ZZT Manual » ZZT-OOP Programming Language » Reference manual » Names of Objects
Reference manual
Names of Objects
These are the names used by the #change, #put, and #become commands.
- ammo
- bear
- blinkwall
- bomb
- boulder
- breakable
- bullet
- clockwise
- counter
- door
- duplicator
- empty
- energizer
- fake
- forest
- gem
- head
- invisible
- key
- line
- lion
- normal
- object
- passage
- pusher
- ricochet
- ruffian
- scroll
- segment
- shark
- sliderew
- sliderns
- slime
- solid
- spinninggun
- star
- tiger
- torch
- transporter
- water