Server > Client Server < Client Connect: > version report < version 0.8.0 > status report < status reconnect pez > player 0 of 2, welcome to gnocatan server 0.8.1.30 < players > player 0 is pez > players follow > . < game > game > variant default > title 5/6-player > random-terrain > domestic-trade > num-players 2 > victory-points 16 > num-roads 15 > num-bridges 0 > num-ships 0 > num-settlements 5 > num-cities 4 > resource-count 24 > develop-road 3 > develop-monopoly 3 > develop-plenty 3 > develop-chapel 1 > develop-university 1 > develop-governor 1 > develop-library 1 > develop-market 1 > develop-soldier 19 > chits 2,5,4,6,3,9,8,11,11,10,6,3,8,4,8,10,11,12,10,5,4,9,5,9,12,3,2,6 > server-port 134641344 > tournament-time 0 > map > -,-,sl5,s,sb4,s,-,- > -,s,f0,t1,f2,so4,-,- > -,s?5,f15,f16,h17,h3,s,- > s,m14,p25,t26,t18,p4,s?3,- > sg0,t13,m24,m29,h27,h19,d5,s > s,h12,d23,p28,t20,p6,sw3,- > -,s?1,f11,h22,m21,m7,s,- > -,s,p10,m9,p8,s?2,-,- > -,-,sw1,s,s?2,s,-,- > . > end < gameinfo > gameinfo > RO2,5 > RO6,4 > . > turn num 0 > state PREGAME > playerinfo: resources: 0 0 0 0 0 > playerinfo: numdevcards: 0 > playerinfo 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > end < start > OK Now we're connected. Board: 2:1wood sea 2:1clay sea sea 2wheat 5wood 4wheat 2:1ore 3:1 8wheat 10wheat 11clay 6clay sea sea 4ore 9sheep 12wood 12wood 3sheep 3:1 2:1wheat 8wood 5ore 6ore 3clay 10clay desert(r) sea sea 3clay desert 2sheep 5wood 9sheep 2:1sheep 3:1 6wheat 9clay 4ore 8ore sea sea 10sheep 11ore 11sheep 3:1 2:1sheep sea 3:1 sea Connectors (top left going clockwise) 2:1wood - 2wheat, 2wheat 2:1clay - 5wood, 5wood/4wheat 2:1ore - 4wheat/6clay, 6clay 3:1 - 3sheep, 3sheep/desert 2:1sheep - desert/9sheep, 9sheep 3:1 - 8ore, 8ore/11sheep 3:1 - 11sheep/11ore, 11ore 2:1sheep - 10sheep, 10sheep 3:1 - 6wheat/3clay, 3clay 2:1wheat - 8wood, 8wood 3:1 - 4ore, 4ore/8wheat Therefore, for sea squares: s Ordinary Sea l lumber b bricks o ore w wool g grain ? 3:1 0 right 1 up/right 2 up/left 3 left 4 down/left 5 down/right For land hexes: f grain t lumber h bricks p wool m ore d desert Order to put chits in Second player joins: Server 2> Client Server 2< Client 2> version report 2< version 0.8.0 2> status report 2< status reconnect pez 2> player 1 of 2, welcome to gnocatan server 0.8.1.30 > player 1 is pez_ 2< players 2> player 1 is pez_ 2> players follow 2> player 0 is pez 2> . 2< game 2> game 2> ((((((((repeat game data))))))) 2> end 2< gameinfo 2> gameinfo 2> RO2,5 2> RO6,4 2> . 2> turn num 0 2> state PREGAME 2> playerinfo: resources: 0 0 0 0 0 2> playerinfo: numdevcards: 0 2> playerinfo: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2> otherplayerinfo: 0 0 0 0 0 0 0 0 0 0 0 2> end 2< start 2> OK Now the server kicks into action > setup 2> player 0 setup first player builds a settlement (first 3-land intersection) < build settlement 2 1 5 > built settlement 2 1 5 2> player 0 built settlement 2 1 5 The first two numbers are the x, y coordinates of a hex. The third number tells you which point to put the settlement on: 0 - upper right 1 - top 2 - upper left 3 - bottom left 4 - bottom 5 - bottom right first player builds road going down to the right < build road 3 1 4 > built road 3 1 4 2> player 0 built road 3 1 4 The first two numbers are the x,y coordinates of a hex. The third number tells you witch edge to put the road (using the same numbers as the sea-hex orientations): 0 - right 1 - top right 2 - top left 3 - left 4 - bottom left 5 - bottom right player 1 hits finish < done > OK > player 1 setup-double 2> setup-double player 2 builds settlement (bottom right, 3-land) 2< build settlement 4 6 5 > player 1 built settlement 4 6 5 2> built settlement 4 6 5 player 2 builds a road, another settlement, and a road, and finishes 2< build road 4 6 5 > player 1 built road 4 6 5 2> built road 4 6 5 2< build settlement 3 6 5 > player 1 built settlement 3 6 5 2> built settlement 3 6 5 2< build road 3 7 1 > player 1 built road 3 7 1 2> built road 3 7 1 2< done 2> OK the server hands out initial resources: > player 1 receives 1 0 2 0 0 2> player 1 receives 1 0 2 0 0 and tells the first player to build some more: > setup 2> player 0 setup So another settlement, road, and finish: < build settlement 3 1 5 > built settlement 3 1 5 2> player 0 built settlement 3 1 5 < build road 3 1 5 > built road 3 1 5 2> player 0 built road 3 1 5 < done > OK resources: > player 0 receives 1 1 0 0 1 2> player 0 receives 1 1 0 0 1 and the game starts: > turn 1 2> player 0 turn 1 first player says hi: < chat hi > player 0 chat hi 2> player 0 chat hi second says hi back: 2< chat there > player 1 chat there 2> player 1 chat there first rolls: < roll > rolled 2 3 2> player 0 rolled 2 3 > player 0 receives 0 0 0 0 2 2> player 0 receives 0 0 0 0 2 ... and let's just finish for now < done > OK > player 1 turn 1 2> turn 1 Second exits by terminating the connection (no QUIT or GOODBYE, seems) > player 1 has quit ... and that's that. On a seven: < roll > rolled 4 3 2> player 1 rolled 4 3 2> player 1 is-robber > you-are-robber Moving robber: < move-robber 2 1 -1 > moved-robber 2 1 2> player 1 moved-robber 2 1