content/Common/Materials/Landscape_LayerInfo/Global/Mat_Global_RubblePile_V1_WB_LayerInfo.uexp


filename_base: WE_IO_Mission_Monastery_Hide_A_Key_Rock_Open
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/Plot/Zone_1/IO_Mission_Monastery/WE_IO_Mission_Monastery_Hide_A_Key_Rock_Open.uasset


filename_base: PS_Hide_A_Key_Rock_Open
filename_full:
  OakGame/Content/Lootables/Mission_Specific/Rock_HideAKey/Effects/Systems/PS_Hide_A_Key_Rock_Open.uasset


filename_base: T_Mon_DoorFrame_N
filename_full:
  OakGame/Content/InteractiveObjects/Doors/Monastery/LoockedDoor/Model/Textures/T_Mon_DoorFrame_N.uasset


filename_base: T_Mon_DoorFrame_D
filename_full:
  OakGame/Content/InteractiveObjects/Doors/Monastery/LoockedDoor/Model/Textures/T_Mon_DoorFrame_D.uasset


filename_base: T_Mon_DoorFrame_C
filename_full:
  OakGame/Content/InteractiveObjects/Doors/Monastery/LoockedDoor/Model/Textures/T_Mon_DoorFrame_C.uasset


filename_base: IOData_Mission_Placeable_RatchLiver
filename_full:
  OakGame/Content/InteractiveObjects/MissionPlaceables/Data/IOData_Mission_Placeable_RatchLiver.uasset


filename_base: IOData_MissionPlable_BonshuBellStriker
filename_full:
  OakGame/Content/InteractiveObjects/MissionPlaceables/Data/IOData_MissionPlable_BonshuBellStriker.uasset


filename_base: WE_IO_Mission_JustDesserts_EggNest_Destroyed
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/SideMissions/IO_Mission_JustDesserts/WE_IO_Mission_JustDesserts_EggNest_Destroyed.uasset


filename_base: WwiseBank_IO_Mission_JustDesserts
filename_full:
  OakGame/Content/Audio/SoundBanks/IO/IO_Missions/SideMissions/WwiseBank_IO_Mission_JustDesserts.uasset


filename_base: SM_Monestary_DoorFrame_400x400
filename_full:
  OakGame/Content/InteractiveObjects/Doors/Monastery/LoockedDoor/Model/Meshes/SM_Monestary_DoorFrame_400x400.uasset


filename_base: SM_Monestary_Door_200x400
filename_full:
  OakGame/Content/InteractiveObjects/Doors/Monastery/LoockedDoor/Model/Meshes/SM_Monestary_Door_200x400.uasset


filename_base: WE_IO_Door_Monastery_Locked_Open_Stop
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Promethea/IO_Door_Monastery_Locked/WE_IO_Door_Monastery_Locked_Open_Stop.uasset


filename_base: WE_IO_Door_Monastery_Locked_Open_Start
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Promethea/IO_Door_Monastery_Locked/WE_IO_Door_Monastery_Locked_Open_Start.uasset


filename_base: WE_IO_Door_Monastery_Locked_Open_Locked
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Promethea/IO_Door_Monastery_Locked/WE_IO_Door_Monastery_Locked_Open_Locked.uasset


filename_base: WE_IO_Door_Monastery_Locked_Close_Stop
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Promethea/IO_Door_Monastery_Locked/WE_IO_Door_Monastery_Locked_Close_Stop.uasset


filename_base: WE_IO_Door_Monastery_Locked_Close_Start
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Promethea/IO_Door_Monastery_Locked/WE_IO_Door_Monastery_Locked_Close_Start.uasset


filename_base: WE_IO_Door_Monastery_Locked_Close_Locked
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Promethea/IO_Door_Monastery_Locked/WE_IO_Door_Monastery_Locked_Close_Locked.uasset


filename_base: SM_Button_Generic_Cylindrical_V2
filename_full:
  OakGame/Content/InteractiveObjects/Switches/Generic/Model/Meshes/SM_Button_Generic_Cylindrical_V2.uasset


filename_base: PS_Monastery_Door_Deactivate
filename_full:
  OakGame/Content/InteractiveObjects/Doors/Monastery/_Effects/Systems/PS_Monastery_Door_Deactivate.uasset


filename_base: PS_Monastery_Door_Activate
filename_full:
  OakGame/Content/InteractiveObjects/Doors/Monastery/_Effects/Systems/PS_Monastery_Door_Activate.uasset


filename_base: WE_IO_Door_Monastery_SlideDown_Opening
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Promethea/IO_Door_Monastery_SlideDown/WE_IO_Door_Monastery_SlideDown_Opening.uasset


filename_base: WE_IO_Door_Monastery_SlideDown_Opened
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Promethea/IO_Door_Monastery_SlideDown/WE_IO_Door_Monastery_SlideDown_Opened.uasset


filename_base: WE_IO_Door_Monastery_SlideDown_Locked_Use
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Promethea/IO_Door_Monastery_SlideDown/WE_IO_Door_Monastery_SlideDown_Locked_Use.uasset


filename_base: WE_IO_Door_Monastery_SlideDown_Closing
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Promethea/IO_Door_Monastery_SlideDown/WE_IO_Door_Monastery_SlideDown_Closing.uasset


filename_base: WE_IO_Door_Monastery_SlideDown_Closed
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Promethea/IO_Door_Monastery_SlideDown/WE_IO_Door_Monastery_SlideDown_Closed.uasset


filename_base: WE_IO_Mission_Monastery_BonshuBell_swing
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/Plot/Zone_1/IO_Mission_Monastery/WE_IO_Mission_Monastery_BonshuBell_swing.uasset


filename_base: WE_IO_Mission_Monastery_BonshuBell_ring
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/Plot/Zone_1/IO_Mission_Monastery/WE_IO_Mission_Monastery_BonshuBell_ring.uasset


filename_base: SM_Prison_Wall_500x500_BrokenEdge
filename_full:
  OakGame/Content/Destructibles/MissionSpecific/Prison/Wall_Prison/Model/Meshes/SM_Prison_Wall_500x500_BrokenEdge.uasset


filename_base: WE_IO_Mission_Monastery_MeetMaya_VaultDoor
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/Plot/Zone_1/IO_Mission_Monastery/WE_IO_Mission_Monastery_MeetMaya_VaultDoor.uasset


filename_base: WE_IO_Mission_Monastery_MeetMaya_ChestOpen
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/Plot/Zone_1/IO_Mission_Monastery/WE_IO_Mission_Monastery_MeetMaya_ChestOpen.uasset


filename_base: DA_NPC_MissionDeco_MonkM
filename_full:
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filename_base: DA_NPC_MissionDeco_MonkF
filename_full:
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filename_base: DA_NPC_MissionDeco_AvaLooting
filename_full:
  OakGame/Content/InteractiveObjects/NPC_MissionDeco/_Design/Maps/Monastery/DA_NPC_MissionDeco_AvaLooting.uasset


filename_base: DA_IO_EchoLog_NonMission_Monastery3_DisOrder
filename_full:
  OakGame/Content/InteractiveObjects/EchoLog_NonMission/Data/IODataAssets/DA_IO_EchoLog_NonMission_Monastery3_DisOrder.uasset


filename_base: DA_IO_EchoLog_NonMission_Monastery2_Sneaking
filename_full:
  OakGame/Content/InteractiveObjects/EchoLog_NonMission/Data/IODataAssets/DA_IO_EchoLog_NonMission_Monastery2_Sneaking.uasset


filename_base: DA_IO_EchoLog_NonMission_Monastery1_Traunt
filename_full:
  OakGame/Content/InteractiveObjects/EchoLog_NonMission/Data/IODataAssets/DA_IO_EchoLog_NonMission_Monastery1_Traunt.uasset


filename_base: DA_Destructible_MissionRelevant_PrisonWall
filename_full:
  OakGame/Content/InteractiveObjects/MissionRelevantDestructibles/Data/DA_Destructible_MissionRelevant_PrisonWall.uasset


filename_base: WE_Emt_Motorcade_Fireworks_Pop_Small
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_3/Zone3_Shared/Map_Zone3_Shared_Ambience/Emt/WE_Emt_Motorcade_Fireworks_Pop_Small.uasset


filename_base: WE_Emt_Motorcade_Fireworks_Init_Short
filename_full:
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filename_base: WE_Emt_Motorcade_Fireworks_Pop_Large
filename_full:
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filename_base: WE_Emt_Motorcade_Fireworks_Init
filename_full:
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filename_base: T_MonastaryDoor_Damage_Inks_N
filename_full:
  OakGame/Content/InteractiveObjects/Doors/Monastery/TombDoor/Model/Textures/T_MonastaryDoor_Damage_Inks_N.uasset


filename_base: T_MonastaryDoor_Damage_Inks_C
filename_full:
  OakGame/Content/InteractiveObjects/Doors/Monastery/TombDoor/Model/Textures/T_MonastaryDoor_Damage_Inks_C.uasset


filename_base: WE_IO_Lootable_Eridian_Ammo_Crate
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Lootables/Eridian_Ammo_Crate/WE_IO_Lootable_Eridian_Ammo_Crate.uasset


filename_base: WE_IO_Door_Monastery_Courtyard_Start
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Promethea/IO_Door_Monastery_Courtyard/WE_IO_Door_Monastery_Courtyard_Start.uasset


filename_base: WE_IO_Door_Monastery_Courtyard_Locked_Use
filename_full:
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filename_base: WE_IO_Door_Monastery_Courtyard_End
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Promethea/IO_Door_Monastery_Courtyard/WE_IO_Door_Monastery_Courtyard_End.uasset


filename_base: PS_Tomb_Door_Transition
filename_full:
  OakGame/Content/InteractiveObjects/Doors/Monastery/TombDoor/Effects/Systems/PS_Tomb_Door_Transition.uasset


filename_base: WE_IO_Mission_Monastery_TombDoor_Unlock
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/Plot/Zone_1/IO_Mission_Monastery/WE_IO_Mission_Monastery_TombDoor_Unlock.uasset


filename_base: WE_IO_Mission_Monastery_TombDoor_Move
filename_full:
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filename_base: WE_IO_Mission_Monastery_TombDoor_End
filename_full:
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filename_base: WE_IO_Mission_Monastery_TombDoor_Activate
filename_full:
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filename_base: SM_FX_TombDoor_SingleColumn
filename_full:
  OakGame/Content/InteractiveObjects/Doors/Monastery/TombDoor/Effects/Meshes/SM_FX_TombDoor_SingleColumn.uasset


filename_base: SM_FX_TombDoor_Fade
filename_full:
  OakGame/Content/InteractiveObjects/Doors/Monastery/TombDoor/Effects/Meshes/SM_FX_TombDoor_Fade.uasset


filename_base: PS_Maya_Phase_Lock_Start_TombDoor
filename_full:
  OakGame/Content/InteractiveObjects/Doors/Monastery/TombDoor/Effects/Systems/PS_Maya_Phase_Lock_Start_TombDoor.uasset


filename_base: PS_Maya_Phase_Lock_Idle_TombDoor
filename_full:
  OakGame/Content/InteractiveObjects/Doors/Monastery/TombDoor/Effects/Systems/PS_Maya_Phase_Lock_Idle_TombDoor.uasset


filename_base: PS_Maya_Phase_Lock_End_TombDoor
filename_full:
  OakGame/Content/InteractiveObjects/Doors/Monastery/TombDoor/Effects/Systems/PS_Maya_Phase_Lock_End_TombDoor.uasset


filename_base: PS_Wall_Prison_Destruction
filename_full:
  OakGame/Content/Destructibles/MissionSpecific/Prison/Wall_Prison/Effects/Systems/PS_Wall_Prison_Destruction.uasset


filename_base: PD_Prison_Wall_500x500_Broken_Pieces
filename_full:
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filename_base: WE_IO_Door_Generic_IronGate_Opening
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Promethea/IO_Door_Generic_IronGate/WE_IO_Door_Generic_IronGate_Opening.uasset


filename_base: WE_IO_Door_Generic_IronGate_Opened
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Promethea/IO_Door_Generic_IronGate/WE_IO_Door_Generic_IronGate_Opened.uasset


filename_base: WE_IO_Door_Generic_IronGate_Locked_Use
filename_full:
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filename_base: WE_IO_Door_Generic_IronGate_Hinge_Squeak
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Promethea/IO_Door_Generic_IronGate/WE_IO_Door_Generic_IronGate_Hinge_Squeak.uasset


filename_base: WE_IO_Door_Generic_IronGate_Closing
filename_full:
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filename_base: WE_IO_Door_Generic_IronGate_Closed
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Promethea/IO_Door_Generic_IronGate/WE_IO_Door_Generic_IronGate_Closed.uasset


filename_base: WE_Emt_Monastery_WoodCreak_A
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/Monastery/Map_Monastery_Ambience/Emt/WE_Emt_Monastery_WoodCreak_A.uasset


filename_base: WE_Emt_Monastery_Water_Waterfall_Medium_Distant_Wash_Lp
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/Monastery/Map_Monastery_Ambience/Emt/WE_Emt_Monastery_Water_Waterfall_Medium_Distant_Wash_Lp.uasset


filename_base: WE_Emt_Monastery_Water_Waterfall_Medium_Close_Bubbly_Lp
filename_full:
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filename_base: WE_Emt_Monastery_Water_Waterfall_Large_Distant_Wash_Lp
filename_full:
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filename_base: WE_Emt_Monastery_Water_Lapping_Pool_02_Lp
filename_full:
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filename_base: WE_Emt_Monastery_Water_Drips_Echo
filename_full:
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filename_base: WE_Emt_Monastery_Water_Drips
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/Monastery/Map_Monastery_Ambience/Emt/WE_Emt_Monastery_Water_Drips.uasset


filename_base: WE_Emt_Monastery_Tree_Rustling_Lp
filename_full:
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filename_base: WE_Emt_Monastery_Rock_Falling_Debris
filename_full:
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filename_base: WE_Emt_Monastery_Metal_Groan_Medium
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/Monastery/Map_Monastery_Ambience/Emt/WE_Emt_Monastery_Metal_Groan_Medium.uasset


filename_base: WE_Emt_Monastery_Industrial_Tanks_Lp
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/Monastery/Map_Monastery_Ambience/Emt/WE_Emt_Monastery_Industrial_Tanks_Lp.uasset


filename_base: WE_Emt_Monastery_FlyingInsects_Lp
filename_full:
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filename_base: WE_Emt_Monastery_Distant_Calls
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/Monastery/Map_Monastery_Ambience/Emt/WE_Emt_Monastery_Distant_Calls.uasset


filename_base: WE_Emt_Monastery_Cliff_Wind_Lp
filename_full:
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filename_base: WE_Emt_Monastery_Bird_Mix
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/Monastery/Map_Monastery_Ambience/Emt/WE_Emt_Monastery_Bird_Mix.uasset


filename_base: WE_Emt_Monastery_AirVent_Small_Lp
filename_full:
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filename_base: WE_Emt_Monastery_AC_Units_Lp
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/Monastery/Map_Monastery_Ambience/Emt/WE_Emt_Monastery_AC_Units_Lp.uasset


filename_base: WE_Amb_Monastery_Wind_Ambi_Gusty_Lp
filename_full:
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filename_base: WE_Amb_Monastery_Wind_Ambi_Cave_Dark_Lp
filename_full:
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filename_base: WE_Amb_Monastery_Hollow_Med_01_lp
filename_full:
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filename_base: WE_Amb_Monastery_Ambi_Hollow_Lp
filename_full:
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filename_base: WwiseAuxBus_GBX_Ext_Mountain_Houses_50m
filename_full:
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filename_base: WwiseBank_GBX_Ext_Mountain_Houses_50m
filename_full:
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filename_base: WwiseState_Mus_Scripted_Monastery_Boss_Section_02
filename_full:
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filename_base: WwiseState_Mus_Scripted_Monastery_Boss_Section_01
filename_full:
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filename_base: WwiseStateGroup_Mus_Scripted_Monastery_Boss
filename_full:
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filename_base: WwiseState_Mus_Scripted_Monastery_Boss_None
filename_full:
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filename_base: SM_Monastery_Lantern_B
filename_full:
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filename_base: PS_Maya_TC_BlockImpact
filename_full:
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filename_base: PS_CIN_MayaTC_PhaseLock_Slam_Wall_02
filename_full:
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filename_base: PS_CIN_MayaTC_PhaseLock_Slam_Wall_01
filename_full:
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filename_base: PS_CIN_MayaTC_PhaseLock_Hold
filename_full:
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filename_base: PS_CIN_MayaTC_Kick_Impact
filename_full:
  OakGame/Content/Cinematics/Sequences/Monastary/SEQ_MayaTC/Effects/Systems/PS_CIN_MayaTC_Kick_Impact.uasset


filename_base: PS_CIN_MayaTC_Head_Concrete_02
filename_full:
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filename_base: PS_CIN_MayaTC_Head_Concrete_01
filename_full:
  OakGame/Content/Cinematics/Sequences/Monastary/SEQ_MayaTC/Effects/Systems/PS_CIN_MayaTC_Head_Concrete_01.uasset


filename_base: WE_Seq_Monastery_TC_Maya
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/Monastery/Map_Monastery_Sequences/Sequence_TC/WE_Seq_Monastery_TC_Maya.uasset


filename_base: WE_Seq_Monastery_TC_Traunt
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/Monastery/Map_Monastery_Sequences/Sequence_TC/WE_Seq_Monastery_TC_Traunt.uasset


filename_base: WE_Seq_Monastery_TC_Ava
filename_full:
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filename_base: WE_IO_Enemy_Mal_Dropship_TakeOff
filename_full:
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filename_base: WE_IO_Mission_AtlasHQ_Mal_Dropship_Exp
filename_full:
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filename_base: WE_IO_Mission_AtlasHQ_Distant_Dropship_Warp_Out
filename_full:
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filename_base: WE_IO_Mission_AtlasHQ_Distant_Dropship_Engine_Lp_Stop
filename_full:
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filename_base: WE_IO_Mission_AtlasHQ_Distant_Dropship_Engine_Lp
filename_full:
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filename_base: PS_FlyingExtinguisher_Thruster
filename_full:
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filename_base: PS_Fire_SmallPipe_Incendiary_LiquidMedium
filename_full:
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filename_base: NewDA_IO_ExplodingPipe_Incendiary_Small
filename_full:
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filename_base: PS_Fire_PipeIncendiary_Short
filename_full:
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filename_base: NewDA_IO_ExplodingPipe_Incendiary_Gas_Small
filename_full:
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filename_base: WE_IO_Indust_Pipe_Leak_Fire_Gas_Lp
filename_full:
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filename_base: PS_Fire_SmallPipe_Incendiary_LiquidLong
filename_full:
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filename_base: NewDA_IO_ExplodingPipe_Cryo
filename_full:
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filename_base: PD_Pallet_Wood_Small_Final_Pieces
filename_full:
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filename_base: SM_CoverStraight100_L500
filename_full:
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filename_base: SM_CoverStraight100_L500
filename_full:
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filename_base: PD_Pallet_Wood_Small_Final_Pieces
filename_full:
  OakGame/Content/Destructibles/Global/Pallet_Wood_Small/Model/Meshes/PD_Pallet_Wood_Small_Final_Pieces.uexp


filename_base: PS_Fire_SmallPipe_Incendiary_LiquidLong
filename_full:
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filename_base: PS_Fire_SmallPipe_Incendiary_LiquidMedium
filename_full:
  OakGame/Content/InteractiveObjects/ExplodingPipes/Effects/Systems/PS_Fire_SmallPipe_Incendiary_LiquidMedium.uexp


filename_base: PS_FlyingExtinguisher_Thruster
filename_full:
  OakGame/Content/InteractiveObjects/FlyingExtinguisher/Effects/Systems/PS_FlyingExtinguisher_Thruster.uexp


filename_base: WE_IO_Mission_AtlasHQ_Mal_Dropship_Exp
filename_full:
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filename_base: WE_IO_Mission_AtlasHQ_Distant_Dropship_Warp_Out
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/Plot/Zone_1/IO_Mission_AtlasHQ/WE_IO_Mission_AtlasHQ_Distant_Dropship_Warp_Out.uexp


filename_base: WE_IO_Mission_AtlasHQ_Distant_Dropship_Engine_Lp_Stop
filename_full:
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filename_base: WE_IO_Mission_AtlasHQ_Distant_Dropship_Engine_Lp
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/Plot/Zone_1/IO_Mission_AtlasHQ/WE_IO_Mission_AtlasHQ_Distant_Dropship_Engine_Lp.uexp


filename_base: WE_IO_Enemy_Mal_Dropship_TakeOff
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Enemy/IO_Enemy_Mal_Dropship/WE_IO_Enemy_Mal_Dropship_TakeOff.uexp


filename_base: WE_Seq_Monastery_TC_Ava
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/Monastery/Map_Monastery_Sequences/Sequence_TC/WE_Seq_Monastery_TC_Ava.uexp


filename_base: WE_Seq_Monastery_TC_Traunt
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/Monastery/Map_Monastery_Sequences/Sequence_TC/WE_Seq_Monastery_TC_Traunt.uexp


filename_base: PS_Maya_TC_BlockImpact
filename_full:
  OakGame/Content/Cinematics/Sequences/Monastary/SEQ_MayaTC/Effects/Systems/PS_Maya_TC_BlockImpact.uexp


filename_base: PS_CIN_MayaTC_PhaseLock_Slam_Wall_02
filename_full:
  OakGame/Content/Cinematics/Sequences/Monastary/SEQ_MayaTC/Effects/Systems/PS_CIN_MayaTC_PhaseLock_Slam_Wall_02.uexp


filename_base: PS_CIN_MayaTC_PhaseLock_Slam_Wall_01
filename_full:
  OakGame/Content/Cinematics/Sequences/Monastary/SEQ_MayaTC/Effects/Systems/PS_CIN_MayaTC_PhaseLock_Slam_Wall_01.uexp


filename_base: PS_CIN_MayaTC_PhaseLock_Hold
filename_full:
  OakGame/Content/Cinematics/Sequences/Monastary/SEQ_MayaTC/Effects/Systems/PS_CIN_MayaTC_PhaseLock_Hold.uexp


filename_base: PS_CIN_MayaTC_Kick_Impact
filename_full:
  OakGame/Content/Cinematics/Sequences/Monastary/SEQ_MayaTC/Effects/Systems/PS_CIN_MayaTC_Kick_Impact.uexp


filename_base: PS_CIN_MayaTC_Head_Concrete_02
filename_full:
  OakGame/Content/Cinematics/Sequences/Monastary/SEQ_MayaTC/Effects/Systems/PS_CIN_MayaTC_Head_Concrete_02.uexp


filename_base: PS_CIN_MayaTC_Head_Concrete_01
filename_full:
  OakGame/Content/Cinematics/Sequences/Monastary/SEQ_MayaTC/Effects/Systems/PS_CIN_MayaTC_Head_Concrete_01.uexp


filename_base: WE_Seq_Monastery_TC_Maya
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/Monastery/Map_Monastery_Sequences/Sequence_TC/WE_Seq_Monastery_TC_Maya.uexp


filename_base: SM_Monastery_Lantern_B
filename_full:
  OakGame/Content/LevelLighting/Environments/Promethea/Monastery/Props/Lantern/Model/Meshes/SM_Monastery_Lantern_B.uexp


filename_base: WwiseState_Mus_Scripted_Monastery_Boss_None
filename_full:
  OakGame/Content/Audio/States/Music_States/Level_Specific/WwiseState_Mus_Scripted_Monastery_Boss_None.uexp


filename_base: WwiseStateGroup_Mus_Scripted_Monastery_Boss
filename_full:
  OakGame/Content/Audio/States/Music_States/Level_Specific/WwiseStateGroup_Mus_Scripted_Monastery_Boss.uexp


filename_base: WwiseState_Mus_Scripted_Monastery_Boss_Section_02
filename_full:
  OakGame/Content/Audio/States/Music_States/Level_Specific/WwiseState_Mus_Scripted_Monastery_Boss_Section_02.uexp


filename_base: WwiseState_Mus_Scripted_Monastery_Boss_Section_01
filename_full:
  OakGame/Content/Audio/States/Music_States/Level_Specific/WwiseState_Mus_Scripted_Monastery_Boss_Section_01.uexp


filename_base: WwiseBank_GBX_Ext_Mountain_Houses_50m
filename_full:
  OakGame/Content/Audio/SoundBanks/Environmental_Effects/Environmental_Effects/WwiseBank_GBX_Ext_Mountain_Houses_50m.uexp


filename_base: WE_Emt_Monastery_WoodCreak_A
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/Monastery/Map_Monastery_Ambience/Emt/WE_Emt_Monastery_WoodCreak_A.uexp


filename_base: WE_Emt_Monastery_Water_Waterfall_Medium_Distant_Wash_Lp
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/Monastery/Map_Monastery_Ambience/Emt/WE_Emt_Monastery_Water_Waterfall_Medium_Distant_Wash_Lp.uexp


filename_base: WE_Emt_Monastery_Water_Waterfall_Medium_Close_Bubbly_Lp
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/Monastery/Map_Monastery_Ambience/Emt/WE_Emt_Monastery_Water_Waterfall_Medium_Close_Bubbly_Lp.uexp


filename_base: WE_Emt_Monastery_Water_Waterfall_Large_Distant_Wash_Lp
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/Monastery/Map_Monastery_Ambience/Emt/WE_Emt_Monastery_Water_Waterfall_Large_Distant_Wash_Lp.uexp


filename_base: WE_Emt_Monastery_Water_Lapping_Pool_02_Lp
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/Monastery/Map_Monastery_Ambience/Emt/WE_Emt_Monastery_Water_Lapping_Pool_02_Lp.uexp


filename_base: WE_Emt_Monastery_Water_Drips_Echo
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/Monastery/Map_Monastery_Ambience/Emt/WE_Emt_Monastery_Water_Drips_Echo.uexp


filename_base: WE_Emt_Monastery_Water_Drips
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/Monastery/Map_Monastery_Ambience/Emt/WE_Emt_Monastery_Water_Drips.uexp


filename_base: WE_Emt_Monastery_Tree_Rustling_Lp
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/Monastery/Map_Monastery_Ambience/Emt/WE_Emt_Monastery_Tree_Rustling_Lp.uexp


filename_base: WE_Emt_Monastery_Rock_Falling_Debris
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/Monastery/Map_Monastery_Ambience/Emt/WE_Emt_Monastery_Rock_Falling_Debris.uexp


filename_base: WE_Emt_Monastery_Metal_Groan_Medium
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/Monastery/Map_Monastery_Ambience/Emt/WE_Emt_Monastery_Metal_Groan_Medium.uexp


filename_base: WE_Emt_Monastery_Industrial_Tanks_Lp
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/Monastery/Map_Monastery_Ambience/Emt/WE_Emt_Monastery_Industrial_Tanks_Lp.uexp


filename_base: WE_Emt_Monastery_FlyingInsects_Lp
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/Monastery/Map_Monastery_Ambience/Emt/WE_Emt_Monastery_FlyingInsects_Lp.uexp


filename_base: WE_Emt_Monastery_Distant_Calls
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/Monastery/Map_Monastery_Ambience/Emt/WE_Emt_Monastery_Distant_Calls.uexp


filename_base: WE_Emt_Monastery_Cliff_Wind_Lp
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/Monastery/Map_Monastery_Ambience/Emt/WE_Emt_Monastery_Cliff_Wind_Lp.uexp


filename_base: WE_Emt_Monastery_Bird_Mix
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/Monastery/Map_Monastery_Ambience/Emt/WE_Emt_Monastery_Bird_Mix.uexp


filename_base: WE_Emt_Monastery_AirVent_Small_Lp
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/Monastery/Map_Monastery_Ambience/Emt/WE_Emt_Monastery_AirVent_Small_Lp.uexp


filename_base: WE_Emt_Monastery_AC_Units_Lp
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/Monastery/Map_Monastery_Ambience/Emt/WE_Emt_Monastery_AC_Units_Lp.uexp


filename_base: WE_Amb_Monastery_Wind_Ambi_Gusty_Lp
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/Monastery/Map_Monastery_Ambience/Amb/WE_Amb_Monastery_Wind_Ambi_Gusty_Lp.uexp


filename_base: WE_Amb_Monastery_Wind_Ambi_Cave_Dark_Lp
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/Monastery/Map_Monastery_Ambience/Amb/WE_Amb_Monastery_Wind_Ambi_Cave_Dark_Lp.uexp


filename_base: WE_Amb_Monastery_Hollow_Med_01_lp
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/Monastery/Map_Monastery_Ambience/Amb/WE_Amb_Monastery_Hollow_Med_01_lp.uexp


filename_base: WE_Amb_Monastery_Ambi_Hollow_Lp
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_1/Monastery/Map_Monastery_Ambience/Amb/WE_Amb_Monastery_Ambi_Hollow_Lp.uexp


filename_base: WwiseAuxBus_GBX_Ext_Mountain_Houses_50m
filename_full:
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filename_base: PD_Prison_Wall_500x500_Broken_Pieces
filename_full:
  OakGame/Content/Destructibles/MissionSpecific/Prison/Wall_Prison/Model/Meshes/PD_Prison_Wall_500x500_Broken_Pieces.uexp


filename_base: PS_Maya_Phase_Lock_Start_TombDoor
filename_full:
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filename_base: PS_Maya_Phase_Lock_Idle_TombDoor
filename_full:
  OakGame/Content/InteractiveObjects/Doors/Monastery/TombDoor/Effects/Systems/PS_Maya_Phase_Lock_Idle_TombDoor.uexp


filename_base: PS_Maya_Phase_Lock_End_TombDoor
filename_full:
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filename_base: SM_FX_TombDoor_SingleColumn
filename_full:
  OakGame/Content/InteractiveObjects/Doors/Monastery/TombDoor/Effects/Meshes/SM_FX_TombDoor_SingleColumn.uexp


filename_base: PS_Tomb_Door_Transition
filename_full:
  OakGame/Content/InteractiveObjects/Doors/Monastery/TombDoor/Effects/Systems/PS_Tomb_Door_Transition.uexp


filename_base: WE_IO_Lootable_Eridian_Ammo_Crate
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Lootables/Eridian_Ammo_Crate/WE_IO_Lootable_Eridian_Ammo_Crate.uexp


filename_base: T_MonastaryDoor_Damage_Inks_N
filename_full:
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filename_base: DA_NPC_MissionDeco_MonkM
filename_full:
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filename_base: DA_NPC_MissionDeco_MonkF
filename_full:
  OakGame/Content/InteractiveObjects/NPC_MissionDeco/_Design/Maps/Monastery/DA_NPC_MissionDeco_MonkF.uexp


filename_base: DA_NPC_MissionDeco_AvaLooting
filename_full:
  OakGame/Content/InteractiveObjects/NPC_MissionDeco/_Design/Maps/Monastery/DA_NPC_MissionDeco_AvaLooting.uexp


filename_base: WE_IO_Door_Monastery_SlideDown_Closing
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Promethea/IO_Door_Monastery_SlideDown/WE_IO_Door_Monastery_SlideDown_Closing.uexp


filename_base: WE_IO_Mission_JustDesserts_EggNest_Destroyed
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/SideMissions/IO_Mission_JustDesserts/WE_IO_Mission_JustDesserts_EggNest_Destroyed.uexp


filename_base: T_Mon_DoorFrame_N
filename_full:
  OakGame/Content/InteractiveObjects/Doors/Monastery/LoockedDoor/Model/Textures/T_Mon_DoorFrame_N.uexp


filename_base: WE_IO_Door_Generic_IronGate_Opening
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Promethea/IO_Door_Generic_IronGate/WE_IO_Door_Generic_IronGate_Opening.uexp


filename_base: WE_IO_Door_Generic_IronGate_Opened
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Promethea/IO_Door_Generic_IronGate/WE_IO_Door_Generic_IronGate_Opened.uexp


filename_base: WE_IO_Door_Generic_IronGate_Locked_Use
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Promethea/IO_Door_Generic_IronGate/WE_IO_Door_Generic_IronGate_Locked_Use.uexp


filename_base: WE_IO_Door_Generic_IronGate_Hinge_Squeak
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Promethea/IO_Door_Generic_IronGate/WE_IO_Door_Generic_IronGate_Hinge_Squeak.uexp


filename_base: WE_IO_Door_Generic_IronGate_Closing
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Promethea/IO_Door_Generic_IronGate/WE_IO_Door_Generic_IronGate_Closing.uexp


filename_base: WE_IO_Door_Generic_IronGate_Closed
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Promethea/IO_Door_Generic_IronGate/WE_IO_Door_Generic_IronGate_Closed.uexp


filename_base: PS_Wall_Prison_Destruction
filename_full:
  OakGame/Content/Destructibles/MissionSpecific/Prison/Wall_Prison/Effects/Systems/PS_Wall_Prison_Destruction.uexp


filename_base: WE_IO_Mission_Monastery_TombDoor_Unlock
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/Plot/Zone_1/IO_Mission_Monastery/WE_IO_Mission_Monastery_TombDoor_Unlock.uexp


filename_base: WE_IO_Mission_Monastery_TombDoor_Move
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/Plot/Zone_1/IO_Mission_Monastery/WE_IO_Mission_Monastery_TombDoor_Move.uexp


filename_base: WE_IO_Mission_Monastery_TombDoor_End
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/Plot/Zone_1/IO_Mission_Monastery/WE_IO_Mission_Monastery_TombDoor_End.uexp


filename_base: WE_IO_Mission_Monastery_TombDoor_Activate
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/Plot/Zone_1/IO_Mission_Monastery/WE_IO_Mission_Monastery_TombDoor_Activate.uexp


filename_base: WE_IO_Door_Monastery_Courtyard_Start
filename_full:
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filename_base: WE_IO_Door_Monastery_Courtyard_Locked_Use
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Promethea/IO_Door_Monastery_Courtyard/WE_IO_Door_Monastery_Courtyard_Locked_Use.uexp


filename_base: WE_IO_Door_Monastery_Courtyard_End
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Doors/Promethea/IO_Door_Monastery_Courtyard/WE_IO_Door_Monastery_Courtyard_End.uexp


filename_base: T_MonastaryDoor_Damage_Inks_C
filename_full:
  OakGame/Content/InteractiveObjects/Doors/Monastery/TombDoor/Model/Textures/T_MonastaryDoor_Damage_Inks_C.uexp


filename_base: WE_Emt_Motorcade_Fireworks_Pop_Large
filename_full:
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filename_base: WE_Emt_Motorcade_Fireworks_Init
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_3/Zone3_Shared/Map_Zone3_Shared_Ambience/Emt/WE_Emt_Motorcade_Fireworks_Init.uexp


filename_base: WE_Emt_Motorcade_Fireworks_Pop_Small
filename_full:
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filename_base: WE_Emt_Motorcade_Fireworks_Init_Short
filename_full:
  OakGame/Content/Audio/Events/Maps/Zone_3/Zone3_Shared/Map_Zone3_Shared_Ambience/Emt/WE_Emt_Motorcade_Fireworks_Init_Short.uexp


filename_base: WE_IO_Mission_Monastery_MeetMaya_VaultDoor
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/Plot/Zone_1/IO_Mission_Monastery/WE_IO_Mission_Monastery_MeetMaya_VaultDoor.uexp


filename_base: WE_IO_Mission_Monastery_MeetMaya_ChestOpen
filename_full:
  OakGame/Content/Audio/Events/IO/IO_Missions/Plot/Zone_1/IO_Mission_Monastery/WE_IO_Mission_Monastery_MeetMaya_ChestOpen.uexp


filename_base: SM_Prison_Wall_500x500_BrokenEdge
filename_full:
  OakGame/Content/Destructibles/MissionSpecific/Prison/Wall_Prison/Model/Meshes/SM_Prison_Wall_500x500_BrokenEdge.uexp


filename_base: DA_Destructible_MissionRelevant_PrisonWall
filename_full:
  OakGame/Content/InteractiveObjects/MissionRelevantDestructibles/Data/DA_Destructible_MissionRelevant_PrisonWall.uexp


filename_base: DA_IO_EchoLog_NonMission_Monastery3_DisOrder
filename_full:
  OakGame/Content/InteractiveObjects/EchoLog_NonMission/Data/IODataAssets/DA_IO_EchoLog_NonMission_Monastery3_DisOrder.uexp


filename_base: DA_IO_EchoLog_NonMission_Monastery2_Sneaking
filename_full:
  OakGame/Content/InteractiveObjects/EchoLog_NonMission/Data/IODataAssets/DA_IO_EchoLog_NonMission_Monastery2_Sneaking.uexp


filename_base: DA_IO_EchoLog_NonMission_Monastery1_Traunt
filename_full:
  OakGame/Content/InteractiveObjects/EchoLog_NonMission/Data/IODataAssets/DA_IO_EchoLog_NonMission_Monastery1_Traunt.uexp


filename_base: WE_IO_Mission_Monastery_BonshuBell_swing
filename_full:
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filename_base: PS_Monastery_Door_Deactivate
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filename_base: WE_IO_Door_Monastery_SlideDown_Opening
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filename_base: NewDA_IO_ExplodingPipe_Cryo
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filename_base: IOData_MissionPlable_BonshuBellStriker
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filename_base: PS_Hide_A_Key_Rock_Open
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filename_base: WE_IO_Mission_Monastery_Hide_A_Key_Rock_Open
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filename_base: WE_NPC_Mal_Heavy_Traunt_C_Ice_PathBomb_Fire
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filename_base: WE_Oak_VOBD_NPC_CaptainTraunt_Pain_Stagger
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filename_base: WE_NPC_Mal_Heavy_Ice_Wall_SummonFX
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filename_base: WE_NPC_Mal_Heavy_Traunt_G_PlasmaBall_Proj_Stop
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filename_base: WE_Foley_Weapon_Metal_TriPod
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filename_base: WE_NPC_Mal_Trooper_Medic_Heal_Stop
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filename_base: WE_NPC_Mal_Trooper_Jetpack_Engine_Lp_Stop
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filename_base: WE_Crea_Ratch_Flying_Wings_Stop
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filename_base: WE_Crea_Frontrunner_Badass_SFX_ProjectedShield_Start
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filename_base: WE_Crea_Frontrunner_Basic_Voc_RunClaw
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filename_base: WE_Crea_Frontrunner_Basic_Anim_Footsteps_Walk_Dirt_Rear
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filename_base: WE_Crea_Frontrunner_Basic_Anim_Jump_Dirt
filename_full:
  OakGame/Content/Audio/Events/Creatures/Crea_Frontrunner/Crea_Frontrunner/Shared/Foley/WE_Crea_Frontrunner_Basic_Anim_Jump_Dirt.uasset


filename_base: WE_Crea_Frontrunner_Basic_Anim_LndngImp_Dirt
filename_full:
  OakGame/Content/Audio/Events/Creatures/Crea_Frontrunner/Crea_Frontrunner/Shared/Foley/WE_Crea_Frontrunner_Basic_Anim_LndngImp_Dirt.uasset


filename_base: WE_Crea_Frontrunner_Basic_Anim_Footsteps_Run_Dirt
filename_full:
  OakGame/Content/Audio/Events/Creatures/Crea_Frontrunner/Crea_Frontrunner/Shared/Foley/WE_Crea_Frontrunner_Basic_Anim_Footsteps_Run_Dirt.uasset


filename_base: WE_Crea_Frontrunner_Basic_Anim_Fidget_Var4
filename_full:
  OakGame/Content/Audio/Events/Creatures/Crea_Frontrunner/Crea_Frontrunner/Basic/SFX/WE_Crea_Frontrunner_Basic_Anim_Fidget_Var4.uasset


filename_base: WE_Crea_Frontrunner_Basic_Anim_Fidget_Var3
filename_full:
  OakGame/Content/Audio/Events/Creatures/Crea_Frontrunner/Crea_Frontrunner/Basic/SFX/WE_Crea_Frontrunner_Basic_Anim_Fidget_Var3.uasset


filename_base: WE_Crea_Frontrunner_Basic_Anim_Fidget_Var2
filename_full:
  OakGame/Content/Audio/Events/Creatures/Crea_Frontrunner/Crea_Frontrunner/Basic/SFX/WE_Crea_Frontrunner_Basic_Anim_Fidget_Var2.uasset


filename_base: WE_Crea_Frontrunner_Basic_Anim_Fidget_Var1
filename_full:
  OakGame/Content/Audio/Events/Creatures/Crea_Frontrunner/Crea_Frontrunner/Basic/SFX/WE_Crea_Frontrunner_Basic_Anim_Fidget_Var1.uasset


filename_base: WE_Crea_Frontrunner_Basic_SFX_Dodge
filename_full:
  OakGame/Content/Audio/Events/Creatures/Crea_Frontrunner/Crea_Frontrunner/Basic/SFX/WE_Crea_Frontrunner_Basic_SFX_Dodge.uasset


filename_base: WE_Crea_Frontrunner_Basic_Anim_Footsteps_Shuffle_Dirt
filename_full:
  OakGame/Content/Audio/Events/Creatures/Crea_Frontrunner/Crea_Frontrunner/Shared/Foley/WE_Crea_Frontrunner_Basic_Anim_Footsteps_Shuffle_Dirt.uasset


filename_base: WE_Crea_Frontrunner_Basic_SFX_ChargeImp_HitWorld
filename_full:
  OakGame/Content/Audio/Events/Creatures/Crea_Frontrunner/Crea_Frontrunner/Basic/SFX/WE_Crea_Frontrunner_Basic_SFX_ChargeImp_HitWorld.uasset


filename_base: WE_Crea_Frontrunner_Basic_SFX_ChargeImp_HitTarget
filename_full:
  OakGame/Content/Audio/Events/Creatures/Crea_Frontrunner/Crea_Frontrunner/Basic/SFX/WE_Crea_Frontrunner_Basic_SFX_ChargeImp_HitTarget.uasset


