Eschalon Savefile Editor

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Character Editor Screenshots     Map Editor Screenshots


This package is a collection of applications which let you edit your character and maps in savegames of Eschalon Book I, Eschalon Book II, and Eschalon Book III by Basilisk Games.

Right now it supports the editing of just about everything you'd want to edit, though there's still plenty of values in the file of whose purpose I'm unaware. See the TODO file for information on what needs to be done with the app still, which is quite a bit. The README file should be pretty informative as well. The app is released under the GNU GPL 2.0.

The apps were developed on Linux, and they use Python 2, GTK+, Cairo, and PyGTK to do its stuff. It works on Windows and Mac OS X as well.

Sourcecode, Bug Tracker: Github
(Full sourcecode is also included in the zip/tgz archives)

The Eschalon Savefile Editor used to utilize a project page on as its primary file distribution endpoint, but that page has been effectively shut down now.


The app seems stable enough for me, but use your head and keep a backup of any files that you use this on. Note that most map files have an associated file with a ".ent" extension which would need to be backed up as well. Let me know if anything ends up eating your files, because I'd like to fix any bugs which may exist. Just don't get upset if it does. :) This application should be considered beta software still.

Also, and this should go without saying, this app will certainly allow you to construct character files and maps which Eschalon never intended to have in-place. Be aware that if you go crazy with the settings, you could very well end up with a file that Eschalon can't deal with, or which has subtle effects on the gameplay which may not be immediately apparent.


This editor is on track to become "officially endorsed" by Basilisk Games as the tool to use for mod creation in Eschalon Book III. This forum post details the current state of mod support in Book III version 1.02. Right now all the released mods for Books II and III are distributed in a "savegame" format, where you start a new game and then copy the mod files into your save slot. The officially-supported modding mechanism will involve using "global" map files put into a "mods" directory - see the forum post for more information about that.

If you end up creating new maps for Eschalon, please do the right thing and respect Basilisk Games' wishes in regards to custom content:

  1. You cannot sell what you make; it must be free.
  2. If you put your content up for download anywhere other than the official Basilisk Games forums, you need to have a link that jumps back to the Book I, Book II, or Book III pages, as appropriate.



Known Eschalon Mods

Book I

Book II

Book III


Orion Transfer (specifically Samuel Williams and Hermann Gundel) created a Book 1 character editor for OSX called Goblin Hacker, which looks real nice, and from a visual perspective, at least, puts my app to shame. <smile>


Feel free to email me at if you've got questions or concerns. I'm also logged in to as the user "sekhmet" if you'd prefer that. Alternatively, here's a thread at the Basilisk Forums which I watch.