<dvdauthor dest="wizard_people">

	<vmgm>
		<menus>
			<pgc>
				<pre> { jump titleset 1 menu; } </pre>
			</pgc>
		</menus>
	</vmgm>

	<titleset>
		<menus>
			<pgc>
				<pre>
					{
                    if (audio eq 1) jump menu 6;

					if (g1 eq 2) jump menu 2;
					if (g1 eq 3) jump menu 3;
					if (g1 eq 4) jump menu 4;
					if (g1 eq 5) jump menu 5;

					if (g1 eq 1) button=g2;
					else button = 1 * 1024;

					g1 = 1;
					}
				</pre>
				<button name="1"> { g2=button; jump title 1; } </button>
				<button name="2"> { audio=1; g2=1024; jump menu 6; } </button>
				<button name="3"> { g2=button; jump menu 2; } </button>
				<vob file="menu_wpdr_main_final.mpg" pause="inf"/>
			</pgc>
			<pgc>
				<pre>
					{
                    if (audio eq 1) jump menu 7;
					if (g1 eq 2) button=g2;
					else button = 1 * 1024;

					g1 = 2;
					}
				</pre>
				<button name="1"> { g2=button; g1=0; jump menu 1; } </button>
				<button name="2"> { g2=button; jump title 1 chapter 1; } </button>
				<button name="3"> { g2=button; jump title 1 chapter 2; } </button>
				<button name="4"> { g2=button; jump title 1 chapter 3; } </button>
				<button name="5"> { g2=button; jump title 1 chapter 4; } </button>
				<button name="6"> { g2=button; jump title 1 chapter 5; } </button>
				<button name="7"> { g2=button; jump title 1 chapter 6; } </button>
				<button name="8"> { g2=button; jump title 1 chapter 7; } </button>
				<button name="9"> { g2=button; jump title 1 chapter 8; } </button>
				<button name="10"> { g2=button; jump title 1 chapter 9; } </button>
				<button name="11"> { g2=button; jump menu 3; } </button>
				<vob file="menu_wpdr_scene1_final.mpg" pause="inf"/>
			</pgc>
			<pgc>
				<pre>
					{
                    if (audio eq 1) jump menu 8;
					if (g1 eq 3) button=g2;
					else button = 1 * 1024;

					g1 = 3;
					}
				</pre>
				<button name="1"> { g2=button; g1=0; jump menu 1; } </button>
				<button name="2"> { g2=button; jump menu 2; } </button>
				<button name="3"> { g2=button; jump title 1 chapter 10; } </button>
				<button name="4"> { g2=button; jump title 1 chapter 11; } </button>
				<button name="5"> { g2=button; jump title 1 chapter 12; } </button>
				<button name="6"> { g2=button; jump title 1 chapter 13; } </button>
				<button name="7"> { g2=button; jump title 1 chapter 14; } </button>
				<button name="8"> { g2=button; jump title 1 chapter 15; } </button>
				<button name="9"> { g2=button; jump title 1 chapter 16; } </button>
				<button name="10"> { g2=button; jump title 1 chapter 17; } </button>
				<button name="11"> { g2=button; jump title 1 chapter 18; } </button>
				<button name="12"> { g2=button; jump menu 4; } </button>
				<vob file="menu_wpdr_scene2_final.mpg" pause="inf"/>
			</pgc>
			<pgc>
				<pre>
					{
                    if (audio eq 1) jump menu 9;
					if (g1 eq 4) button=g2;
					else button = 1 * 1024;

					g1 = 4;
					}
				</pre>
				<button name="1"> { g2=button; g1=0; jump menu 1; } </button>
				<button name="2"> { g2=button; jump menu 3; } </button>
				<button name="3"> { g2=button; jump title 1 chapter 19; } </button>
				<button name="4"> { g2=button; jump title 1 chapter 20; } </button>
				<button name="5"> { g2=button; jump title 1 chapter 21; } </button>
				<button name="6"> { g2=button; jump title 1 chapter 22; } </button>
				<button name="7"> { g2=button; jump title 1 chapter 23; } </button>
				<button name="8"> { g2=button; jump title 1 chapter 24; } </button>
				<button name="9"> { g2=button; jump title 1 chapter 25; } </button>
				<button name="10"> { g2=button; jump title 1 chapter 26; } </button>
				<button name="11"> { g2=button; jump title 1 chapter 27; } </button>
				<button name="12"> { g2=button; jump menu 5; } </button>
				<vob file="menu_wpdr_scene3_final.mpg" pause="inf"/>
			</pgc>
			<pgc>
				<pre>
					{
                    if (audio eq 1) jump menu 10;
					if (g1 eq 5) button=g2;
					else button = 1 * 1024;

					g1 = 5;
					}
				</pre>
				<button name="1"> { g2=button; g1=0; jump menu 1; } </button>
				<button name="2"> { g2=button; jump menu 4; } </button>
				<button name="3"> { g2=button; jump title 1 chapter 28; } </button>
				<button name="4"> { g2=button; jump title 1 chapter 29; } </button>
				<button name="5"> { g2=button; jump title 1 chapter 30; } </button>
				<button name="6"> { g2=button; jump title 1 chapter 31; } </button>
				<button name="7"> { g2=button; jump title 1 chapter 32; } </button>
				<button name="8"> { g2=button; jump title 1 chapter 33; } </button>
				<button name="9"> { g2=button; jump title 1 chapter 34; } </button>
				<button name="10"> { g2=button; jump title 1 chapter 35; } </button>
				<vob file="menu_wpdr_scene4_final.mpg" pause="inf"/>
			</pgc>
			<pgc>
				<pre>
					{
                    if (audio eq 0) jump menu 1;

					if (g1 eq 2) jump menu 7;
					if (g1 eq 3) jump menu 8;
					if (g1 eq 4) jump menu 9;
					if (g1 eq 5) jump menu 10;

					if (g1 eq 1) button=g2;
					else button = 1 * 1024;

					g1 = 1;
					}
				</pre>
				<button name="1"> { g2=button; jump title 1; } </button>
				<button name="2"> { audio=0; g2=1024; jump menu 1; } </button>
				<button name="3"> { g2=button; jump menu 7; } </button>
				<vob file="menu_orig_main_final.mpg" pause="inf"/>
			</pgc>
			<pgc>
				<pre>
					{
                    if (audio eq 0) jump menu 2;
					if (g1 eq 2) button=g2;
					else button = 1 * 1024;

					g1 = 2;
					}
				</pre>
				<button name="1"> { g2=button; g1=0; jump menu 6; } </button>
				<button name="2"> { g2=button; jump title 1 chapter 1; } </button>
				<button name="3"> { g2=button; jump title 1 chapter 2; } </button>
				<button name="4"> { g2=button; jump title 1 chapter 3; } </button>
				<button name="5"> { g2=button; jump title 1 chapter 4; } </button>
				<button name="6"> { g2=button; jump title 1 chapter 5; } </button>
				<button name="7"> { g2=button; jump title 1 chapter 6; } </button>
				<button name="8"> { g2=button; jump title 1 chapter 7; } </button>
				<button name="9"> { g2=button; jump title 1 chapter 8; } </button>
				<button name="10"> { g2=button; jump title 1 chapter 9; } </button>
				<button name="11"> { g2=button; jump menu 8; } </button>
				<vob file="menu_orig_scene1_final.mpg" pause="inf"/>
			</pgc>
			<pgc>
				<pre>
					{
                    if (audio eq 0) jump menu 3;
					if (g1 eq 3) button=g2;
					else button = 1 * 1024;

					g1 = 3;
					}
				</pre>
				<button name="1"> { g2=button; g1=0; jump menu 6; } </button>
				<button name="2"> { g2=button; jump menu 7; } </button>
				<button name="3"> { g2=button; jump title 1 chapter 10; } </button>
				<button name="4"> { g2=button; jump title 1 chapter 11; } </button>
				<button name="5"> { g2=button; jump title 1 chapter 12; } </button>
				<button name="6"> { g2=button; jump title 1 chapter 13; } </button>
				<button name="7"> { g2=button; jump title 1 chapter 14; } </button>
				<button name="8"> { g2=button; jump title 1 chapter 15; } </button>
				<button name="9"> { g2=button; jump title 1 chapter 16; } </button>
				<button name="10"> { g2=button; jump title 1 chapter 17; } </button>
				<button name="11"> { g2=button; jump title 1 chapter 18; } </button>
				<button name="12"> { g2=button; jump menu 9; } </button>
				<vob file="menu_orig_scene2_final.mpg" pause="inf"/>
			</pgc>
			<pgc>
				<pre>
					{
                    if (audio eq 0) jump menu 4;
					if (g1 eq 4) button=g2;
					else button = 1 * 1024;

					g1 = 4;
					}
				</pre>
				<button name="1"> { g2=button; g1=0; jump menu 6; } </button>
				<button name="2"> { g2=button; jump menu 8; } </button>
				<button name="3"> { g2=button; jump title 1 chapter 19; } </button>
				<button name="4"> { g2=button; jump title 1 chapter 20; } </button>
				<button name="5"> { g2=button; jump title 1 chapter 21; } </button>
				<button name="6"> { g2=button; jump title 1 chapter 22; } </button>
				<button name="7"> { g2=button; jump title 1 chapter 23; } </button>
				<button name="8"> { g2=button; jump title 1 chapter 24; } </button>
				<button name="9"> { g2=button; jump title 1 chapter 25; } </button>
				<button name="10"> { g2=button; jump title 1 chapter 26; } </button>
				<button name="11"> { g2=button; jump title 1 chapter 27; } </button>
				<button name="12"> { g2=button; jump menu 10; } </button>
				<vob file="menu_orig_scene3_final.mpg" pause="inf"/>
			</pgc>
			<pgc>
				<pre>
					{
                    if (audio eq 0) jump menu 5;
					if (g1 eq 5) button=g2;
					else button = 1 * 1024;

					g1 = 5;
					}
				</pre>
				<button name="1"> { g2=button; g1=0; jump menu 6; } </button>
				<button name="2"> { g2=button; jump menu 9; } </button>
				<button name="3"> { g2=button; jump title 1 chapter 28; } </button>
				<button name="4"> { g2=button; jump title 1 chapter 29; } </button>
				<button name="5"> { g2=button; jump title 1 chapter 30; } </button>
				<button name="6"> { g2=button; jump title 1 chapter 31; } </button>
				<button name="7"> { g2=button; jump title 1 chapter 32; } </button>
				<button name="8"> { g2=button; jump title 1 chapter 33; } </button>
				<button name="9"> { g2=button; jump title 1 chapter 34; } </button>
				<button name="10"> { g2=button; jump title 1 chapter 35; } </button>
				<vob file="menu_orig_scene4_final.mpg" pause="inf"/>
			</pgc>
		</menus>

		<titles>
			<audio lang="en"/>
			<audio lang="en"/>
			<pgc>
				<vob file="wizard_people.vob" chapters="00:00:00.000,00:04:05.245,00:08:10.823,00:12:17.069,00:18:24.904,00:21:43.302,00:24:41.314,00:28:49.194,00:31:04.863,00:34:05.209,00:37:49.267,00:41:29.120,00:46:13.103,00:50:28.692,00:55:03.967,01:00:55.151,01:03:43.486,01:07:47.730,01:13:48.890,01:20:17.479,01:23:54.195,01:28:32.106,01:31:42.130,01:36:42.263,01:42:34.482,01:49:04.672,01:53:21.128,01:58:09.383,02:03:44.418,02:06:55.742,02:10:54.981,02:14:18.384,02:17:29.208,02:21:44.297,02:24:10.643"/>
				<post> call menu; </post>
			</pgc>
		</titles>

	</titleset>

</dvdauthor>
