Right now it supports the editing of just about everything you'd want to edit, though there's still plenty of values in the file of whose purpose I'm unaware. See the TODO file for information on what needs to be done with the app still, which is quite a bit. The README file should be pretty informative as well. The app is released under the GNU GPL 2.0.
The apps were developed on Linux, and they use Python 2, GTK+, Cairo, and PyGTK to do its stuff. It works on Windows and Mac OS X as well.
Sourcecode, Bug Tracker: Github
(Full sourcecode is also included in the zip/tgz archives)
The Eschalon Savefile Editor used to utilize a project page on Sourceforge.net as its primary file distribution endpoint, but that page has been effectively shut down now.
The app seems stable enough for me, but use your head and keep a backup of any files that you use this on. Note that most map files have an associated file with a ".ent" extension which would need to be backed up as well. Let me know if anything ends up eating your files, because I'd like to fix any bugs which may exist. Just don't get upset if it does. :) This application should be considered beta software still.
Also, and this should go without saying, this app will certainly allow you to construct character files and maps which Eschalon never intended to have in-place. Be aware that if you go crazy with the settings, you could very well end up with a file that Eschalon can't deal with, or which has subtle effects on the gameplay which may not be immediately apparent.
This editor is on track to become "officially endorsed" by Basilisk Games as the tool to use for mod creation in Eschalon Book III. This forum post details the current state of mod support in Book III version 1.02. Right now all the released mods for Books II and III are distributed in a "savegame" format, where you start a new game and then copy the mod files into your save slot. The officially-supported modding mechanism will involve using "global" map files put into a "mods" directory - see the forum post for more information about that.
If you end up creating new maps for Eschalon, please do the right thing and respect Basilisk Games' wishes in regards to custom content:
1.0.1 - released April 15, 2014Windows EXE: eschalon_utils_1_0_1_setup.exe (sig)sha1sum: ddd3225b4ddcc5e601bb46cf1223ad2ab5c66c27Linux/Source (tgz): eschalon_utils-1.0.1.tar.gz (sig)
sha1sum: 886d07e95d1ac42bb654542c9dbcb880e58d0feaOSX (dmg): Eschalon Utils 1.0.1.dmg (sig)
sha1sum: fd183f64835b9741ea69cf62b3cc1d035804044aOther (zipfile): eschalon_utils-1.0.1.zip (sig)
sha1sum: ef51fd9b487988d6739a6e4d7f86f975cc2616d4Signed sha256 checksums: eschalon_utils-1.0.1-sha256sum.txt.asc
(Releases signed by B4ABC956)
Note: The tgz and zip versions of the Book 2 Map Editor requires a couple extra packages to work, see the Installation page for more info. The Windows EXE is unaffected, as are the character editors, and Book 1 map editing.
Known Eschalon Mods
- Thaermore Revisited, by Jedi_Learner
- Elderhollow Rebuilt, by King_ov_Death (unfortunately there are no actual downloads available for this mod, though there are some nice-looking screenshots)
- Raver Dave's Book I Mod, by raverdave2k
Orion Transfer (specifically Samuel Williams and Hermann Gundel) created a Book 1 character editor for OSX called Goblin Hacker, which looks real nice, and from a visual perspective, at least, puts my app to shame. <smile>
Feel free to email me at email@example.com if you've got questions or concerns. I'm also logged in to irc.libera.chat as the user "apocalyptech" if you'd prefer that. Alternatively, here's a thread at the Basilisk Forums which I watch.