ZZT Help » Creatures » Terrains » Items
Terrains
Terrains are the most important part of any ZZT board
because they form the foundation upon which the game's
action is based.
Walls, Boulders, Forest,
and other terrains can be arranged to form puzzles, mazes,
and scenery. Each type of
terrain has unique properties.
Water
Forest
Solid and Normal Walls
Breakable Walls
Boulders
Sliders
Fake Walls
Invisible Walls
Blinking Walls
Transporter
Ricochet
Water
Neither players nor crea-
tures can travel through water,
except sharks, of course,
but bullets pass freely over
it. The player must maneuver
around water, taking care to
avoid bullets passing over it.
Interesting enough, objects with
stats, including the player, can
be placed ON water, as well as on
empty and fake.
Forest
The player can move
through forest, clearing a
path behind him. Creatures
can not move through forest,
but readily follow the player
through cleared paths.
Solid and Normal Walls
These walls form a
barrier that is always im-
penetrable. Nobody walks
through walls except objects
that are programmed to clear
it out first.
Breakable Walls
These walls also block
the player and all creatures,
but can be destroyed.
When a breakable wall is
shot with a bullet, one piece
of the wall disappears. Also,
when a bomb explodes, all
breakable walls in the vicinity of the bomb are destroyed.
Boulders
Boulders are solid objects that can be pushed around by the player.
By combining boulders,
pushers, walls, and other objects, a variety of challenging thought puzzles can be
created.
Sliders
Sliders are similar to
boulders, but are confined to
move in a line. A slider
looks like a line with two arrows at opposite ends, and can
only move in the direction of
the arrows.
Fake walls
Fake walls look exactly
like normal walls, but have no
effect on the player. The
player can walk over fake
walls just as if they were
empty space. Fake walls are
meant for creating secret passages.
Invisible walls
Invisible walls look like
empty space to the player, but
prevent the player from moving
over them. When the player
touches an invisible wall, it
suddenly appears as a normal
wall. Creatures can't pass
through invisible walls
either.
Blinking walls
A blinking wall placed on
the board emitts a ray pointing in a specified direction.
This ray blinks on and off at
a constant rate, and forms a
barrier that is difficult for
the player to cross.
When created, each blinking wall must be assigned a
starting time and a duration.
By creating a line of walls
with the same duration but
varying start times, a moving
wave appears.