This is a collection of various things I've done related to video games. I seem to have an obsession with mapping (see also my Adventure Game Mapper project), so there's a bit of that in here. Another obsession of mine is digging into savegame formats and the like, so many of the links are related to cheating at games as well.
There's also some bits of software in here, and the line between what I consider a "project" to put in the main area of the site, and what's merely something to be included in this category is pretty ill-defined. A few of these could easily belong in both. In general, I've tried to keep the Projects area to applications with an actual UI of some sort (even if it's text-based), whereas the programs here are more likely to be commandline only.
- I've put up a short page about the fantastic old DOS game ZZT, mostly just so that I can provide an archive of the ZZT Manual.
- While doing a second playthrough of Shadow of Mordor, I got to wondering about the mission/quest tree, specifically in regards to what missions unlock which rewards, and the quickest paths to said rewards. So, I put together a Shadow of Mordor Quest/Mission Tree.
- Similarly, I have a plot tree for Star Control II / Ur-Quan Masters available.
- I got curious about Wing Commander: Privateer Gun Statistics, specfically about which gun was the "best," if you will. That page will provide some answers.
- I put together a little puzzle tree for the old Infocom adventure game Stationfall, when I was looking for a path through the game without too much back-and-forth.
- This is ancient history by this point, but I've got a collection of Minecraft Checksums for earlier versions of Minecraft, from way back in the Alpha days until Minecraft 1.4.6. If you're interested in knowing if you've got a legit version of early Minecraft software, it could be handy.
- Also ancient history: some scripts for managing Omnibot bots in Wolfenstein: Enemy Territory.
- Various notes about mostly-oldschool adventure games (Infocom, etc.)
- World maps for Borderlands: The Pre-Sequel
- Logical map of the Borderlands 2 world
- Logical map of the Owlboy world
Cheats / Editing:
- I've been maintaining a fork of a Borderlands 2 / Borderlands: The Pre-Sequel Save File Modification Tool for awhile now. It's a fork of this original project, so most of the heavy lifting was already done before I started poking around with it, but I've made many improvements and modifications since (including the ability to edit TPS savegames). It's a commandline-only tool. Obviously Gibbed (TPS version) remains the gold standard for Borderlands save editing, but in some cases it's more convenient (IMO) to use a CLI tool, and this tool is a bit quicker for doing things like unlocking backpack space. It can also understand/edit information about ingame challenges.
- I've put some Cave Story savegames up for anyone who may want to experiment with Sacred Ground without having to play through a lot of the game multiple times. There's also some information about the savefile format in there.
- A script to cheat at Owlboy's Boguin Cannon challenge, which relies on the xdotool command (ie: will only work on Linux).
- A savegame editor for SteamWorld: Heist.
- A bruteforce solver for the game Slayaway Camp. Incidentally this one also lets you play Slayaway Camp as a barebones console game, if you like.
- A bruteforce solver for the game CrossCells.
- A bruteforce solver for the game Snakebird. (Seeing a pattern?)