ZZT Help » Editing » Creatures » Terrains
Creatures
From the world editor,
press F2 to bring up the menu
of creatures. A wide variety
are available, each with dif-
ferent characteristics.
Bears
Centipedes
Lions
Tigers
Objects
Pushers
Ruffians
Sharks
Slime
Spinning guns
Attributes:
Many types of creatures
have attributes, such as in-
telligence, sensitivity, and
direction, that can be custom-
ized. These attributes affect
different aspects of a crea-
ture's movement.
Some creatures have an
Intelligence setting. This
affects how well the creature
will find the player. One
with a low intelligence moves
largely at random, while an
intelligent creature actively
follows the player.
Note:
There is not space to de-
scribe each creature in much
detail. You must learn by ex-
perimenting and watching the
behavior of all of the crea-
tures.
Bears
Bears are attracted to
the player when the two are
close together. Their goal
is to attack the player.
When a bear comes into
contact with a Breakable Wall,
both disappear.
Ruffians
Ruffians move sporadi-
cally, alternately moving and
resting. They will try to
catch the player.
Objects
Objects are a versatile
kind of creature and can be
customized using the ZZT-OOP
programming language.
When placing an Object on
the board, you may pick any
character to represent it.
Then, you enter commands to
control the creature during
game play.
If you want to modify the
program of an already-existing
Object, position the cursor
above it and press [ENTER].
Programming instructions.
Sharks
Sharks cannot move on
land; they can only move
in water. Be careful when
walking around shark-
infested waters, because
they can very quickly jump
out and harm you.
Slime
A single Slime will
spread out by replicating itself until an entire region is
filled. Slime only oozes
through empty space, so it is
blocked by walls.
As slime spreads out, it
leaves a trail of breakable
walls. The player can stop
the slime by touching it> the
only threat it poses is in
trapping the player.
Spinning guns
Spinning guns rotate and
shoot in random directions.
By placing walls on various
sides of a gun, it can be
aimed in any desired direc-
tion.
Pushers
Pushers move slowly in a
given direction, pushing Boul-
ders and Sliders ahead of
them. They can move the
player, but do not pose a
direct threat.
Lions
Lions move quickly about
the board, attracted to the
player according to their in-
telligence. Lions can not
shoot.
Tigers
Tigers move toward the
player and shoot bullets.
These bullets are harmful only to the player. In
fact, no creatures will directly harm other creatures.
Centipedes
These are the most inte-
resting type of creature, be-
cause they can contain many
different parts linked
together.
A Centipede consists of
a Head and several body Seg-
ments. The Head decides where
to move, and the body follows
behind.
To place a Centipede on
the board, first place the
Head, then put Body segments
along side, in a line. All
parts must be in contact.
When a Centipede is shot,
it will break up into two
smaller centipedes, which move
independently.